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Name: Worldmap for New Roads and Bridges Revised
Notes:to be used with New Roads and Bridges Revised
4:Version History / Bug Fixes
I made this mod to compliment "New Roads and Bridges Revised" which adds many new roads and bridges to Cyrodiil. However, these new network was not represented in the world map, which in my view limited its utility. So all this mod does is draw the main new roads and bridges in the worldmap in a way that visually fits in. Also, I used an enhanced version of the worldmap by Thacadians, to which I added a subtle crumpled paper effect.
a) Back up your current worldmaps (to find them follow the file structure in my mod, as my files will simply overwrite the ones you have)
b) Unpack the textures folder to your data folder.
Simply restore your back up worldmaps
4: Version History / Bug Fixes
Current version 1.0. I might add additional roads in the Bruma Region.
Not compatible with other world map replacers.
This mod would have not been possible without the resources from the following modders:
- Thacadian for his "Thacadians Colored World Map" which I used as a base. http://tesnexus.com/downloads/file.php?id=230
- Ukrr and Arthmoor for their "New Roads and Bridges Revised" http://www.tesnexus.com/downloads/file.php?id=20218
- Ranokoa for his blank readme templates. http://www.tesnexus.com/downloads/file.php?id=20296
- and of course Bethesda for releasing a game that allows modding.
7: Author Notes
I did not add every single road created in "New Roads and Bridges Revised" for mainly 3 reasons:
1- Many of the omitted roads are very small, the equivalent to dirt roads in the real world, which usually get left out in real maps. I believe this minor roads should be left as Easter eggs.
2- I had a hard time differentiating whether the minor roads were from other mods such as Unique Landscapes, etc (I do have an FCOM set up with over 300 mods installed)
3- I guess I am too lazy.