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Transfering content in Oblivion to Fallout 3



Fallout 3





Topics and Discussions on the popular Fallout 3 game produced by Bethesda Softworks.
1 post • Page 1 of 1

Transfering content in Oblivion to Fallout 3

Postby buxton » March 10th, 2011, 7:33 pm

Extract the meshes and the textures linked to those meshes from fallout using fallout mod manager and once you installed all of the Python programs and blender NIF scripts you should be able to import and export NIF files. Import the mesh file you wanted to import into Oblivion. I mean Fallout and then export it as a fallout NIF file and then use NIF scope to change the texture paths of that NIF file and then use the G.E.C.K. and load the mesh files into the game. I would like to apologize if anyone finds these instructions a bit vague.


Fallout3 - Garden of Eden Creation Kit ; Needed to import content in to the game

Nifskope ; Needed to change the .dds file path

blender-windows ; Needed to make the Nif Files from Oblivion compatible With Fallout 3

Python ; Needed so you can install PyFFI-py2.5-1.2.4-windows.exe

PyFFI-py2.5-1.2.4-windows.exe ; Needed so you can install blender_nif_scripts-2.4.6-windows.exe

blender nif scripts ; Needed So You Can Import and export nif File on blender

dotnetfx.exe ; Needed so you can install dotnetfx.exe

dotnetfx3setup.exe ; Needed so you can install dotnetfx35setup.exe

dotnetfx35setup.exe ; Needed so you can install fomm_0_9_13-640.exe

Fallout Mod Manager ; Needed for Extracting Meshes and Textures

Meshe files=Nif
Texture files=dds
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