Which is the best race in the game?
Trader Emergency Coalition (TEC)
The Trader Emergency Coalition's history extends back 1,000 years, when economically driven settlers banded together and established the Trade Order. Driven by a strict code of economic, moral, and behavioral principles, the Order began to aggressively expand into the rest of human space, becoming a formidable industrial and commercial force. Aside from the core principles of the Order, each member world was able to maintain its own interests and culture. During this formative period, an expedition discovered a remote colony with scientific and social practices that were considered evil, and against the Trade Order's code. As punishment, the colony's people were forcibly removed from their world and exiled beyond Trader space.
Over the following millennium, the Trade Order prospered and humanity entered a new golden age. Warfare was forgotten, with disputes settled in courts and starships devoted entirely to trade. After nearly a thousand years of peace, the Vasari Empire arrived and brought the defenseless Trade Order to its knees within months. After the fall of its ruling Aluxite dynasty, the Trade Order suspended its agenda and reorganized itself into the Trader Emergency Coalition, which harnessed the collective resources of the Trader worlds for military production to fend off the Vasari. A decade into the war, the colony that the Trade Order had exiled centuries ago returned as the Advent, a society of powerful psychics with advanced technology. Seeking revenge for the crime against their ancestors, the Advent opened a second front, leaving the TEC with two enemies to fight an uncertain future.
The TEC utilize heavily armored units and focus on ballistic weapons such as missiles and gauss guns. Energy weapons are uncommon, though some ships field pulse lasers. They prefer to colonize Terran or Earth-like planets which have high population limits, and can research population bonuses for colonies on these planets. Due to their past focus on trade and resource gathering, the TEC is able to produce ships and structures cheaper and faster in their tech tree. The TEC's late game research, Pervasive Economy and Foreign Sabotage, gives the faction income from all enemy expenditures and drastically decreases enemy empires' ship production rates. They also have the ability to initiate rebel insurgency strikes on enemy empires when appropriate research has been conducted.
The Advent were originally a pseudo-religious race of humans who sought spiritual release and escape on the frontier of human space during the great interstellar wars that preceded the rise of the Trade Order. Over time, their culture evolved a socially liberal, highly laissez-faire attitude towards the use of biological enhancers such as synthetic neurochemicals and "cerebral integration technologies" as means toward self-actualization, resulting in a burgeoning collective mentality calling itself the "Unity". When their society was discovered by the market analysis teams of the nascent Trade Order, their collectivist practices were branded as perverse deviations, and the advent was exiled from Trader space. Over centuries of exile in far-flung regions of the galaxy, the advent continued to plumb the depths of biological mutability and post-humanity, developing powerful "PsiTech" tools, which enabled them through unknown means a measure of psychic manipulation over local physical phenomena, as well as other technologies far surpassing anything the Trade Order had conceived of. A millennium after their betrayal, they have returned as the "Advent" to visit vengeance on the Traders and bring humanity together under the peace of the Unity.
The Advent favor cheap, lightly armored ships, preferring the elegance and sophistication of advanced shield systems over clumsy metal armor. Their weapons are exclusively based upon directed energy; lasers and plasma weapons are prominent on every warship, and certain units have PsiTech abilities which allow the crew or some uniquely modified members of the crew to exert limited control over local phenomena, for instance in manipulating the crews of other ships or planets. Their units are very sleek and aesthetic, featuring artistically-minded spirals and organic shapes, unlike the more utilitarian designs favored by the TEC. The Advent prefer Desert planets such as the one they were exiled to, and can research population bonuses for those worlds. Being evangelistic, they can research culture-spreading buildings, in this case Temples of Communion, before either of the other two races, and can spread culture more effectively than the others. Advent fleets, being cheap, tend to maintain large numbers of craft, but rather than treating their units as expendable, Advent prefer to use a variety of highly specialized vessels which function well in conjunctive use, and many Advent ships are designed to improve the performance of nearby allies, such as by improving shield strength, reducing weapon cool down times, or stealing antimatter from enemy ships and distributing it to allies to power their own special abilities. They are also experts in the use of extremely large numbers of strike craft, using semi-autonomous drones controlled by Anima, a set of advent whose mental powers are far greater than the normal advent population.
The Vasari are the only alien race in the game. The Vasari Empire was once the strongest in the galaxy, formed by peacefully assimilating primitive races and brutally crushing more advanced ones, turning the populations of both into "valued citizens." 10,000 years before the events of the game, the Vasari began to lose contact with their central worlds. Believing the cause to be rebellion and sabotage, a contingent of the Vasari Dark Fleet was deployed to restore order, but was never heard from again. More worlds went dark, even their ancient Vasari homeworld. In their desperation, the entire Dark Fleet was sent on a blind assault on whatever was assaulting the Empire's core planets. Only a single, heavily damaged warship emerged, discovered by a small Vasari colony on the Empire's edge.
Finding the ship's crew had been driven mad with fear, the colony decided to evacuate to a star system outside of the Empire, leaving a warning beacon behind. When contact with that beacon was lost, the colony fled, never to see Vasari space again. For the next 10,000 years, the Vasari refugee fleet traveled from system to system, stopping only to rebuild their population and gather resources; the beacons they have left behind have continued to fall silent. Now, the Vasari are engaged in a war with the Trader Emergency Coalition over the resources of the human systems, and as their mysterious enemy relentlessly pursues them, the Vasari find themselves running out of time.
The Vasari have fewer, more expensive units that have extremely hardened hulls and some of the hardest hitting weapons in the Sins universe. They prefer to settle Volcanic worlds. Their ships utilize more advanced technology, an example being Phase Missiles, their preferred weapon system present on all capital ships, which can perform phase jumps clean "through" enemy shields. Another masterpiece is the Phase Stabilizing Node, which allows Vasari ships to travel directly between any two Nodes in one phase jump in the same solar system, eliminating the need for time-consuming sublight voyages required to enter and exit a celestial object's gravity well during transit involving multiple jumps. Using wormholes or jumping between two stars is the only way to get to another solar system. This unique construct allows the Vasari to link occupied worlds and bases together and quickly move forces between locations to defend against attack or attack a nearby system. In general, they have outmatched humanity in nanotechnology and control of phase space.
We are only temporary custodians of the particles which made us - Stephen Hawking
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Re: Which is the best race in the game?
Vasari all the way!
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