• Item Image
    •  Downloads offline

    •  Downloads: 6054

    •  File Size: 641127

    •  Version: 0.02p
    •  Author: Pezzalucifer

Originally developed, and released, for Call of Duty 4: Modern Warfare, PeZBOT is a port of a multiplayer bot-mod for Call of Duty: World At War. The aim of the mod is to introduce relatively life-like A.I. to local multiplayer games so those who choose not to go online or prefer to practice against bots before doing so, can.

-----------------------
Version 002p (24/6/09):
-----------------------

- The mod now works on version 1.4 of World at War. (Including Steam version of the game.)
- Bots now play all game modes.
- Bots are much more aggressive towards planting the bomb in S&D and Sabotage.
- Bots have a 0.25-1.0 second delay before firing. (simulate reaction time)
- Bots now use many more weapons.
- Bots now obey a few team commands - "Follow Me", "Move In" and "Suppressing Fire".
- Bot animation and speed have been improved.
- Added a dvar to remove bot usage of artillery/dogs. (svr_pezbots_dewards)
- Various waypointing bugs fixed.
- Added waypoints for the maps: Cliffside, Downfall, Nightfire, Station and Knee Deep.
- Reworked many of the waypoints in each map to play with all gamemodes.
- Reworked many of the waypoints for better performance.

================================================
PeZBOT for WaW, version: 002p (24 June 2009)
Author: PEZZALUCIFER
Lord_Gannondorf
Whitsel
ATB

Any and all feedback is welcome --> perry_hart@hotmail.com
Please visit Perry's website --> http://www.phartgames.com/
Waypoint Feedback --> lord_gannondorf@hotmail.com
Waypoint Feedback --> homelandwarrior@msn.com

Or, you can leave feedback in the forums --> http://www.moddb.com/mods/pezbot/forum
================================================

ReadMe Contents:

PART 1: Disclaimer/Usage.
PART 2: Credits.
PART 3: Things to know.
PART 4: Installation.
PART 5: Performance Tips.
PART 6: Waypoint Editor.
PART 7: Known Bugs/Issues.
PART 8: Version Changelog.


=========================
PART 1: Disclaimer/Usage:
=========================

Feel free to add this source to any mod you like, just credit PeZBOT, thanks.

This is pre-alpha code, meaning it is in no way feature complete and full of bugs, use at your own risk. I will not be held responisble for any damages this mod does to your PC.


==================
PART 2: Credits
==================

PEZZALUCIFER - Coding
ATB - Additional Coding & Help

Lord_Gannondorf - Waypointing
Whitsel - Waypointing

JamJam11 - Testing
Bruc3 - Testing

402
AA_Fan6566
AbneyPark
AintNoMeInTeam
BritishBulldog1
Gerhart
Gumpy
Kill3r
MasterB
NovemberDobby
Sparks
Tally
TL-SpacepiG
WCP
Zeroy

And thanks to all the people who have supported the mod.


======================
PART 3: Things to know:
======================

- All stock maps (at the time of patch 1.4) are Waypointed. This includes Makin Day and the three new maps included with patch 1.4

- Bots work on all game modes. (Bots will not get the flag in Capture the Flag)

- Bots have been tested and working on versions 1.3 and 1.4 of World at War. (Please do not report any bugs found with older versions!)

- Bots DO NOT work in Nazi Zombie Mode! They are for Multiplayer only.


=====================
PART 4: Installation:
=====================

[If you have trouble getting the mod to work after following these instructions - please contact Lord_Gannondorf on ModDB]

How to install on Windows XP:

1) Once you have downloaded the .zip file, extract it to the desktop temporarily.

2) Now that you have it extracted, you should have a folder called PeZBOTWAW on your desktop.

3) Right Click on the folder, and click "Copy" or "Cut".

4) Navigate to this directory (default): "C:Documents and SettingsLocal SettingsApplication DataActivisionCoDWaW" (To see the Local Settings folder you may need to activate "Show hidden files and Folders". If you don't know how to do that - use Google.)

5) In there should be another folder called "Mods", if there isn't one - create one.

6) Open the "Mods" folder, then Right Click, and "Paste" the PeZBOTWAW folder we copied earlier from the dekstop.

7) Now this is the bit that's different from PeZBOT for CoD4 - You *have to* load the mod through the command line.

8) With your desktop shortcut to World at War Multiplayer (Create one if you don't have one) you need to Right Click on it, then click on Properties.

9) You should see: "Target: C:Program FilesActivisionCall of Duty - World at WarCoDWaWmp.exe"

10) Add this onto the end of the target line: +set fs_game "mods/PeZBOTWAW"

11) Your target line should now look something like this: "C:Program FilesActivisionCall of Duty - World at WarCoDWaWmp.exe" +set fs_game "mods/PeZBOTWAW"

12) Now all you need to do, is click "Ok", then Double-Click on the shortcut and away you go.

13) When in game, to add the bots all you need to do is open up the console with the ~ key, and type /svr_pezbots # (replace # with the amount of bots you wish to have)

14) More DVARS are below - you can adjust the difficulty of the bots, etc. (You can add these onto the end of your command line)

15) One last thing - Be sure to have Punkbuster turned OFF in options, and be sure that "Dedicated" in server settings is on "No".



How to install on Windows Vista/Windows 7


1) Once you have downloaded the .zip file, extract it to the desktop temporarily.

2) Now that you have it extracted, you should have a folder called PeZBOTWAW on your desktop.

3) Right Click on the folder, and click "Copy" or "Cut".

4) Navigate to this directory (default): "C:UsersAppDataLocalActivisionCODWaW" (To see the AppData folder you may need to activate "Show hidden files and Folders". If you don't know how to do that - use Google.)

5) In there should be another folder called "Mods", if there isn't one - create one.

6) Open the "Mods" folder, then Right Click, and "Paste" the PeZBOTWAW folder we copied earlier from the dekstop.

7) Now this is the bit that's different from PeZBOT for CoD4 - You *have to* load the mod through the command line.

8) With your desktop shortcut to World at War Multiplayer (Create one if you don't have one) you need to Right Click on it, then click on Properties.

9) You should see: "Target: C:Program FilesActivisionCall of Duty - World at WarCoDWaWmp.exe"

10) Add this onto the end of the target line: +set fs_game "mods/PeZBOTWAW"

11) Your target line should now look something like this: "C:Program FilesActivisionCall of Duty - World at WarCoDWaWmp.exe" +set fs_game "mods/PeZBOTWAW"

12) Now all you need to do, is click "Ok", then Double-Click on the shortcut and away you go.

13) When in game, to add the bots all you need to do is open up the console with the ~ key, and type /svr_pezbots # (replace # with the amount of bots you wish to have)

14) More DVARS are below - you can adjust the difficulty of the bots, etc. (You can add these onto the end of your command line)

15) One last thing - Be sure to have Punkbuster turned OFF in options, and be sure that "Dedicated" in server settings is on "No".


DVARS are as follows:

svr_pezbots //number of bots; (defaults to 0)
svr_pezbots_team //team to put bots on, "axis", "allies", "autoassign"; (defaults to "autoassign")
svr_pezbots_dewards //set to 1 to disable bots using dogs and artillery (do this before adding bots or it won't work); (defaults to 0)
svr_pezbots_skill //global skill level that effects all bots, value between 0 and 1, 1 being highest
//0 being lowest. (defaults to 0.5)
svr_pezbots_drawdebug //draws bot debug info; 0 or 1; (defaults to 0) (requires developer_script set to 1)
svr_pezbots_skill //global skill level that effects all bots, value between 0 and 1, 1 being highest
//0 being lowest. (defaults to 0.5)
svr_pezbots_mode //sets the mode to start the mod in, options are "dev" and "normal" (defaults to normal)
//(requires developer_script set to 1 and developer set to 1)
svr_pezbots_WPDrawRange //waypoint debug draw range (defaults to 1000 inches)


=========================
PART 5: Performance Tips:
=========================

You may have noticed that when you try to play against a lot of bots, the game lags. You can try a few different things to help with this.

1) Defrag your hard-drive, this will speed your computer up quite a bit in general. For XP - go to Start > All Programs > Accessories > System Tools > Disk Degragmenter. Defraging could take anywhere from 30 minutes, to many hours - it depends on the size of your hard-drive.

2) Close any unneeded background applications. This can be quite a big performance hit if you have a lot of unneeded background applications running. Try disabling onces you don't need.

3) Turn your anti-aliasing down, or off completely. You can get quite a large performance boost from turning your AA down to 2x, or off completely.


========================
PART 6: Waypoint Editor:
========================

In order to use the waypoint editor you must start PeZBOT in dev mode by using this as your command line:
+set fs_game "mods/PeZBOTWAW" +set developer 1 +set developer_script 1 +set svr_pezbots_drawdebug 1 +set svr_pezbots_mode dev

Waypoints are represented by a colored vertical line, links between waypoints are represented by blue lines. All waypoints have a radius around them which you have to be within to modify them. When you are in range of a waypoint the line color will pulse to let you know you are in range.

Controls:

Attack Button:--- Add waypoint.
Ads Button:------ Delete waypoint.
Use Button:------ Start Link/Confirm Link.
Frag Button:----- Start Link/Remove Link.
Melee Button:---- Save waypoints to console_mp.log in PeZBOT mod folder.


Waypoint Colors:

Red:------------- Waypoint with no children, this is bad, link it to another waypoint.
Purple:---------- Waypoint with one child, this is not so bad however it is a dead end, these are especially good for getting the bots to go to the right place up next to the radios in headquarters.
Green:----------- Waypoint with more than one child, these are safe.

Usage:

You can learn how to waypoint, and add them in game from Whitsels tutorials - first, watch this video explaining how to waypoint:
http://www.moddb.com/mods/pezbot/videos/waypointing-demonstrationtutorial#imagebox

Then read this short tutorial on how to add the waypoints in-game for use with the bots:
http://www.moddb.com/mods/pezbot/tutorials/how-to-ready-maps-for-useage-release


==========================
PART 7: Known Bugs/Issues:
==========================

- Bots do not play Capture The Flag correctly at this time.

- Bots do not hold the correct weapon in killcam - this cannot be fixed.

- Bots may get stuck on or in geometry such as trees, etc. If you see any of this, please take a screenshot and email it to:
lord_gannondorf@hotmail.com or homelandwarrior@msn.com

- Bots sometimes fall under the map - we are not sure of the cause, but if you know "exactly" where they fall through the ground, please take a screenshot of the area and email it to:
lord_gannondorf@hotmail.com or homelandwarrior@msn.com

- The "svr_pezbots_team" DVAR is a little broken, for now it's best not to use it.

- The game will lag if you add too many bots (More than about 18).


==========================
PART 8: Version Changelog:
==========================

-----------------------
Version 001p (28/5/09):
-----------------------

Initial Release


-----------------------
Version 002p (24/6/09):
-----------------------

- The mod now works on version 1.4 of World at War. (Including Steam version of the game.)
- Bots now play all game modes.
- Bots are much more aggressive towards planting the bomb in S&D and Sabotage.
- Bots have a 0.25-1.0 second delay before firing. (simulate reaction time)
- Bots now use many more weapons.
- Bots now obey a few team commands - "Follow Me", "Move In" and "Suppressing Fire".
- Bot animation and speed have been improved.
- Added a dvar to remove bot usage of artillery/dogs. (svr_pezbots_dewards)
- Various waypointing bugs fixed.
- Added waypoints for the maps: Cliffside, Downfall, Nightfire, Station and Knee Deep.
- Reworked many of the waypoints in each map to play with all gamemodes.
- Reworked many of the waypoints for better performance.

PeZBOT for WaW

Item Image

 Downloads offline


Originally developed, and released, for Call of Duty 4: Modern Warfare, PeZBOT is a port of a multiplayer bot-mod for Call of Duty: World At War. The aim of the mod is to introduce relatively life-like A.I. to local multiplayer games so those who choose not to go online or prefer to practice against bots before doing so, can.

-----------------------
Version 002p (24/6/09):
-----------------------

- The mod now works on version 1.4 of World at War. (Including Steam version of the game.)
- Bots now play all game modes.
- Bots are much more aggressive towards planting the bomb in S&D and Sabotage.
- Bots have a 0.25-1.0 second delay before firing. (simulate reaction time)
- Bots now use many more weapons.
- Bots now obey a few team commands - "Follow Me", "Move In" and "Suppressing Fire".
- Bot animation and speed have been improved.
- Added a dvar to remove bot usage of artillery/dogs. (svr_pezbots_dewards)
- Various waypointing bugs fixed.
- Added waypoints for the maps: Cliffside, Downfall, Nightfire, Station and Knee Deep.
- Reworked many of the waypoints in each map to play with all gamemodes.
- Reworked many of the waypoints for better performance.

================================================
PeZBOT for WaW, version: 002p (24 June 2009)
Author: PEZZALUCIFER
Lord_Gannondorf
Whitsel
ATB

Any and all feedback is welcome --> perry_hart@hotmail.com
Please visit Perry's website --> http://www.phartgames.com/
Waypoint Feedback --> lord_gannondorf@hotmail.com
Waypoint Feedback --> homelandwarrior@msn.com

Or, you can leave feedback in the forums --> http://www.moddb.com/mods/pezbot/forum
================================================

ReadMe Contents:

PART 1: Disclaimer/Usage.
PART 2: Credits.
PART 3: Things to know.
PART 4: Installation.
PART 5: Performance Tips.
PART 6: Waypoint Editor.
PART 7: Known Bugs/Issues.
PART 8: Version Changelog.


=========================
PART 1: Disclaimer/Usage:
=========================

Feel free to add this source to any mod you like, just credit PeZBOT, thanks.

This is pre-alpha code, meaning it is in no way feature complete and full of bugs, use at your own risk. I will not be held responisble for any damages this mod does to your PC.


==================
PART 2: Credits
==================

PEZZALUCIFER - Coding
ATB - Additional Coding & Help

Lord_Gannondorf - Waypointing
Whitsel - Waypointing

JamJam11 - Testing
Bruc3 - Testing

402
AA_Fan6566
AbneyPark
AintNoMeInTeam
BritishBulldog1
Gerhart
Gumpy
Kill3r
MasterB
NovemberDobby
Sparks
Tally
TL-SpacepiG
WCP
Zeroy

And thanks to all the people who have supported the mod.


======================
PART 3: Things to know:
======================

- All stock maps (at the time of patch 1.4) are Waypointed. This includes Makin Day and the three new maps included with patch 1.4

- Bots work on all game modes. (Bots will not get the flag in Capture the Flag)

- Bots have been tested and working on versions 1.3 and 1.4 of World at War. (Please do not report any bugs found with older versions!)

- Bots DO NOT work in Nazi Zombie Mode! They are for Multiplayer only.


=====================
PART 4: Installation:
=====================

[If you have trouble getting the mod to work after following these instructions - please contact Lord_Gannondorf on ModDB]

How to install on Windows XP:

1) Once you have downloaded the .zip file, extract it to the desktop temporarily.

2) Now that you have it extracted, you should have a folder called PeZBOTWAW on your desktop.

3) Right Click on the folder, and click "Copy" or "Cut".

4) Navigate to this directory (default): "C:Documents and SettingsLocal SettingsApplication DataActivisionCoDWaW" (To see the Local Settings folder you may need to activate "Show hidden files and Folders". If you don't know how to do that - use Google.)

5) In there should be another folder called "Mods", if there isn't one - create one.

6) Open the "Mods" folder, then Right Click, and "Paste" the PeZBOTWAW folder we copied earlier from the dekstop.

7) Now this is the bit that's different from PeZBOT for CoD4 - You *have to* load the mod through the command line.

8) With your desktop shortcut to World at War Multiplayer (Create one if you don't have one) you need to Right Click on it, then click on Properties.

9) You should see: "Target: C:Program FilesActivisionCall of Duty - World at WarCoDWaWmp.exe"

10) Add this onto the end of the target line: +set fs_game "mods/PeZBOTWAW"

11) Your target line should now look something like this: "C:Program FilesActivisionCall of Duty - World at WarCoDWaWmp.exe" +set fs_game "mods/PeZBOTWAW"

12) Now all you need to do, is click "Ok", then Double-Click on the shortcut and away you go.

13) When in game, to add the bots all you need to do is open up the console with the ~ key, and type /svr_pezbots # (replace # with the amount of bots you wish to have)

14) More DVARS are below - you can adjust the difficulty of the bots, etc. (You can add these onto the end of your command line)

15) One last thing - Be sure to have Punkbuster turned OFF in options, and be sure that "Dedicated" in server settings is on "No".



How to install on Windows Vista/Windows 7


1) Once you have downloaded the .zip file, extract it to the desktop temporarily.

2) Now that you have it extracted, you should have a folder called PeZBOTWAW on your desktop.

3) Right Click on the folder, and click "Copy" or "Cut".

4) Navigate to this directory (default): "C:UsersAppDataLocalActivisionCODWaW" (To see the AppData folder you may need to activate "Show hidden files and Folders". If you don't know how to do that - use Google.)

5) In there should be another folder called "Mods", if there isn't one - create one.

6) Open the "Mods" folder, then Right Click, and "Paste" the PeZBOTWAW folder we copied earlier from the dekstop.

7) Now this is the bit that's different from PeZBOT for CoD4 - You *have to* load the mod through the command line.

8) With your desktop shortcut to World at War Multiplayer (Create one if you don't have one) you need to Right Click on it, then click on Properties.

9) You should see: "Target: C:Program FilesActivisionCall of Duty - World at WarCoDWaWmp.exe"

10) Add this onto the end of the target line: +set fs_game "mods/PeZBOTWAW"

11) Your target line should now look something like this: "C:Program FilesActivisionCall of Duty - World at WarCoDWaWmp.exe" +set fs_game "mods/PeZBOTWAW"

12) Now all you need to do, is click "Ok", then Double-Click on the shortcut and away you go.

13) When in game, to add the bots all you need to do is open up the console with the ~ key, and type /svr_pezbots # (replace # with the amount of bots you wish to have)

14) More DVARS are below - you can adjust the difficulty of the bots, etc. (You can add these onto the end of your command line)

15) One last thing - Be sure to have Punkbuster turned OFF in options, and be sure that "Dedicated" in server settings is on "No".


DVARS are as follows:

svr_pezbots //number of bots; (defaults to 0)
svr_pezbots_team //team to put bots on, "axis", "allies", "autoassign"; (defaults to "autoassign")
svr_pezbots_dewards //set to 1 to disable bots using dogs and artillery (do this before adding bots or it won't work); (defaults to 0)
svr_pezbots_skill //global skill level that effects all bots, value between 0 and 1, 1 being highest
//0 being lowest. (defaults to 0.5)
svr_pezbots_drawdebug //draws bot debug info; 0 or 1; (defaults to 0) (requires developer_script set to 1)
svr_pezbots_skill //global skill level that effects all bots, value between 0 and 1, 1 being highest
//0 being lowest. (defaults to 0.5)
svr_pezbots_mode //sets the mode to start the mod in, options are "dev" and "normal" (defaults to normal)
//(requires developer_script set to 1 and developer set to 1)
svr_pezbots_WPDrawRange //waypoint debug draw range (defaults to 1000 inches)


=========================
PART 5: Performance Tips:
=========================

You may have noticed that when you try to play against a lot of bots, the game lags. You can try a few different things to help with this.

1) Defrag your hard-drive, this will speed your computer up quite a bit in general. For XP - go to Start > All Programs > Accessories > System Tools > Disk Degragmenter. Defraging could take anywhere from 30 minutes, to many hours - it depends on the size of your hard-drive.

2) Close any unneeded background applications. This can be quite a big performance hit if you have a lot of unneeded background applications running. Try disabling onces you don't need.

3) Turn your anti-aliasing down, or off completely. You can get quite a large performance boost from turning your AA down to 2x, or off completely.


========================
PART 6: Waypoint Editor:
========================

In order to use the waypoint editor you must start PeZBOT in dev mode by using this as your command line:
+set fs_game "mods/PeZBOTWAW" +set developer 1 +set developer_script 1 +set svr_pezbots_drawdebug 1 +set svr_pezbots_mode dev

Waypoints are represented by a colored vertical line, links between waypoints are represented by blue lines. All waypoints have a radius around them which you have to be within to modify them. When you are in range of a waypoint the line color will pulse to let you know you are in range.

Controls:

Attack Button:--- Add waypoint.
Ads Button:------ Delete waypoint.
Use Button:------ Start Link/Confirm Link.
Frag Button:----- Start Link/Remove Link.
Melee Button:---- Save waypoints to console_mp.log in PeZBOT mod folder.


Waypoint Colors:

Red:------------- Waypoint with no children, this is bad, link it to another waypoint.
Purple:---------- Waypoint with one child, this is not so bad however it is a dead end, these are especially good for getting the bots to go to the right place up next to the radios in headquarters.
Green:----------- Waypoint with more than one child, these are safe.

Usage:

You can learn how to waypoint, and add them in game from Whitsels tutorials - first, watch this video explaining how to waypoint:
http://www.moddb.com/mods/pezbot/videos/waypointing-demonstrationtutorial#imagebox

Then read this short tutorial on how to add the waypoints in-game for use with the bots:
http://www.moddb.com/mods/pezbot/tutorials/how-to-ready-maps-for-useage-release


==========================
PART 7: Known Bugs/Issues:
==========================

- Bots do not play Capture The Flag correctly at this time.

- Bots do not hold the correct weapon in killcam - this cannot be fixed.

- Bots may get stuck on or in geometry such as trees, etc. If you see any of this, please take a screenshot and email it to:
lord_gannondorf@hotmail.com or homelandwarrior@msn.com

- Bots sometimes fall under the map - we are not sure of the cause, but if you know "exactly" where they fall through the ground, please take a screenshot of the area and email it to:
lord_gannondorf@hotmail.com or homelandwarrior@msn.com

- The "svr_pezbots_team" DVAR is a little broken, for now it's best not to use it.

- The game will lag if you add too many bots (More than about 18).


==========================
PART 8: Version Changelog:
==========================

-----------------------
Version 001p (28/5/09):
-----------------------

Initial Release


-----------------------
Version 002p (24/6/09):
-----------------------

- The mod now works on version 1.4 of World at War. (Including Steam version of the game.)
- Bots now play all game modes.
- Bots are much more aggressive towards planting the bomb in S&D and Sabotage.
- Bots have a 0.25-1.0 second delay before firing. (simulate reaction time)
- Bots now use many more weapons.
- Bots now obey a few team commands - "Follow Me", "Move In" and "Suppressing Fire".
- Bot animation and speed have been improved.
- Added a dvar to remove bot usage of artillery/dogs. (svr_pezbots_dewards)
- Various waypointing bugs fixed.
- Added waypoints for the maps: Cliffside, Downfall, Nightfire, Station and Knee Deep.
- Reworked many of the waypoints in each map to play with all gamemodes.
- Reworked many of the waypoints for better performance.


top