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    •  Downloads: 824

    •  File Size: 41029

    •  Version: 4.0
    •  Author: J3X

Summon Skeletal Horde 0.4
by J3X

FEATURES
This mod adds a new spell; Summon Skeletal Horde. It summons up to 10 minions that you can control in a Overlord:ish style.


You can now toggle between aggressive and passive minions.
Charge command: Makes your minions charge towards the selected location, fighting any enemies they may encounter. They will also loot any weapons they can find to make them stronger. You send away minions one by one, hold to send away more.
Return command: Your minions will return and follow you. Your minions return one by one, hold to return more.
Your minions will follow you in a half circle formation.
You can unsummon your minions.
Your skeletal minions are now affected by perks (Dark Souls).


Maximum numbers of skeletons locked to players conjuration perks:

Novice Conjuration - 1
Apprentice Conjuration - 2
Adept Conjuration - 5
Expert Conjuration - 7
Master Conjuration - 10


INSTALLING

Install as any ordinary mod, dump all files inside skyrim/data & activate SummonSkeletalHorde.esp.
Travel to Skytemple Ruins, directly north of the College of Winterhold.
Fight a Skeletal Wizard that carries the spell book.


RELEASE LOG
0.1: Public release

0.2:
- Your minions should be more quick to act to commands.
- Reworked some internal scripting.
- Book is no longer added when you start your game.
- Added Options spell that can unsummon or toggle passive / aggressive minions.
- Added Skeletal Wizard to Skytemple Ruins.
- Increased to 10 minions max.
- Your conjuration perks affect how many minions you can control.
- Changes casting type of summon spell.
- Minions should be affected by Dark Soul perk.
- You can no longer lot your minions for free weapons.

0.3:
- Fixed bug when you unsummon your dead skeletons.

0.4
- Skeletons are now agressive as default, this should fix some problems people are having. :)

KNOWN BUGS

The fallen skeletons have no raise animation. They will simply stand up when you raise them.
Skeletons will sometimes, when you raise them instantly, �walk around� while lying down.
Your minions are quite slow to react and don�t like walking in formations, I blame the creepy Skyrim AI and path finding.
You want to do a clean save (disable the mod, load & save, activate the mod, play) between different versions. Your summon limit will remain 8 if you upgrade from 0.1 to 0.2 without a clean save. Some other creepy bugs might also appear.


If you know how to fix any of these please contact me.

CREDITS
All credits to J3X for creating this mod.
Drop me a message at jex_ mus [at] hotmail [dot] com if you want anything.
Or contact me at SkyrimNexus as J3X.

PERMISSION
Clone, copy, spread, mutate, merge, and do whatever you want just as long you give me credit for my work.
You do not need to ask for permission to use any parts of this mod.
If you create a modification to this mod please release it.
If you manage to fix some bug or add a new awesome feature please let it be included in this mod as well.

Summon Skeletal Horde

Item Image

 Downloads offline


Summon Skeletal Horde 0.4
by J3X

FEATURES
This mod adds a new spell; Summon Skeletal Horde. It summons up to 10 minions that you can control in a Overlord:ish style.


You can now toggle between aggressive and passive minions.
Charge command: Makes your minions charge towards the selected location, fighting any enemies they may encounter. They will also loot any weapons they can find to make them stronger. You send away minions one by one, hold to send away more.
Return command: Your minions will return and follow you. Your minions return one by one, hold to return more.
Your minions will follow you in a half circle formation.
You can unsummon your minions.
Your skeletal minions are now affected by perks (Dark Souls).


Maximum numbers of skeletons locked to players conjuration perks:

Novice Conjuration - 1
Apprentice Conjuration - 2
Adept Conjuration - 5
Expert Conjuration - 7
Master Conjuration - 10


INSTALLING

Install as any ordinary mod, dump all files inside skyrim/data & activate SummonSkeletalHorde.esp.
Travel to Skytemple Ruins, directly north of the College of Winterhold.
Fight a Skeletal Wizard that carries the spell book.


RELEASE LOG
0.1: Public release

0.2:
- Your minions should be more quick to act to commands.
- Reworked some internal scripting.
- Book is no longer added when you start your game.
- Added Options spell that can unsummon or toggle passive / aggressive minions.
- Added Skeletal Wizard to Skytemple Ruins.
- Increased to 10 minions max.
- Your conjuration perks affect how many minions you can control.
- Changes casting type of summon spell.
- Minions should be affected by Dark Soul perk.
- You can no longer lot your minions for free weapons.

0.3:
- Fixed bug when you unsummon your dead skeletons.

0.4
- Skeletons are now agressive as default, this should fix some problems people are having. :)

KNOWN BUGS

The fallen skeletons have no raise animation. They will simply stand up when you raise them.
Skeletons will sometimes, when you raise them instantly, �walk around� while lying down.
Your minions are quite slow to react and don�t like walking in formations, I blame the creepy Skyrim AI and path finding.
You want to do a clean save (disable the mod, load & save, activate the mod, play) between different versions. Your summon limit will remain 8 if you upgrade from 0.1 to 0.2 without a clean save. Some other creepy bugs might also appear.


If you know how to fix any of these please contact me.

CREDITS
All credits to J3X for creating this mod.
Drop me a message at jex_ mus [at] hotmail [dot] com if you want anything.
Or contact me at SkyrimNexus as J3X.

PERMISSION
Clone, copy, spread, mutate, merge, and do whatever you want just as long you give me credit for my work.
You do not need to ask for permission to use any parts of this mod.
If you create a modification to this mod please release it.
If you manage to fix some bug or add a new awesome feature please let it be included in this mod as well.


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