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    •  Downloads: 14

    •  File Size: 55143813

    •  Version: 1.3.0
    •  Author: Darkademic

This mod adds a new faction (DkR/Dark Reavers, the name of my gaming clan) to Sins of a Solar Empire: Rebellion and also enhances all weapon effects and sounds of the existing factions. The DkR faction was originally mechanically identical to the Advent Rebel faction, but it is now different enough to be considered a new Advent sub-faction that has a very different visual style.

The DkR faction still uses Advent structures, the Eradica model for its titan, and (since it is functionally like an Advent sub-faction) the ship stats/performance/abilities are all the same as the other Advent sub-factions. Like the AL/AR factions, DkR gets eight unique research upgrades.

The ships are mostly re-skinned Romulan ships with tweaked weapon hardpoints. Why Romulan ships? Well firstly I'm not a modeller so I had to use models from somewhere else. Beyond that it's down to personal taste; I love the shape of Romulan ships, and thought they might look cool if they were black instead of green.

Aside from the addition of DkR, the mod changes the weapon effects (particles and sounds) for all the other factions (almost all weapon effects are custom) to make them more impressive and cohesive (TEC green/yellow, Advent blue/teal, Vasari red/orange/pink). Some ability effects have also been changed, along with some other minor modifications.

http://www.darkreavers.co.uk/

Dark Reavers

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 Downloads offline


This mod adds a new faction (DkR/Dark Reavers, the name of my gaming clan) to Sins of a Solar Empire: Rebellion and also enhances all weapon effects and sounds of the existing factions. The DkR faction was originally mechanically identical to the Advent Rebel faction, but it is now different enough to be considered a new Advent sub-faction that has a very different visual style.

The DkR faction still uses Advent structures, the Eradica model for its titan, and (since it is functionally like an Advent sub-faction) the ship stats/performance/abilities are all the same as the other Advent sub-factions. Like the AL/AR factions, DkR gets eight unique research upgrades.

The ships are mostly re-skinned Romulan ships with tweaked weapon hardpoints. Why Romulan ships? Well firstly I'm not a modeller so I had to use models from somewhere else. Beyond that it's down to personal taste; I love the shape of Romulan ships, and thought they might look cool if they were black instead of green.

Aside from the addition of DkR, the mod changes the weapon effects (particles and sounds) for all the other factions (almost all weapon effects are custom) to make them more impressive and cohesive (TEC green/yellow, Advent blue/teal, Vasari red/orange/pink). Some ability effects have also been changed, along with some other minor modifications.

http://www.darkreavers.co.uk/


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