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Release info These updates to THE SETTLERS IV provide you with a range of improvements to the game: 2.50.1516
* Multiplayer compatibility 2.50.1508 Additional Features
* New AI names * Score for vehicles changed to high score in the statistic. All players get a score to compare themselves with each other. The winner will be displayed in blue. Enhanced balancing * The building cost for Trojan gold smelt decreased to 3 stone 1 board.
* The damage of the Backpack Catapultist of all three levels is increased. Bugfixes
* Its now possible to display level 2 and level 3 warriors with the search function, if there is no level 1 warrior on the map.
The file "SIV_1516.exe" will update all versions of Settlers IV to version 2.50.1516
The file "SIV_10xxx_1516.exe" will update all versions since 2.00.1050 (Trojan's Add-on) to version 2.50.1516
These updates to THE SETTLERS IV provide you with a range of improvements to the game:
New AI names
Score for vehicles changed to high score in the statistic. All players
get a score to compare themselves with each other. The winner will be
displayed in blue.
The building cost for Trojan gold smelt decreased to 3 stone 1 board.
The damage of the Backpack Catapultist of all three levels is increased.
Its now possible to display level 2 and level 3 warriors with the search
function, if there is no level 1 warrior on the map.
Now a Message will be shown if a ship was destroyed.
All buildings of players that have lost will be switched off.
Start resources for low- and middle goods were modified.
Trojan healer costs now 2 stone and 2 boards.
Trojan gold smelt costs now 3 board and 3 stones.
Attack Range and attack Power of the Backpackcatapultist were modified.
A warning about missing donkey for cart is now available. You can disable it in the messages menu.
The save warning will be displayed after exactly 30 minutes and can be disabled in the messages menu.
If a Game name, resulting out of the player´s name, is too long (> 31 characters) it will be shortened.
A warning appears if the ressources at the mines are out and the production stopped.
The display of the amount of goods on the piles of any building has been corrected.
The warning about missing stones, hammers and boards for the cart will only be sent to the owner of the cart and can be switched off in the messages menu.
The warning that there are not enough hammers, stones or boards for a cart can be turned off in the messages menu.
Players "save" their local slots when they click the ready button.
If a cart is loaded to a ferry, you can´t select it over another cart - menue.
Corrected the display of the amount of goods on the piles of any building.
(3) Enhanced balancing
Maximum number of settlers per player is now 2500 for 1 to 4 players and 10.000 / # of players for more.
The transportfrequency was increased. This was changed to avoid the "coal bug".
The weapons smith produces the amount of weapons, according to the entered percentage and does not "forget" what to produce anymore.
A limitation of the healings a medic can do in a certain period of time is added.
The problem with war machines and tower bowmen having different attack ranges is fixed.
The Trojan gold melt is working faster.
The Start ressources for low- and middle goods were modified.
The spells of the viking priests are modified and now they are more efficient.
Improved game stability
General improvement of the gamestability.
The Multiplayermode is stabilized in reference of desyncs.
If you change the Mode on a Map, it does not override map's rules (Definition of Teams and Players).
The Clan name will be changed with the changing of start positions. A Player of a clan Can not change to another clan.
In a ladder game, all players must be human.
Checkbox "Trojans allowed" will keep unmarked if user changes something in the multiplayer or random map settings menu.
In multiplayer games players can now change their start position.
Improved game stability
Higher stability on maps with manacopter.
In a resolution of 1280x1024 an observation-window is available.
- Romans can transform swamp into grassland,
- Maya can transform grassland into desert,
- Vikings can transform desert into grassland and
- Trojans can transform grassland into swamp.
Additionally, all the tribes can transform the dark land into grassland and even the mushroom farms, dark temples and manacopter manufactures can be destroyed by using this spell. You just turn all the surrounding dark land into green.
The multiplayer menu now offers the option "random tribe". It is symbolized by a question mark as the race icon, which will be shown at the start of every multiplayer game and is selected by default for every joining player on maps where no tribes are pre-edited. Of course, you can change this selection if you want.
The residences now contain a counter, telling you how many more settlers will come out.
The mines-symbols in the food distribution now have a symbol showing the favorite food of each mine. With this food they will work more efficiently.
By pressing the Ctrl-Button and right clicking on a building in the build-menu, the next similar building will be selected with an opened production-menu. This will speed up the access to the production-menu.
The statistics of the produced wares has been rearranged for a better overview.
The weaponsmith defaults to auto-production of 50% swords and 50% bows after being built.
The transport priorities have been revised and re-arranged, so the gameplay will be faster and more efficient.
Now every medium residence of the Romans, Maya and Vikings will give you 25 settlers.
The damage bonus of bowmen in guardtowers has been reduced.
Bowmen do less damage in general.
Eyecatchers are causing more fighting power.
For every complete set of eyecatchers you will earn an additional fighting power bonus.
The costs of the magic spells have been revised.
Improved game stability
General improvement of game stability.
The program changes make it impossible to load savegames from older versions.
Using graphic-cards with full-screen anti-aliasing or graphic-card drivers which emulate this option, can cause colour changes and "washed-out" parts to occur in the middle of the screen. This problem is caused by an incompatibility of the scroll procedure used in Settlers IV and the full-screen anti-aliasing. It is not a general mistake of Settlers IV. You can fix this by disabling the full-screen anti-aliasing in the graphic card's driver options.
The settlers statistic contains 2 symbols for settlers on strike. The upper one is for the actual eco-sector and the lower one is for all your eco-sectors together.
Support for clan games added.
Hardware acceleration with NVIDIA graphics card drivers version 12.41 is now working correctly.
Under some circumstances it was possible the mushroom farms of the Dark Tribe could not be destroyed - fixed.
The number of level 1 special units that should be produeced was sometimes accidently switched to zero - fixed.
Soldiers stopped patroulling if you set a building place on one of their waypoints - fixed.
Strength of saboteur reduced by 25%.
The Mayan blowgunfighters now work only against enemy soldiers.
Under some circumstances donkies produced unlimited goods in combination with a market place - fixed.
Games crashed when you have destroyed a new settlement cart - fixed.
Save of random maps in free settlement modus is now working correctly.
Only new settlement carts can be attacked now, no other carts.
"Jumping" of special units - fixed.
Race, Team and Color is now shown correctly in the load game screen.
There was a crash when the viking warship was selected and the the player had more than 600 mana - fixed.
Goods are now shown correctly at harbors and market places.
No more music in the main menu screens, if you have not installed music to your hard drive.
You can now change the gamespeed: just press keys 1,2 or 3 at numpad.
The host player now can change the race and team of an AI player by selecting the AI's name.
There is a new load button combining all saved campaigns.
Sometimes there were black squares displayed over market places - fixed.
With higher levels the blowgunfighters now will increase their chances to hit.
Medics will heal 15% less in all levels now.
The axe warriors will now deal out 10% less damage.
Building cost changes:
Big towers cost a little more ressources:
- Roamns: past = 5 stone + 5 wood now = 7 stone + 7 wood
- Maya: past = 4 stone + 6 wood now = 7 stone + 6 wood
- Vikings: past = 4 stone + 6 wood now = 6 stone + 7 wood
Look, Sound and Gameplay
New Feature: Multiplayermaps are now playable in Singleplayer mode for training.
Ships, Donkeys and Carts return to their starting position after they dropped the goods.
Thieves drop their goods now when they are changed back to carriers.
Geologists will not continue to spam you with their messages until they find a new resource type.
The for some players annoying sound with the "Waiting for player..." message has been changed.
After Loading an old game the statistics about free settlers are now correct.
Harbors and shipyards are now destroyed if a guarding tower is captured by an enemy.
Better performance on Muliplayer- and Networkgames
New Feature: Trading - Check the new options on harbors and market places!
You can set the amount of players which should take part on a multiplayer map.
In In-Game chat messages now contain the name and the teamnumber of the sending player.
Load and Save of multiplayergames is now working correct via LAN and BBGC on the internet.
Ready-Button: Multiplayergames do only start when all players have loaded the map and all settings are synchronized.
At the end of a game also the loser will see the complete map without fog of war.
The starting resources in multiplayergames have been increased. You now have more shovels and hammer.
Multiplayergames are more stable now. Even with slow modem connections you should experience a better gameflow.
GUI and game handling
New mouse cursors. With graphical integrated arrows it should be much easier now to use the different mouse cursors.
New color schema for the minimap:
White: all own units which are selectable
Yellow: allied units
Red: enemy units
Blue: Buildings and civil units
You can now unload carts even if a target place many units.
Easier way to load and unload ships.
If you select a bunch of ships you will see now in the ferry context menu all loaded units - including priests.
In one group you can now combine a maximum of 100 units (like known from Settlers III).
Computer opponent: The AI algorithms have been optimized, so the computer will now try to reconquer lost towers.
Bowmen in towers do a little less damage than before.
Now all military buildings can be attacked by 2 soldiers against the defending one.
The fisherman now has a smaller working area but will work in the complete area not only on a center point.
The forester now plants tree tighter.
Building places are now delivered with the building resources earlier.
All eyecatchers need gold to build up.
All used resources in eyecatchers now count three times the normal buildings. The used gold even six times.
The food "Fish" is now by default delivered 100% to gold mines.
The armor of doors has been increased. It's now more difficult to destroy towers.
Small temples are cheaper and use no gold.
Large temples are cheaper and add 8 mana points to your mana.
One unit of alcohol now converts to 2 mana points for all races.
Grain Mills and Bakeries are now working somewhat slower.
Additional multiplayer functions
Two teams play against each other for one hour. The teams try to outproduce each other in 7 categories of goods chosen at random. The team which has performed better in four of the seven categories is the winner
Several players join up to play against the computer opponent. They all join forces in pursuit of one team objective, which can only be achieved if they all pull together.
'M' key command added to call up the mission briefing
In Economy Mode, the briefing is displayed automatically at the start of the mission
Number errors and statistical inaccuracies in the GUI removed
Improved control and handling when unloading foundation carts
If you don't want to see the intro video each time you start the game, you can change 'ShowVideos = 1' to 'ShowVideos = 0' in the 'Videos.cfg' file
No more mixing up playlists with game music: if you select the option of listening to your own music during the game, that's exactly what you'll hear
Saboteurs now only have half of their original strength
The spell "Convert Barbarians" no longer converts soldiers in Towers
Improved Game Stability
Optimized network programming leads to more fluid multiplayer games via LAN and Internet
Higher stability when loading and saving saved games
The "Find Settler" menu can now be selected via the 'F' key
Arming ships simplified
Enhanced group behavior when the group includes a Squad Leader
Improved graphics and animation
Refined animation of the Blowgun Warriors' poisoned arrows
Refined animation of the shots fired by Viking warships
Improved graphics when steering ships into port
Improved balancing in a number of missions
Dark Tribe's manna production increased
The Coal Maker now needs 6 units of wood for one unit of coal
Control change for Priests
Priests now controlled in the same way as soldiers
Spells now cast with a right click
Improved game stability
Crashes prevented after loading faulty saved games
Enhanced synchronisation in multiplayer mode
General improvement of game stability
Now only a pickaxe required to recruit a Saboteur. A shovel is therefore no longer required!
As mentioned in the manual, we would like to remind users that Saboteurs cannot be deployed on campaign maps. Additionally, the Saboteur is powerless against the murky machinations of the Dark Tribe!
+ 7 wood