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[Oblivion] MAO - Mayu's Animation Overhaul



Elder Scrolls IV - Oblivion





Topics and discussions on modding the popular Elder Scrolls IV Oblivion game produced by Bethesda Softworks.
145 posts • Page 1 of 29 • 1, 2, 3, 4, 5 ... 29

[Oblivion] MAO - Mayu's Animation Overhaul

Postby Dark Mayu » January 29th, 2009, 7:08 pm

MAO - Mayu's Animation Overhaul
Current Version: 1.2





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Description:
MAO changes the Animation paths of all NPCs to custom folders. That way, Players can use custom attack replacers without being copied by all other NPCs. Different (fighting) Idles are also possible now.

Current Bugs:
none :nod:

Currently working on:
Compatibility Patch for Oscuro's Oblivion Overhaul

Coming up next:
Compatibility Patch + Addon for MMC(Midas Magic Companions)
Compatibility Patch for Blood & Mud

History:
While testing Mods for Beni, I noticed the flaw of all NPCs using the same animations. I thought of a possible workaround and quickly came to the conclusion to just move a folder with the skeleton to another location. MRI(Mayu's Race Idles) was born. Beni helped alot with finding and elimination bugs in the 1st release. Without him, it would take me months untill I could find the solutions. He also created a low-end version for ppl who experience performance problems and instability.
Later I had the idea overthrowing my work for a better and now more experienced concept,with the 2 main objectives: make it easier to add custom NPCs and remove the performance and stability issues. So I started to work on MAO.

Credits & big :thanks: go to:
Krisis1451 - MMC Compatibility
Keter Sephirot - Seph's Dual Wield addon; I couldn't contact you because of your full mailbox, please let me know if you're ok if I'm using (parts) of your mods for MAO
Sotobrastos & dev_akm - OOO Compatibility
Ryan - Blood & Mud Compatibility
WarJunkie - Finding and Mentioning the AU crash
UK47 - Beta Test
Strange Angel - Beta Test & creation of "MAO Functionality Demonstration 1 & 2"
Beni - Spell Singer addon; Inspiration, testing and many bug fixes for MRI, the base of MAO
Bethesda - for creating such a modable game
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Didn't we promise each other? Together.....forever.... -- Mio Amakura/Yae Kurosawa, Project Zero 2
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Re: [Oblivion] MAO - Mayu's Animation Overhaul

Postby Webslug » January 29th, 2009, 8:50 pm

This sounds awesome, when can we expect it to be released, its one of the things that always annoyed me about Oblivion. How many attack animations are you intending to add in.

Is there a beta we can try out meanwhile. My mouth is salivating. 8-)
Please remember to comment, it helps to encourage modders with their work.

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Re: [Oblivion] MAO - Mayu's Animation Overhaul

Postby Dark Mayu » January 29th, 2009, 9:27 pm

planned release for MAO fixed 0.5 will be this sunday.
The Animations will take much longer, I started with something which needs more improvements. I won't make any announcements for it yet. You know, I'm learning for my MCA atm which take so much time, I barely can finish MAO, playing is a no-go atm...
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Re: [Oblivion] MAO - Mayu's Animation Overhaul

Postby Webslug » January 29th, 2009, 9:43 pm

I'm doing a web design course too at the moment, know what its like. Keep up the good work though. Your mod sounds excellent, just what Oblivion needs in my opinion. I'll be looking for it on Sunday.

Thanks Dark Mayu
Please remember to comment, it helps to encourage modders with their work.

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Re: [Oblivion] MAO - Mayu's Animation Overhaul

Postby Pushkatu » January 31st, 2009, 12:38 am

I can't wait to get this :D !
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