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Female EyeCandy Body Replacer

Female EyeCandy Body Replacer
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Downloads Female EyeCandy Body Replacer  Download - 5.44 MB



Requirements  Requirements (1)



Elder Scrolls Oblivion  Elder Scrolls Oblivion



Views  Views: 4,977


Downloaded  Downloaded: 592



Version  1.0


Author  Exnem


Female EyeCandy - Body Replacer v1.0
by Exnem


Description:

This is a modification for "The Elder Scrolls IV: Oblivion" in an attempt to make female bodies more to my liking. As is, this is a very personal project, and not one for any comercial purposes or fame or anything like that, just my own attempt at making women more pretty in my own taste. As with anything involving art and perception of beauty, my views and tastes may not be those of any other person. This is where common sense and the practice of choice come into place ;)

This mod will add textures and meshes for females of every race with a more athletic and well built version.

Special care has been taken in correct rigging and skinning to make the whole body move well and have no visible seams or gaps between body parts.


Installation:

Manual Version.-
You will need to extract all the folders in the .zip archive to your "\Oblivion\Data" game path.

Omod Version (Recommended).-
Install OBMM (oblivion mod manager) http://timeslip.chorrol.com/obmm_download.html
Then extract the contents of this zip (omod version) into the "obmm\mods" folder of your OBMM installation.
Run OBMM and you should see the mod in the list on the right side, double click it and it will be installed.

NOTE: Make sure to make a backup of your "\data\meshes\characters\*" folder and "\data\textures\characters\*" . In case you want to uninstall you will need to restore these after uninstalling.


KNOWN ISSUES AND BUGS:

The game uses the same skeleton to move both male and female meshes, this makes the shoulder area a bit wide (a problem found in the original female body), as this is a more muscular female, this issues do not worry me. The skeleton could be edited to shorten the clavicles to make the shoulder area thiner, but I really don't have the time nor the desire to do that. Please feel free to edit this work as you see fit if you know what you're doing.

The game engine seems to use a strange hue map to change the tone of the skin (tone settings when creating a character). This will make some discoloration appear where the uvmapping seams are if a character is strongly changed in tone. I have no idea how to fix this at the moment.

Because of the way this mod is created it may not be 100% compatible with other body replacer mods, nor will it be compatible with many of the original clothes if mixed together (example, using a bra made for this mod and pants from the original game). We will try to edit most or all the original clothes to fit this body, and other armor and clothes creators may try to make thier clothes fit too, so be on the lookout for those.


Disclaimer and Terms of Use:

This is an open project, as such you are welcome to add to or modify this mod as you see fit as long as you comply with the Open3DProject license contained in this mod (see Open3DProject.doc).

You are more than welcome to make your own clothes and armor for this mod. If you need templates or help check the forums at "http://www.exnemsims.com/oblivion/forum" and drop me a note somewhere, I will try to help or just give you a thumbs up ;)

Feel free to post any content you make derived from this mod (texture modifications, new clothes, armor, etc) at our forums so we can try to keep content for this mod in one place for easier finding. Likewise, if you are looking for clothes or armor for this body, or other variations or tweaks derived from this work, please check my forums or the ones at Canadian Ice's place (http://canadianice.ufrealms.net/forum2/index.php).


Version History:

1.0 - Made the shoulder area a bit thiner and less pronounced.
Tweaked the buttocks area to make them more round and bigger.
Fixed the textures for all races.
Added more muscle tone to arms, legs and abs.
Fixed all the seams, now there are absolutely no gaps anywhere.
Reduced image size of normal maps on most races to help reduce loading times.
Tweaked vertex weighs around the hip, thigh and shoulder area for proper bending and stretching.

0.5 - Initial beta release.








Requirements

Requirements





  • OBMM




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