yes, another warband mod.
I love warband but i think the native gameplay need some changes and additions.
contrary to many other mods, the computer requirements are not driven in the height.
###########################################################################################
Included Mods
- diplomacy 4.3 mod
- outposts! [you now have the opportunity to build outposts]
- arena mod
- 50 new companions mod by malik faris
- lav's companion overseer [help to manage the inventory and your companions (press the "o" key on the world map)]
- better banners
- 6 historic castles
- improved male faces
- bridge battles [you will fight the enemy on a bridge if you were near a bridge on the world map]
- customizable sparring matches [you can create customizable sparring matches with your troop in the town arenas]
- duel kit
- more metal sound mod [new sounds and voices
Additions
- sea battles, seatrade & seafaring
- shield bash [press "ctrl" to bash with the shield]
- companion export/import function
- new weapon orders [shield f8, one hand f9, both hands f10, ranged f11]
- bodyguards in towns and villages [you need some renown and/or skillpoints in leadership]
- calradia bank [i will improve the script but hey it works]
- lot new horses [~100]
- the flintlock pistol found place in calradia
- fog of war [you can buy a map from the traveller or deactivate the feature in the options]
- a lot new npcs + dialogs in taverns!
- added clerics in towns [the church is now a factor in calradia]
- new town + village scenes by lord samuel
- autosell / autoloot
Troop/lord changes + additions
- 6 new companions [now 72 companions recruitable]
- faces reworked [ex: khergits looks asian]
- swadia has a queen instead partyking harlaus
- swadia have crossbowmen and archers [england was fame because their longbow archers
- france had crossbowmen]
- rhodok sergeants can now be upgraded into rhodok leaders [cavalry]
- rhodok sharpshooters uses arbalests
- new mercenary troops, more bandits
- bandit/manhunter leaders
- better bandits troop tree [ex. sea raider
- veteran sea raider
- sea raider leader]
- desert bandits and sarranid horsemen with camels or horses
- added the 10 quick game heroes into calradia's land!
Gameplay + other changes
- reduced lord defecting
- town & village prosperity tuned
- fief income/rents changes [to make defending it worth]
- "realistic" blood
- village raids can be aborted
- access on inventory during a siege
- cattle follow player ;-)
- ammo for ranged weapons +4 [to make throwing skill something worth]
- 40% chance to capture an enemy [instead native's 30%]
- tournament changes [bet amount x5 + xp win x4 + relation win x5]
- prisoner management -> 10/skillpoint [(instead 5) to make it something worth]
- building time 1/3 faster [make buildings something worth]
- always choose side when joining battles [you can be :twisted:]
- bonus for player (+ ai) troop size in case you are king, marshall and/or hold fiefs.
- hold position when battle starts [instead charge]
- the date includes now weekday and time [ex: instead "march 23, 1257" now "march 23 1257, fri 1pm"]
- castles belongs the right family [knudarr castle -> jarl knudarr / etrosq castle -> count etrosq ...]
- village elders now have names
and other little changes
Tocans Calradia
Downloads offline
yes, another warband mod.
I love warband but i think the native gameplay need some changes and additions.
contrary to many other mods, the computer requirements are not driven in the height.
###########################################################################################
Included Mods
- diplomacy 4.3 mod
- outposts! [you now have the opportunity to build outposts]
- arena mod
- 50 new companions mod by malik faris
- lav's companion overseer [help to manage the inventory and your companions (press the "o" key on the world map)]
- better banners
- 6 historic castles
- improved male faces
- bridge battles [you will fight the enemy on a bridge if you were near a bridge on the world map]
- customizable sparring matches [you can create customizable sparring matches with your troop in the town arenas]
- duel kit
- more metal sound mod [new sounds and voices
Additions
- sea battles, seatrade & seafaring
- shield bash [press "ctrl" to bash with the shield]
- companion export/import function
- new weapon orders [shield f8, one hand f9, both hands f10, ranged f11]
- bodyguards in towns and villages [you need some renown and/or skillpoints in leadership]
- calradia bank [i will improve the script but hey it works]
- lot new horses [~100]
- the flintlock pistol found place in calradia
- fog of war [you can buy a map from the traveller or deactivate the feature in the options]
- a lot new npcs + dialogs in taverns!
- added clerics in towns [the church is now a factor in calradia]
- new town + village scenes by lord samuel
- autosell / autoloot
Troop/lord changes + additions
- 6 new companions [now 72 companions recruitable]
- faces reworked [ex: khergits looks asian]
- swadia has a queen instead partyking harlaus
- swadia have crossbowmen and archers [england was fame because their longbow archers
- france had crossbowmen]
- rhodok sergeants can now be upgraded into rhodok leaders [cavalry]
- rhodok sharpshooters uses arbalests
- new mercenary troops, more bandits
- bandit/manhunter leaders
- better bandits troop tree [ex. sea raider
- veteran sea raider
- sea raider leader]
- desert bandits and sarranid horsemen with camels or horses
- added the 10 quick game heroes into calradia's land!
Gameplay + other changes
- reduced lord defecting
- town & village prosperity tuned
- fief income/rents changes [to make defending it worth]
- "realistic" blood
- village raids can be aborted
- access on inventory during a siege
- cattle follow player ;-)
- ammo for ranged weapons +4 [to make throwing skill something worth]
- 40% chance to capture an enemy [instead native's 30%]
- tournament changes [bet amount x5 + xp win x4 + relation win x5]
- prisoner management -> 10/skillpoint [(instead 5) to make it something worth]
- building time 1/3 faster [make buildings something worth]
- always choose side when joining battles [you can be :twisted:]
- bonus for player (+ ai) troop size in case you are king, marshall and/or hold fiefs.
- hold position when battle starts [instead charge]
- the date includes now weekday and time [ex: instead "march 23, 1257" now "march 23 1257, fri 1pm"]
- castles belongs the right family [knudarr castle -> jarl knudarr / etrosq castle -> count etrosq ...]
- village elders now have names
and other little changes
top