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    TweakMB

    TweakMB
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    Mount and Blade  Mount and Blade



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    Author  kefka95


    Last updated 07.08.12 Mount & Blade and Mount & Blade: Warband tweaking made easy! TweakMB provides an easy-to-use interface for activating and modifying gameplay tweaks in Mount & Blade. This includes things such as modifying tournament bet amounts, village improvement build times, party sizes, and much more (see below for a complete list). You can make as many modifications as you want within the program, then save all of them at the same time.

    Using TweakMB is very similar to modifying the module text files manually, but TweakMB automates the entire process (meaning it's much easier and faster to use), and also reduces the chances of user error. The pre-release versions contain only a limited selection of tweaks, but the number of tweaks supported will continue to increase with future releases.


    Installation

    Extract the downloaded .zip file to any location on your computer, then run "TweakMB.exe". That's it!

    You will need to have the .Net Framework 3.5 installed, so if you don't have it, go grab it from Microsoft's website (http://www.microsoft.com/download/en/details.aspx?id=21).


    What mods does TweakMB support?

    TweakMB will load any mod you throw at it, provided the appropriate text files are present in the folder. See below for the current list of mods that are explicitly supported. If a mod is not listed below, you can still load it using TweakMB, but some tweaks may be unavailable depending on the mod.

    Mount & Blade
    Native 1.011

    Mount & Blade: Warband
    Native 1.153
    Native 1.152
    Native 1.143
    1257 AD SVN Rev 65
    Brytenwalda 1.38
    Brytenwalda 1.39
    Diplomacy 4.1
    Diplomacy 4.2
    Floris Mod Pack 2.40
    Floris Mod Pack 2.50
    Prophecy of Pendor 3.42
    Prophecy of Pendor 3.50
    Sword of Damocles: Warlords 3.90

    Mount & Blade: With Fire and Sword
    Native 1.143


    What tweaks does TweakMB support?

    TweakMB can tweak the following settings:


    AI Lord Parties

    Base party size
    Party size gained per point of leadership
    Renown needed to increase party size
    Bonus party size for faction leaders, faction marshalls, and number of castles owned
    Level modifier for party size
    Modifier for overall party size


    Ammo (arrows, bolts, etc)

    Modify base ammo amounts for all projectile types


    Arena/Tournament bet amounts & other options

    Tournament betting amounts
    Renown gained from winning tournament
    Relation gained with town for winning tournament
    XP gained for winning tournament
    Money rewarded at each level in arena melee matches
    Number of opponents you must defeat for each level in arena melee matches


    Assigning Fiefs (relation loss)

    Modify relation lost when assigning fiefs to other lords (or eliminate the loss completely)
    Modify relation gained with lord you assigned the fief to


    Battle Continuation

    Allow battles to continue after your player has been knocked out


    Cattle behavior

    Make cattle follow you instead of you pushing them
    Make cattle move at "mounted" speed (Warband not supported yet)


    Companion Management under Parties submenu

    Completely prevent companions from trying to leave
    Completely disable companion complaints


    Enterprises

    Requirements for starting an enterprise
    Production details for each type of enterprise
    Profit/cost modifiers


    Escape rates for enemy lords

    Odds of a lord escaping after a battle
    How often lords attempt to escape once captured
    Odds of a lord escaping while in your party or imprisoned in a town/castle


    Faction Colors

    Modify colors for all factions and outlaw groups


    Fief Income/Rents

    Base income for villages, towns, and castles
    Modify rents to be as high or low as you like


    Food consumption

    How often your party eats
    How much food your party consumes when eating


    Honor

    Modify honor gained/lost from quest-related events
    Modify honor gained/lost from other events


    How Fiefs are Awarded

    Modify how the game determines who gets a fief
    Modify compensation for not being awarded a fief


    Map Size (Battles)

    Increase/decrease the size of the randomly generated maps for battles


    Merchants (Money Available)

    Modify the amount of money goods merchants have available
    Modify the amount of money armor merchants have available
    Modify the amount of money weapons merchants have available
    Modify the amount of money horse merchants have available


    Miscellaneous

    Number of hours it takes to read a book
    Disable stat loss for games over 757 days old
    Minimum/Maximum mercenaries available in town taverns
    Length of mercenary contract (both initial and renewed)
    Minimum amount of time before enemies run away in battle


    Party size & moraleDisable companion interaction (have as many heroes as you like)
    Prevent companions from leaving ("We hang deserters in this company")
    How often you pay your troops
    Base party size
    Party size gained per point of leadership
    Renown needed to increase party size
    Morale gained per point of leadership
    Morale lost for each hero in your party
    Minimum and maximum sizes for bandit parties
    Maximum number of bandit parties on map
    Spawn time for bandit parties


    Prisoner Management

    Max prisoners gained per point of leadership
    How much prisoners are sold for
    Allow Tavern Keepers to buy prisoners from you
    Chance of receiving a ransom for a lord
    How often the game checks for a ransom


    Prosperity (general) <-- under Towns/Villages submenu

    Town prosperity lost while under siege
    Town prosperity lost when town is taken by enemy forces
    Prosperity gained from caravans (both villages and towns)


    Prosperity (village-specific) <-- under Towns/Villages submenu

    Prosperity from quests
    Prosperity lost from being looted or infested with bandits
    Prosperity gained from farmer trading
    Prosperity gained from buying/selling goods


    Quests

    Add ability to choose quests from menu
    Repeat intervals for village elder quests
    Add "Meet with Village Elder" to village menu
    Whether village elders will offer more quests once a quest is turned down
    Repeat intervals for guild master quests
    Add "Meet with Guild Master" to city menu
    Repeat intervals for lady quests
    Repeat intervals for lord quests


    Recruiting Prisoners (under Prisoners submenu)

    Amount of time between recruiting prisoners
    Morale lost when recruiting prisoners
    Chance of successfully recruiting prisoners


    Reinforcements (under Battle Options submenu)

    Number of reinforcement waves for standard battles, village raids, and sieges
    Reinforcement troop thresholds for standard battles, village raids, and sieges


    Reputation

    Modify village reputation gained/lost
    Modify town reputation gained/lost
    Modify lady reputation gained/lost
    Modify lord reputation gained/lost


    Right to Rule

    Modify right to rule gained/lost from various events


    Shots before Reloading (crossbows, guns)

    Modify number of shots you can take before reloading.


    Sieges

    Build time for ladders
    Build time for siege towers
    Siege tower movement speed


    Skills

    Base attribute associated with each skill (ie, change Persuasion to be based on Charisma instead of Intelligence, etc)
    Maximum level of each skill (up to level 15)


    Tax Inefficiency

    Number of centers you must own before tax inefficiency comes into effect
    How tax inefficiency is calculated (ie, reduce it, increase it, or eliminate it)


    Tournament Frequency

    Threshold for adding new tournaments
    Chance of a town getting a tournament
    Length of time tournaments will be held


    Towns/Villages

    Time and money required to construct buildings
    Number of troops that can be recruited from a village
    Relation required to recruit higher tiers of troops
    Chances of successfully recruiting higher tiers of troops


    Troop Wages

    Change modifiers for base wage, mounted, and mercenary troops
    Change wage modifiers for companions/heroes
    Change wage modifiers for garrisoned troops
    Change reduction in wages per leadership point


    Village Bandit Infestations (under Towns/Villages submenu)

    How often villages become infested with bandits
    Number of bandits spawned during bandit infestation battles
    Number of farmers spawned during bandit infestation battles


    Village Improvement Effects (under Towns/Villages submenu)

    Mills - Initial prosperity gained and permanent prosperity gained
    Schools - Relation gained and how often the relation gain is applied
    Watch Towers - Spotting distance and effect on village loot times



    Change History

    5.06 (07.08.12)

    Support added for Prophecy of Pendor 3.5


    5.05 (06.22.12)

    Support added for Native 1.153
    "Choose quest from menu" tweak updated to handle mercenary contracts correctly


    5.04 (05.08.12)

    Support added for Native 1.152
    New database connection method - this will hopefully fix the database connection issues some people were having


    5.03 (02.05.12)

    Support added for Floris 2.50
    New tweaks added - Misc Battle Options
    Max possible renown per battle
    Renown gained per battle
    XP gained per battle
    Gold gained per battle
    New tweaks added - Resting
    Max consecutive resting hours (camping and resting in towns/villages)
    Speed multiplier while resting
    Whether you can be attacked while resting
    Cost of resting in a town
    Merchant tweaks should be working in PoP 3.42
    More detailed error messages for database issues
    Other minor fixes/updates


    5.02 (01.24.12)

    Support added for Native Expansion .586
    Support added for Brytenwalda 1.39


    5.01 (12.27.11)

    Support added for 1257 AD SVN Rev 65
    Support added for Diplomacy 4.2


    5.0 (12.04.11)

    Major version release. Too many changes to list here.


    4.061 (08.25.11)

    Crashing issues with Brytenwalda 1.35 and 1.36 should hopefully be fixed (note: if you already used the previous version of TweakMB to modify your Brytenwalda files, you will need to restore your original, unmodified Brytenwalda text files from your "TweakMB backups" folder and then reapply your tweaks, otherwise the game will continue to crash!)


    4.06 (08.24.11)

    Added support for Brytenwalda 1.335 and 1.36
    Several miscellaneous bug fixes


    4.05 (08.08.11)

    Finished adding support for WF&S 1.143 (added a new section for WF&S buildings too!)
    Added support for Prophecy of Pendor 3.41


    4.04 (08.03.11)

    Added partial support for WF&S 1.143 (some sections still haven't been updated, but many have)


    4.03 (08.01.11)

    This is primarily a fix (hopefully!) for the "overlapping panels" issue some people were experiencing
    You may see some other half-updated things, as part of the next "real" release is already in the program (sorry, it's kinda ugly right now!)
    Battle continuation for Warband 1.143 has been updated and should work more cleanly now
    The defaults listed in the tweak descriptions are being updated to include default values for both Warband and WF&S


    4.02 (07.31.11)

    Compatibility update for Warband 1.143. An update for WF&S will be coming soon.


    4.01 (05.09.11)

    Added new tweaks for changing number of shots before reloading for crossbows and guns (under Battle Options submenu)
    Enabled WF&S tweaks for food consumption, mercenary contracts, prisoner recruit interval
    Updated WF&S battle continuation to work with wagon fort battles (I think...)
    Updated faction names on faction color tweaks to reflect WF&S names


    4.00 (05.04.11)

    Added very limited support for With Fire & Sword. Most WF&S tweaks will be disabled until the module system is released, but a few tweaks do work.
    New system for updating ammo amounts. Items will be read dynamically from item_kinds1.txt and populated into a data grid for modification.







    $reqlang

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