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Last updated 07.08.12 Mount & Blade and Mount & Blade: Warband tweaking made easy! TweakMB provides an easy-to-use interface for activating and modifying gameplay tweaks in Mount & Blade. This includes things such as modifying tournament bet amounts, village improvement build times, party sizes, and much more (see below for a complete list). You can make as many modifications as you want within the program, then save all of them at the same time.

Using TweakMB is very similar to modifying the module text files manually, but TweakMB automates the entire process (meaning it's much easier and faster to use), and also reduces the chances of user error. The pre-release versions contain only a limited selection of tweaks, but the number of tweaks supported will continue to increase with future releases.


Installation

Extract the downloaded .zip file to any location on your computer, then run "TweakMB.exe". That's it!

You will need to have the .Net Framework 3.5 installed, so if you don't have it, go grab it from Microsoft's website (http://www.microsoft.com/download/en/details.aspx?id=21).


What mods does TweakMB support?

TweakMB will load any mod you throw at it, provided the appropriate text files are present in the folder. See below for the current list of mods that are explicitly supported. If a mod is not listed below, you can still load it using TweakMB, but some tweaks may be unavailable depending on the mod.

Mount & Blade
Native 1.011

Mount & Blade: Warband
Native 1.153
Native 1.152
Native 1.143
1257 AD SVN Rev 65
Brytenwalda 1.38
Brytenwalda 1.39
Diplomacy 4.1
Diplomacy 4.2
Floris Mod Pack 2.40
Floris Mod Pack 2.50
Prophecy of Pendor 3.42
Prophecy of Pendor 3.50
Sword of Damocles: Warlords 3.90

Mount & Blade: With Fire and Sword
Native 1.143


What tweaks does TweakMB support?

TweakMB can tweak the following settings:


AI Lord Parties

Base party size
Party size gained per point of leadership
Renown needed to increase party size
Bonus party size for faction leaders, faction marshalls, and number of castles owned
Level modifier for party size
Modifier for overall party size


Ammo (arrows, bolts, etc)

Modify base ammo amounts for all projectile types


Arena/Tournament bet amounts & other options

Tournament betting amounts
Renown gained from winning tournament
Relation gained with town for winning tournament
XP gained for winning tournament
Money rewarded at each level in arena melee matches
Number of opponents you must defeat for each level in arena melee matches


Assigning Fiefs (relation loss)

Modify relation lost when assigning fiefs to other lords (or eliminate the loss completely)
Modify relation gained with lord you assigned the fief to


Battle Continuation

Allow battles to continue after your player has been knocked out


Cattle behavior

Make cattle follow you instead of you pushing them
Make cattle move at "mounted" speed (Warband not supported yet)


Companion Management under Parties submenu

Completely prevent companions from trying to leave
Completely disable companion complaints


Enterprises

Requirements for starting an enterprise
Production details for each type of enterprise
Profit/cost modifiers


Escape rates for enemy lords

Odds of a lord escaping after a battle
How often lords attempt to escape once captured
Odds of a lord escaping while in your party or imprisoned in a town/castle


Faction Colors

Modify colors for all factions and outlaw groups


Fief Income/Rents

Base income for villages, towns, and castles
Modify rents to be as high or low as you like


Food consumption

How often your party eats
How much food your party consumes when eating


Honor

Modify honor gained/lost from quest-related events
Modify honor gained/lost from other events


How Fiefs are Awarded

Modify how the game determines who gets a fief
Modify compensation for not being awarded a fief


Map Size (Battles)

Increase/decrease the size of the randomly generated maps for battles


Merchants (Money Available)

Modify the amount of money goods merchants have available
Modify the amount of money armor merchants have available
Modify the amount of money weapons merchants have available
Modify the amount of money horse merchants have available


Miscellaneous

Number of hours it takes to read a book
Disable stat loss for games over 757 days old
Minimum/Maximum mercenaries available in town taverns
Length of mercenary contract (both initial and renewed)
Minimum amount of time before enemies run away in battle


Party size & moraleDisable companion interaction (have as many heroes as you like)
Prevent companions from leaving ("We hang deserters in this company")
How often you pay your troops
Base party size
Party size gained per point of leadership
Renown needed to increase party size
Morale gained per point of leadership
Morale lost for each hero in your party
Minimum and maximum sizes for bandit parties
Maximum number of bandit parties on map
Spawn time for bandit parties


Prisoner Management

Max prisoners gained per point of leadership
How much prisoners are sold for
Allow Tavern Keepers to buy prisoners from you
Chance of receiving a ransom for a lord
How often the game checks for a ransom


Prosperity (general) <-- under Towns/Villages submenu

Town prosperity lost while under siege
Town prosperity lost when town is taken by enemy forces
Prosperity gained from caravans (both villages and towns)


Prosperity (village-specific) <-- under Towns/Villages submenu

Prosperity from quests
Prosperity lost from being looted or infested with bandits
Prosperity gained from farmer trading
Prosperity gained from buying/selling goods


Quests

Add ability to choose quests from menu
Repeat intervals for village elder quests
Add "Meet with Village Elder" to village menu
Whether village elders will offer more quests once a quest is turned down
Repeat intervals for guild master quests
Add "Meet with Guild Master" to city menu
Repeat intervals for lady quests
Repeat intervals for lord quests


Recruiting Prisoners (under Prisoners submenu)

Amount of time between recruiting prisoners
Morale lost when recruiting prisoners
Chance of successfully recruiting prisoners


Reinforcements (under Battle Options submenu)

Number of reinforcement waves for standard battles, village raids, and sieges
Reinforcement troop thresholds for standard battles, village raids, and sieges


Reputation

Modify village reputation gained/lost
Modify town reputation gained/lost
Modify lady reputation gained/lost
Modify lord reputation gained/lost


Right to Rule

Modify right to rule gained/lost from various events


Shots before Reloading (crossbows, guns)

Modify number of shots you can take before reloading.


Sieges

Build time for ladders
Build time for siege towers
Siege tower movement speed


Skills

Base attribute associated with each skill (ie, change Persuasion to be based on Charisma instead of Intelligence, etc)
Maximum level of each skill (up to level 15)


Tax Inefficiency

Number of centers you must own before tax inefficiency comes into effect
How tax inefficiency is calculated (ie, reduce it, increase it, or eliminate it)


Tournament Frequency

Threshold for adding new tournaments
Chance of a town getting a tournament
Length of time tournaments will be held


Towns/Villages

Time and money required to construct buildings
Number of troops that can be recruited from a village
Relation required to recruit higher tiers of troops
Chances of successfully recruiting higher tiers of troops


Troop Wages

Change modifiers for base wage, mounted, and mercenary troops
Change wage modifiers for companions/heroes
Change wage modifiers for garrisoned troops
Change reduction in wages per leadership point


Village Bandit Infestations (under Towns/Villages submenu)

How often villages become infested with bandits
Number of bandits spawned during bandit infestation battles
Number of farmers spawned during bandit infestation battles


Village Improvement Effects (under Towns/Villages submenu)

Mills - Initial prosperity gained and permanent prosperity gained
Schools - Relation gained and how often the relation gain is applied
Watch Towers - Spotting distance and effect on village loot times



Change History

5.06 (07.08.12)

Support added for Prophecy of Pendor 3.5


5.05 (06.22.12)

Support added for Native 1.153
"Choose quest from menu" tweak updated to handle mercenary contracts correctly


5.04 (05.08.12)

Support added for Native 1.152
New database connection method - this will hopefully fix the database connection issues some people were having


5.03 (02.05.12)

Support added for Floris 2.50
New tweaks added - Misc Battle Options
Max possible renown per battle
Renown gained per battle
XP gained per battle
Gold gained per battle
New tweaks added - Resting
Max consecutive resting hours (camping and resting in towns/villages)
Speed multiplier while resting
Whether you can be attacked while resting
Cost of resting in a town
Merchant tweaks should be working in PoP 3.42
More detailed error messages for database issues
Other minor fixes/updates


5.02 (01.24.12)

Support added for Native Expansion .586
Support added for Brytenwalda 1.39


5.01 (12.27.11)

Support added for 1257 AD SVN Rev 65
Support added for Diplomacy 4.2


5.0 (12.04.11)

Major version release. Too many changes to list here.


4.061 (08.25.11)

Crashing issues with Brytenwalda 1.35 and 1.36 should hopefully be fixed (note: if you already used the previous version of TweakMB to modify your Brytenwalda files, you will need to restore your original, unmodified Brytenwalda text files from your "TweakMB backups" folder and then reapply your tweaks, otherwise the game will continue to crash!)


4.06 (08.24.11)

Added support for Brytenwalda 1.335 and 1.36
Several miscellaneous bug fixes


4.05 (08.08.11)

Finished adding support for WF&S 1.143 (added a new section for WF&S buildings too!)
Added support for Prophecy of Pendor 3.41


4.04 (08.03.11)

Added partial support for WF&S 1.143 (some sections still haven't been updated, but many have)


4.03 (08.01.11)

This is primarily a fix (hopefully!) for the "overlapping panels" issue some people were experiencing
You may see some other half-updated things, as part of the next "real" release is already in the program (sorry, it's kinda ugly right now!)
Battle continuation for Warband 1.143 has been updated and should work more cleanly now
The defaults listed in the tweak descriptions are being updated to include default values for both Warband and WF&S


4.02 (07.31.11)

Compatibility update for Warband 1.143. An update for WF&S will be coming soon.


4.01 (05.09.11)

Added new tweaks for changing number of shots before reloading for crossbows and guns (under Battle Options submenu)
Enabled WF&S tweaks for food consumption, mercenary contracts, prisoner recruit interval
Updated WF&S battle continuation to work with wagon fort battles (I think...)
Updated faction names on faction color tweaks to reflect WF&S names


4.00 (05.04.11)

Added very limited support for With Fire & Sword. Most WF&S tweaks will be disabled until the module system is released, but a few tweaks do work.
New system for updating ammo amounts. Items will be read dynamically from item_kinds1.txt and populated into a data grid for modification.

TweakMB

Item Image

 Downloads offline


Last updated 07.08.12 Mount & Blade and Mount & Blade: Warband tweaking made easy! TweakMB provides an easy-to-use interface for activating and modifying gameplay tweaks in Mount & Blade. This includes things such as modifying tournament bet amounts, village improvement build times, party sizes, and much more (see below for a complete list). You can make as many modifications as you want within the program, then save all of them at the same time.

Using TweakMB is very similar to modifying the module text files manually, but TweakMB automates the entire process (meaning it's much easier and faster to use), and also reduces the chances of user error. The pre-release versions contain only a limited selection of tweaks, but the number of tweaks supported will continue to increase with future releases.


Installation

Extract the downloaded .zip file to any location on your computer, then run "TweakMB.exe". That's it!

You will need to have the .Net Framework 3.5 installed, so if you don't have it, go grab it from Microsoft's website (http://www.microsoft.com/download/en/details.aspx?id=21).


What mods does TweakMB support?

TweakMB will load any mod you throw at it, provided the appropriate text files are present in the folder. See below for the current list of mods that are explicitly supported. If a mod is not listed below, you can still load it using TweakMB, but some tweaks may be unavailable depending on the mod.

Mount & Blade
Native 1.011

Mount & Blade: Warband
Native 1.153
Native 1.152
Native 1.143
1257 AD SVN Rev 65
Brytenwalda 1.38
Brytenwalda 1.39
Diplomacy 4.1
Diplomacy 4.2
Floris Mod Pack 2.40
Floris Mod Pack 2.50
Prophecy of Pendor 3.42
Prophecy of Pendor 3.50
Sword of Damocles: Warlords 3.90

Mount & Blade: With Fire and Sword
Native 1.143


What tweaks does TweakMB support?

TweakMB can tweak the following settings:


AI Lord Parties

Base party size
Party size gained per point of leadership
Renown needed to increase party size
Bonus party size for faction leaders, faction marshalls, and number of castles owned
Level modifier for party size
Modifier for overall party size


Ammo (arrows, bolts, etc)

Modify base ammo amounts for all projectile types


Arena/Tournament bet amounts & other options

Tournament betting amounts
Renown gained from winning tournament
Relation gained with town for winning tournament
XP gained for winning tournament
Money rewarded at each level in arena melee matches
Number of opponents you must defeat for each level in arena melee matches


Assigning Fiefs (relation loss)

Modify relation lost when assigning fiefs to other lords (or eliminate the loss completely)
Modify relation gained with lord you assigned the fief to


Battle Continuation

Allow battles to continue after your player has been knocked out


Cattle behavior

Make cattle follow you instead of you pushing them
Make cattle move at "mounted" speed (Warband not supported yet)


Companion Management under Parties submenu

Completely prevent companions from trying to leave
Completely disable companion complaints


Enterprises

Requirements for starting an enterprise
Production details for each type of enterprise
Profit/cost modifiers


Escape rates for enemy lords

Odds of a lord escaping after a battle
How often lords attempt to escape once captured
Odds of a lord escaping while in your party or imprisoned in a town/castle


Faction Colors

Modify colors for all factions and outlaw groups


Fief Income/Rents

Base income for villages, towns, and castles
Modify rents to be as high or low as you like


Food consumption

How often your party eats
How much food your party consumes when eating


Honor

Modify honor gained/lost from quest-related events
Modify honor gained/lost from other events


How Fiefs are Awarded

Modify how the game determines who gets a fief
Modify compensation for not being awarded a fief


Map Size (Battles)

Increase/decrease the size of the randomly generated maps for battles


Merchants (Money Available)

Modify the amount of money goods merchants have available
Modify the amount of money armor merchants have available
Modify the amount of money weapons merchants have available
Modify the amount of money horse merchants have available


Miscellaneous

Number of hours it takes to read a book
Disable stat loss for games over 757 days old
Minimum/Maximum mercenaries available in town taverns
Length of mercenary contract (both initial and renewed)
Minimum amount of time before enemies run away in battle


Party size & moraleDisable companion interaction (have as many heroes as you like)
Prevent companions from leaving ("We hang deserters in this company")
How often you pay your troops
Base party size
Party size gained per point of leadership
Renown needed to increase party size
Morale gained per point of leadership
Morale lost for each hero in your party
Minimum and maximum sizes for bandit parties
Maximum number of bandit parties on map
Spawn time for bandit parties


Prisoner Management

Max prisoners gained per point of leadership
How much prisoners are sold for
Allow Tavern Keepers to buy prisoners from you
Chance of receiving a ransom for a lord
How often the game checks for a ransom


Prosperity (general) <-- under Towns/Villages submenu

Town prosperity lost while under siege
Town prosperity lost when town is taken by enemy forces
Prosperity gained from caravans (both villages and towns)


Prosperity (village-specific) <-- under Towns/Villages submenu

Prosperity from quests
Prosperity lost from being looted or infested with bandits
Prosperity gained from farmer trading
Prosperity gained from buying/selling goods


Quests

Add ability to choose quests from menu
Repeat intervals for village elder quests
Add "Meet with Village Elder" to village menu
Whether village elders will offer more quests once a quest is turned down
Repeat intervals for guild master quests
Add "Meet with Guild Master" to city menu
Repeat intervals for lady quests
Repeat intervals for lord quests


Recruiting Prisoners (under Prisoners submenu)

Amount of time between recruiting prisoners
Morale lost when recruiting prisoners
Chance of successfully recruiting prisoners


Reinforcements (under Battle Options submenu)

Number of reinforcement waves for standard battles, village raids, and sieges
Reinforcement troop thresholds for standard battles, village raids, and sieges


Reputation

Modify village reputation gained/lost
Modify town reputation gained/lost
Modify lady reputation gained/lost
Modify lord reputation gained/lost


Right to Rule

Modify right to rule gained/lost from various events


Shots before Reloading (crossbows, guns)

Modify number of shots you can take before reloading.


Sieges

Build time for ladders
Build time for siege towers
Siege tower movement speed


Skills

Base attribute associated with each skill (ie, change Persuasion to be based on Charisma instead of Intelligence, etc)
Maximum level of each skill (up to level 15)


Tax Inefficiency

Number of centers you must own before tax inefficiency comes into effect
How tax inefficiency is calculated (ie, reduce it, increase it, or eliminate it)


Tournament Frequency

Threshold for adding new tournaments
Chance of a town getting a tournament
Length of time tournaments will be held


Towns/Villages

Time and money required to construct buildings
Number of troops that can be recruited from a village
Relation required to recruit higher tiers of troops
Chances of successfully recruiting higher tiers of troops


Troop Wages

Change modifiers for base wage, mounted, and mercenary troops
Change wage modifiers for companions/heroes
Change wage modifiers for garrisoned troops
Change reduction in wages per leadership point


Village Bandit Infestations (under Towns/Villages submenu)

How often villages become infested with bandits
Number of bandits spawned during bandit infestation battles
Number of farmers spawned during bandit infestation battles


Village Improvement Effects (under Towns/Villages submenu)

Mills - Initial prosperity gained and permanent prosperity gained
Schools - Relation gained and how often the relation gain is applied
Watch Towers - Spotting distance and effect on village loot times



Change History

5.06 (07.08.12)

Support added for Prophecy of Pendor 3.5


5.05 (06.22.12)

Support added for Native 1.153
"Choose quest from menu" tweak updated to handle mercenary contracts correctly


5.04 (05.08.12)

Support added for Native 1.152
New database connection method - this will hopefully fix the database connection issues some people were having


5.03 (02.05.12)

Support added for Floris 2.50
New tweaks added - Misc Battle Options
Max possible renown per battle
Renown gained per battle
XP gained per battle
Gold gained per battle
New tweaks added - Resting
Max consecutive resting hours (camping and resting in towns/villages)
Speed multiplier while resting
Whether you can be attacked while resting
Cost of resting in a town
Merchant tweaks should be working in PoP 3.42
More detailed error messages for database issues
Other minor fixes/updates


5.02 (01.24.12)

Support added for Native Expansion .586
Support added for Brytenwalda 1.39


5.01 (12.27.11)

Support added for 1257 AD SVN Rev 65
Support added for Diplomacy 4.2


5.0 (12.04.11)

Major version release. Too many changes to list here.


4.061 (08.25.11)

Crashing issues with Brytenwalda 1.35 and 1.36 should hopefully be fixed (note: if you already used the previous version of TweakMB to modify your Brytenwalda files, you will need to restore your original, unmodified Brytenwalda text files from your "TweakMB backups" folder and then reapply your tweaks, otherwise the game will continue to crash!)


4.06 (08.24.11)

Added support for Brytenwalda 1.335 and 1.36
Several miscellaneous bug fixes


4.05 (08.08.11)

Finished adding support for WF&S 1.143 (added a new section for WF&S buildings too!)
Added support for Prophecy of Pendor 3.41


4.04 (08.03.11)

Added partial support for WF&S 1.143 (some sections still haven't been updated, but many have)


4.03 (08.01.11)

This is primarily a fix (hopefully!) for the "overlapping panels" issue some people were experiencing
You may see some other half-updated things, as part of the next "real" release is already in the program (sorry, it's kinda ugly right now!)
Battle continuation for Warband 1.143 has been updated and should work more cleanly now
The defaults listed in the tweak descriptions are being updated to include default values for both Warband and WF&S


4.02 (07.31.11)

Compatibility update for Warband 1.143. An update for WF&S will be coming soon.


4.01 (05.09.11)

Added new tweaks for changing number of shots before reloading for crossbows and guns (under Battle Options submenu)
Enabled WF&S tweaks for food consumption, mercenary contracts, prisoner recruit interval
Updated WF&S battle continuation to work with wagon fort battles (I think...)
Updated faction names on faction color tweaks to reflect WF&S names


4.00 (05.04.11)

Added very limited support for With Fire & Sword. Most WF&S tweaks will be disabled until the module system is released, but a few tweaks do work.
New system for updating ammo amounts. Items will be read dynamically from item_kinds1.txt and populated into a data grid for modification.


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