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What's the most important element of a great game?



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17 posts • Page 3 of 4 • 1, 2, 3, 4

What's the most important element of a great game?

Innovative game design.
3
25%
Fun, fun and more fun.
6
50%
The look, feel and atmosphere.
2
17%
Value for money.
1
8%
 
Total votes : 12

Re: What's the most important element of a great game?

Postby usernamesux » June 17th, 2009, 2:16 pm

It would have to be the look, feel and atmosphere for me. I want a game to suck me in to a fantasy world, where it creates the illusion of another world. When this happens, the real world is forgotten.
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Re: What's the most important element of a great game?

Postby Strange Angel » June 19th, 2009, 10:48 am

Fun! I mean why do we play games? To have fun... Grant you atmosphere and innovation are more often than not huge factors in creating that fun. Especially innovation with the industry the way it is these days. Everything is the same... The gaming industry feels so monotonous these days, where as back in the 90's it was well... much more innovative and overall fun!

One big reason I love Saint's Row 2 so much, which is probably one of my favorite games since the turn of the century is because the game is just mindless fun! Yes it's insane, crude, vulgar, etc.. etc.. but it's insanely fun! The designers seemed to go for flat out fun with that game! AHHH feeling an urge to play it AGAIN!

I really hope they don't break the formula in Saint's Row 3. From what little info that is available the developers want to make it darker. If it turns into GTA4 I'm going to furious. If they slash out the customization I'm going to go postal at THQ headquarters. o_O

Mind you Silent Hill 2 is the best game since 2000 hands down, actually it's one of the best games evar! Why because it's fun to be disturbed by a game! (:D

Honorable mentions

Vampire the Masquerade Bloodlines: Insanely awesome and underrated game, very immersive and very true to The World of Darkness cosmology. Being a huge VtM dork as a teen even doing LARP I followed the game, and they really got the feel I think White Wolf was always going for with that franchise.

Fallout 3: I know I haven't really talked about it much, but I did really, really love this game. It was just so short though... Grant you there have been a lot of mods, and DLC released for it since I last played it in early January I should give it a try again. But even as a vanilla game I really found this game FUN and immersive! Much moreso than vanilla Oblivion.

Now I'm tempted to mention Oblivion, but no... As much as I LOVE OBLIVION if it weren't for the mods I wouldn't love it. Oblivion unlike Fallout 3 can hardly stand on it's own merit. The vanilla game I found to be kind of boring actually.
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Re: What's the most important element of a great game?

Postby loder » September 27th, 2011, 8:39 am

Primarily for me its replayability, cooperative features and the capability to edit/mod a game.
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Re: What's the most important element of a great game?

Postby Martian » September 27th, 2011, 3:26 pm

I voted for The look, feel and atmosphere, but its really a combination of them all that keeps me playing a game.
A game can be innovative but if the camera angle and controls arent right for example, then i wont complete the game and it will probably be traded in.
If the game isnt fun then why play it?
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Re: What's the most important element of a great game?

Postby Gehenna » October 15th, 2012, 4:50 pm

I didn't vote because the choice I'd give isn't on the poll. For me it's mostly about a good story, with gameplay mechanics being a second factor - after all, one can't enjoy a good story if the controls are too aggravating. One game that comes to mind with that problem is Indigo Prophecy. Some people I've mentioned it to have said I should just try and get past the game of Simon it forces on you, but it's so aggravating that you have to do that to proceed in a cutscene that I don't even care to keep playing to find out what happens.

Generally I don't like puzzle type games but provided they aren't impossible, sometimes I'm willing to play if the story is compelling enough. The Legacy of Kain series was one like that. Jumping puzzles were so irritating (but not impossible), but darnit, I needed to know how it ended!
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