Re: [WIP] Europe Map - Rise of Rome
Okay, so this is just a small idea which I had. Basically the point in this, is to portray the usage of more than just your standard 8 factions/teams, and allowing the use of a much wider game area and increased difficulty when fighting against the opponent.
How this all works then..
For this instance I will be using Carthage as my example. So within this map, I really wanted to portray the might of the Carthaginian Empire and its expansion along the Mediterranean. However with this, a major issue had occurred. Creating too Large an area will make the AI use the entire space, in-turn reducing its efficiency to create and increase production.
However, in a single player scenario the AI will not register unconnected territories. So in other words, Carthage can not have a tower in Africa and one in Germany, unless the towers are linked the entire way. The way around this was simple, to segment its territories through the use of water. Within this map, I wanted Carthage to have a major foothold within Iberia (Spain), just like they did in history. So, how I did this was to place towers part way along the North African coastline until they were in reach with the Part of Spain in which I seen fit...
As you can see in the picture, because the territories actually connected together (just not visible due to the sea). The AI could read this data as one territory, but in fact manipulating it to think that it now has to control two. This now makes both territories react very differently to each other, and both of which become self sufficient, creating their own food, soldiers etc. The Armies will still march together as one, but with both 'civilian' sides of the territories working independently allows the AI to produce troops at an alarmingly quick rate.. In turn making the experience a whole lot harder for the human player.
This had a major drawback however. If the AI can not access the 'independent' territory by foot, then the soldiers will not march and will just remain still throughout the entire game. So the way around this was to connect some land masses by small choke points. Which then created another issue. If the AI eventually builds enough towers to meet the independent territory, then it will register the whole territory as one, which in turn massively reduces the efficiency once again, with settlers having to carry resources from far away. The way around this....
To surround the choke points with impassible/un-buildable terrain and objects. Because the AI can not claim territories any closer together than this, means that the interdependency of both territories remains in tact.
This instance is being used by the following factions..
Carthage - North Africa and Eastern Spain
Gallic Tribes - France and England (Iceni)
Germanic Tribes - Northern Germany and Scandinavia
Macedonia - Greece and Asia Minor (Seleucid Empire)
I hope that this has been of some help to you all, and I hope you have all enjoyed.
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