Mayus Animation Overhaul

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Elder Scrolls Oblivion
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1.2
Mayu Valentine
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Mayu's Animation Overhaul
aka: MAO
Made by: Mayu Valentine
Creation Date: 2009.1.23.
Version: 1.1
# Updated: 2009.3.1. #
Official Support Thread
Please Comment.
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IMPORTANT:
This version will not add new animations yet. To see the changes, I recommend using a Custom Attack Replacer like DMC Stylish or Spell Singer, both created by Beni.
For more Information about updates, announcements as well as support, visit this post:
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WARNING:
This mod is still worked on! I will release some compatibility patches soon; until then however, mods that add NPCs to the game will conflict with MAO. The conflicts are minor, the new NPCs will continue to use the new Attacks you installed for your character. Also, any Overhaul mod which changes stats of Vanilla NPCs will either not work if loaded before MAO or will deactivate the effect of MAO if loaded afterwards!
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Description:
This is an overhaul of my previous Project called Mayu's Race Idles. It will change the way animations work in Oblivion. One goal of this is to change all animation depending on NPC without affecting the Player's Character. That way, the Player can use Custom Attack Replacers and will be the only one using that fighting style. Same applies to other animations like running, walking, etc.
Thanks to Strange Angel, I can add this wonderful Explanation:
MAO Functionality Demonstration Video
Another Great Video made by Strange Angel:
MAO Functionality Demonstration Video 2
One big difference to MRI is that MAO will be Idle specific instead of Race specific. This has 2 major advantages:
1st:
It's less resource demanding, thus the Player will not suffer under big performance drops anymore
2nd: Adding new NPCs and Animations is now easier and less dangerous
I highly recommend using MAO instead of MRI since later one will not be supported anymore!
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Installation:
1st of all, make sure you uninstall MRI completely!
Delete the "Race Idles" folder in OblivionDataMeshesMayu's Projects[M]. Double click the MAO.omod while using OBMM and choose how you want to install it. Be sure to check the Load Order afterwards, MAO should be in the end of it:
AnyPlugins
Oscuro's Oblivion Overhaul.esp -> if you use it
Martigen's Monster Mod.esp -> if you use it
AnyPlugins
AnyAnimationPlugins -> if you use any
Mayu's Animation Overhaul.esp
Streamline.esp -> if you use it
Bashed Patch.esp -> if you use it
Deadly Reflex.esp -> if you use it
END
Be sure that your Load Order looks like this.
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Known Issues & Bugs:
NPCs added by mods(e.g. OOO which adds female Imperial Guards)are not covered yet, but I'm working on that.
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Version History:
{v1.1} Rebuild of MAO and fixed crash whenever entering the Arcane University(Thanks go to WarJunkie for finding and mentioning
this bug); Fixed corrupted NPCs.
{v1.0} Changed all Animation paths as well as AnimObjects.
{v0.5} Set up all Vanilla NPCs, including SI; changed some Animation Paths
{v0.1} Setting up new folder archives; Setting Animation Paths for specific NPCs for testing
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Credits:
Krisis1451 - MMC Compatibility
Keter Sephirot - Seph's Dual Wield addon; I couldn't contact you because of your full mailbox, please let me know if you're ok if I'm using (parts) of your mods for MAO
Sotobrastos & dev_akm - OOO Compatibility
Ryan - Blood & Mud Compatibility
WarJunkie - Finding and Mentioning the AU crash
UK47 - Beta Test
Strange Angel - Beta Test
Beni - Spell Singer addon; Inspiration, testing and many bug fixes for MRI, the base of MAO
Bethesda - for creating such a modable game
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Requirements
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