• Home
  • Forums
  • Register
  • Login
  • Contact
  • Facebook
  • Twitter
GamesElder Scrolls OblivionHouses
  • Description  Description
  • Images  Images
  • Comments  Comments
  • Files  Files
  • Ratings  Ratings
  • Statistics  Statistics
  • FAQ
  • Members
  • Register
  • Login

Tardis Mobile Home

Tardis Mobile Home
Rate this:   
Please wait...

Downloads Tardis Mobile Home  Download - 5.61 MB




Elder Scrolls Oblivion  Elder Scrolls Oblivion



Views  Views: 1,793


Downloaded  Downloaded: 392



Version  5.0


Author  murfy27


A mobile home for Oblivion based on the TARDIS from Doctor Who.



Installation:

-------------
If you are using a previous version, delete any esm and esp files. then extract all files and folders to your Oblivion/Data folder and everything will go to the right place.
No changes are made to meshes, textures or sounds from the older releases, so you can overwrite these, or not, as you like.
Enable the correct files (see below under Version 3.0) in your preferred Oblivion Launcher and head for the relevant "initial location" where you'll find the TARDIS waiting for you.



Removal:

--------
Delete any files and folders which start "agc".

-----------------------------------------------
Version 3.0

This will probably be the final version I do for Oblivion.

Doors between the outside world and the control room have been overhauled. You can now enter and exit using the TARDIS front door as often as you like. To travel to another city, push the button on the console and you'll be "flown" to wherever you've chosen. Then simply use the door to come and go as you please. This is much more realistic and has the added benefit of not creating a permanent, fast route between cities - so no longer will you come back to where you left it to find some NPC has stolen it!



To Install:

-----------
Unzip all files and folders to your Oblivion/Data directory.

Enable "AGC-TARDISmstr.esm" and one (and ONLY one) of "AGC-TARDISoutside.esp" or "AGC-TARDISinside.esp"

agcTARDISoutside.esp
Use this if you're NOT running any mods which make changes to any cities (e.g "Open Cities" or anything similar). TARDIS will initially be found outside the Tiber Septim Hotel in the Imperial City.

agcTARDISindoor.esp
Use this if you use any "Open Cities" type mod or any mod which makes changes to a city within its outer walls. TARDIS will initially be found inside the Tiber Septim Hotel in the Imperial City.

Feel free to upload, download or share this mod and/or it's resources anywhere and in any way you wish, just be nice and give credit if you use the models :)

-----------------------------------------------
Version 2.1

Should now allow followers or companions to enter and exit the TARDIS with you.

-----------------------------------------------
Version 2.0

I've set up the interior and all exterior and door models as a master file to allow different .esp files to be created. Depending on other mods you have running, activate the one .esm and one of three .esps, whichever is most suitable:

Activate AGC-TARDISmaster.esm and ONE (and ONLY ONE) of

agcTARDISoutdoor.esp
TARDIS will "materialize" in these locations:
Anvil docks
Bravil next to "The Archer's Paradox"
Bruma outside the chapel
Cheydinhal next to "The March Rider"
Chorrol next to "The Oak and Crosier"
Imperial City, Talos Plaza outside "The Tiber Septim Hotel" (Initial location)
Kvatch encampment
Leyawin next to the Mages Guild
Skingrad at the North end of the bridge to the Chapel
Use this if you're NOT running any mods which make changes to any cities (e.g Open Cities" or anything similar).

agcTARDISindoor.esp
TARDIS will "materialize" in these locations (INSIDE these buildings):
Anvil - Anvil Castle
Bravil - Chapel
Bruma - Jerall View Inn
Cheydinhal - Castle Hall
Chorrol - The Oak And Crosier
Imperial City - The Tiber Septim Hotel (Initial Location)
Leyawin - Mages Guild
Skingrad - Mages Guild
Use this if you use any "Open Cities" type mod or any mod which makes changes to a city within its outer walls.

agcTARDISstatic.esp
TARDIS is in the Tiber Septim Hotel and cannot be used to travel around Cyrodiil. None of the "Preset Course" buttons work - just go out and in the front door.


If none of the above are compatible with your install, then you can use AGC-TARDISmaster.esm and create your own .esp placing a TARDIS anywhere you like in the game world.
Use agcTARDISexterior under STATIC and agcTARDISexteriorDoor (any one of them) under DOORS - set the x, y and z co-ordinates and Z rotation to the same values to get the correct alignment. Link your exterior door to "agcTARDISinteriorDoor" in "agcTARDIScontrolRoom" and you're ready to go.

-----------------------------------------------
Version 1.1

Fixed the problem with the console buttons rolling away if you get too close.

Version 1.1 esp NOT included in this download.

-----------------------------------------------
Version 1.0

TARDIS model built by me in Blender, interiors use existing Oblivion models. No Shivering Isles items are used, so Shivering Isles should not be required.
No extra files are required, only Oblivion with the latest patch.

Despite appearing small from the outside, inside you'll find a spacious home with all the facilities you could need. A private room, guest rooms, display hall, etc are all included.

There are eight or nine preset courses activated by buttons on the main "console" which will have the TARDIS take you instantly to any of the major cities in Cyrodiil (don't forget where you parked!).

All storage is safe and non-respawning.

TARDIS created by murfy27
-----------------------------------------------






Related topics



Related topics


  • BeatEd - a mobile drum machine application for S60
    by dArkSlayer » December 14th, 2010, 7:41 pm
    0 Replies
    169 Views
    Last post by dArkSlayer View the latest post
    December 14th, 2010, 7:41 pm
    Music
  • A must have for every home!
    by Martian » January 5th, 2011, 4:04 pm
    0 Replies
    64 Views
    Last post by Martian View the latest post
    January 5th, 2011, 4:04 pm
    Tech News
  • Home Vs Online Gaming
    1, 2, 3by Webslug » February 17th, 2009, 2:03 pm
    14 Replies
    298 Views
    Last post by loder View the latest post
    August 5th, 2010, 9:01 am
    Gaming General
  • The home-made £8 Lamborghini
    by Martian » May 17th, 2011, 6:09 pm
    3 Replies
    193 Views
    Last post by RevRaptor View the latest post
    May 28th, 2011, 11:43 am
    Transportation
  • Oblivion Useful Links.
    1, 2by Exorince » January 24th, 2009, 2:55 pm
    7 Replies
    2024 Views
    Last post by RowanLeeves View the latest post
    June 23rd, 2011, 4:06 am
    Elder Scrolls IV - Oblivion
  • Skyrim and Oblivion
    by Reptile » February 24th, 2012, 8:39 am
    0 Replies
    185 Views
    Last post by Reptile View the latest post
    February 24th, 2012, 8:39 am
    Elder Scrolls V - Skyrim
  • Which guild in Oblivion has the best quests?
    1, 2, 3, 4, 5by Webslug » January 26th, 2009, 6:59 pm
    20 Replies
    2107 Views
    Last post by tswdemonslayer View the latest post
    October 15th, 2011, 10:08 pm
    Elder Scrolls IV - Oblivion
  • Re: Oblivion Character Pictures
    1 ... 57, 58, 59by Jntk » January 29th, 2009, 7:12 pm
    293 Replies
    7138 Views
    Last post by Dark Lilith View the latest post
    April 26th, 2009, 5:45 pm
    Screenshot Gallery

    Search

      Ancient Towers
      Valus Mountain Retreat
    • FAQ
    • Games
    • Top 100
    • New Uploads
    • New posts
    • Active topics
    • Unanswered posts
    • Members
    • Register
    • Login

    New posts

    • Kaydara - Matrix Spin off
    • Google Chrome is now the world’s top browser
    • Xbox 720 expected to hit stores in 2013
    • Desktop wave control
    • Dead Nvidia 9800GT fan
    • UnikGamer: ranking of the Video games
    • Darwin's ME3 pics
    • I.m Australian so don't hold that against me.
    • Chrono here.
    • International Day Against Homophobia and Transphobia

    Login

    Style

    0 | 1 | 2 | 3 | 4 | 5 | 6 | 7 | 8 | 9 | 10 | 11 | 12 | 13 | 14
    Top