Graphics Extender

Download - 2.39 MB
Elder Scrolls Morrowind
Views: 5,045
Downloaded: 407
3.6.3
Timeslip
Morrowind Graphics Extender
MGE is a project the wrap the various DirectX dlls used by morrowind. Despite it's name, it wraps the input dlls as well as graphics. It also interfaces with MWSE to make even more functions available to modders. A partial list of the current features includes:
Requires the latest version of DirectX 9.
Adds an oblivion style distant land feature, including distant statics and reflective water.
> Adds a semi-faked HDR effect.
> Allows morrowind to make use of the graphics drivers 'application preference' setting for antialiasing, anisotropic filtering and vWait, mipmap detail, refresh rate, etc.
> Allows global render state changes, such as disabling or enabling fog etc.
> Lets you change morrowinds screen resolution to non 4:3 values.
> Fixes the white loading screens you get when trying to use antialiasing.
> Adds fullscreen, customizable hardware and software shaders, up to 32 of which can be run at once.
> Lets you take screenshots even when antialiasing is enabled, and in any of 6 different formats (bmp, jpeg, dds and png)
> Lets you use different fogging modes. (Including the more accurate ranged vertex mode)
> 14 different types of macro that can be attached to any key, including entering console commands, changing MGE graphics settings on the fly, and remapping any normally unmappable morrowind controls.
> Time based triggers, which can be set to push keys after set periods of time. Useful for automatic saving.
> All macros can also use up to 8 mouse buttons as if they were keyboard keys. Macros can also be bound to the mouse wheel.
> Lets you skip the opening movie and disable the console.
> Lets you use daggerfall style combat controls, where you move the mouse back and for to swing your weapon.
> Allows scripts to change global graphics settings, including specular highlighting, fogging, shading model etc.
> Allows scripts to load and set fullscreen shaders
> Allows scripts to change fog density, zoom, screen rotation etc.
> Allows scripts to load .x files, and then position, texture, and apply vertex/pixel shaders to the loaded mesh.
> Gives scripts control over the players input. You can disable individual keys, force key presses etc.
> Lets scripts add extra bits of HUD.
> Gives scripts control over the colour of fog, the background, sky, sunlight and a few other global colours.
> Lets modders attach shaders to ingame morrowind objects, so that effects such as bump mapping can be applied.
> Provides an inbuilt shader editor to aid in writing your own fullscreen shaders, as well as many example shaders.
> Includes a feature to prevent morrowind hogging 100% of your cpu time.
> Priveds a utility to generate heightmaps and low details textures and meshes of your installed plugins, for use with the distant land feature.
Related topics

- Favorite Graphic improvement mod(s) for any game(s)
by Darwin Machiavelli » February 11th, 2009, 1:45 am - 4 Replies
- 2151 Views
- Last post by Pushkatu

March 2nd, 2009, 7:53 pm
Modding
- Favorite Graphic improvement mod(s) for any game(s)
- Need A New Graphics Card
1, 2, 3, 4by Keylek » February 13th, 2011, 5:16 pm - 16 Replies
- 156 Views
- Last post by dArkSlayer

February 17th, 2011, 5:15 pm
General Support
- Need A New Graphics Card
- Useful Graphics/Drivers Links
by loder » February 19th, 2011, 4:18 pm - 0 Replies
- 36 Views
- Last post by loder

February 19th, 2011, 4:18 pm
General Support
- Useful Graphics/Drivers Links
- possibly need a new graphics card... again
by Keylek » February 21st, 2011, 6:52 pm - 2 Replies
- 36 Views
- Last post by RevRaptor

February 22nd, 2011, 11:54 pm
General Support
- possibly need a new graphics card... again
- What is the best attribute in Morrowind?
1, 2by Webslug » July 19th, 2010, 7:46 pm - 7 Replies
- 805 Views
- Last post by BaccaraRose

October 9th, 2010, 9:29 am
Elder Scrolls III - Morrowind
- What is the best attribute in Morrowind?
- Planning Of Over Clocking My Graphics Card
by Keylek » June 9th, 2011, 8:46 am - 3 Replies
- 38 Views
- Last post by RevRaptor

June 11th, 2011, 5:28 am
General Support
- Planning Of Over Clocking My Graphics Card
- Better graphics Landscape LOD detail guide
by Hoola » July 10th, 2010, 10:00 am - 1 Replies
- 1351 Views
- Last post by Webslug

July 12th, 2010, 10:08 pm
Elder Scrolls IV - Oblivion
- Better graphics Landscape LOD detail guide
- Graphics Overhaul for Deus Ex Human Revolution
by Sabre » September 11th, 2011, 6:25 pm - 0 Replies
- 1032 Views
- Last post by Sabre

September 11th, 2011, 6:25 pm
Deus Ex
- Graphics Overhaul for Deus Ex Human Revolution


