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Enarmored Tintable - TnT retexture by EvenstarGW
First of all, credits go to TnT for the mesh and the base textures. The original can be found at:
Thank you guys for making all these wonderful armors.
I liked the Onyx variant of the EnArmored mesh but it was too shiny to my taste so I started out making a new specular map for it. The result was a black latex looking variant of that armor. Nice enough in its own right, but I decided more was possible with this sexy skin. Since my girlfriend really enjoys splashing around color with my Upgrade wand I thought I'd make it tintable.
I ended up making a tintmap, revealing a bit of skin, restoring the straps, fixing the normalmap to the new skin and adjusting the specular map (again). I've made it a separate variation so it will not replace the original EnArmored textures. You can wear mine and theirs side by side.
Copy the texture folder to your override, then install the dazip(s). DAO is for Original campaign, DAA for Awakening. You will get 2 versions of the armor in your inventory. They have the same stats but one has a leather progression, the other metal. As it is clothing, this has no effect on the stats, only the color. You can use my Upgrade wand to give it one of many available tints. The Upgrade wand can be found here:
The mod will respawn armors if they are not in your inventory. This way you can get multiples by putting them in storage. Eventually, you will have enough and may want them to stop appearing. This can be done by adding a flag to the dragonage.ini file. This file can be found in documents/bioware/dragon age/settings
Edit the file and scroll down to the bottom. Add the following two lines to stop the armors from spawning:
The same option is also used for some of my other mods so if you added it before, you can disable it by setting it to 0. All my stuff will then respawn.
Once again many thanks to TnT for all their excellent work. Keep them coming!