The best editor/construction set/utility you've used?
Modding
General topics and discussions encompassing all of the subjects which revolve around modding.
10 posts • Page 2 of 2 • 1, 2
Re: The best editor/construction set/utility you've used?
by Pushkatu » January 31st, 2009, 12:45 pm
I have both Gimp and Photoshop, but I rarely use them.

“I like half of you half as well as I should like, and I like less than half of you half as well as you deserve!- Bilbo Baggins”
Re: The best editor/construction set/utility you've used?
by Webslug » January 31st, 2009, 1:50 pm
I have nearly every image manipulation package available. Gimp can be quite scary especially if you are previously used to using Photoshop.
Here are some tutorial websites to help you. They also illustrate some of the features of the Gimp program.
http://gimp-tutorials.net/
http://www.gimp-tutorials.com/
Here are some tutorial websites to help you. They also illustrate some of the features of the Gimp program.
http://gimp-tutorials.net/
http://www.gimp-tutorials.com/
Please remember to comment, it helps to encourage modders with their work.



Webslug- 1.0

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Re: The best editor/construction set/utility you've used?
by LHammonds » March 8th, 2009, 8:08 am
Modeling - Blender
Diffuse Textures - Paint Shop Pro 9
Normal Maps - CrazyBump
Mod Creation - TES4 Construction Kit or Fallout 3 GECK
Diffuse Textures - Paint Shop Pro 9
Normal Maps - CrazyBump
Mod Creation - TES4 Construction Kit or Fallout 3 GECK
LHammonds
Oblivion Mod Manager How-To Web Site (Scripts, Examples, Tutorials)
Readme Generator (Quickly and easily create readme files)
Co-Authored Mod: Lost Paladins of the Divines
Listing of my Mods, Images and Friends
My Project List
Oblivion Mod Manager How-To Web Site (Scripts, Examples, Tutorials)
Readme Generator (Quickly and easily create readme files)
Co-Authored Mod: Lost Paladins of the Divines
Listing of my Mods, Images and Friends
My Project List

LHammonds- 0.4

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Re: The best editor/construction set/utility you've used?
by PureSnipe » March 13th, 2009, 12:11 am
Modeling - Autodesk 3D Max, for some reason it doesn't like nifskope (Extra key given to me by uncle's architecture firm)
Image - Photoshop CS4 (Obtained from same source :D)
Mod tools - Battlefield World Editor. Everything could be modified directly from the program, including textures and simple models, although there was slight control, and entire new maps and structures could be created. The program was bigger than the game!!! Roflmfao
Image - Photoshop CS4 (Obtained from same source :D)
Mod tools - Battlefield World Editor. Everything could be modified directly from the program, including textures and simple models, although there was slight control, and entire new maps and structures could be created. The program was bigger than the game!!! Roflmfao
- PureSnipe
10 posts • Page 2 of 2 • 1, 2


