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    •  Downloads: 909

    •  File Size: 14702

    •  Version: 1.1
    •  Author: Orgolove

Allow Multiple Summons - Summon Army of Warriors


IMPORTANT!!!
PLEASE READ THE NOTES SECTION OF THIS MOD BY SCROLLING ALL THE WAY DOWN. ELSE YOU MAY EXPERIENCE EXTREME FRUSTRATION. Also, the notes section contains instructions on how to get these skills on characters other than a rogue.

I highly recommend using this mod with my Persistent Summons mod, found here:

http://modsreloaded.com/permanent-summons

With that mod you won't have to keep resummoning and resetting all the tactics of your soldiers after you summon and set them the first time!!!!!!!


version 1.1

by Orgolove


Scroll to bottom for changelog.


INTRODUCTION

This is a mod designed to let you feel like a general commanding over a large army. With three companions each summonning five warriors, and you summoning five warriors, you can have potentially 24 humanoid fighters on the field.


Summon Specifics


Shield Master, level 25 warrior
Abilities:
Berserk
Holy Smite
Death Blow
Precide Striking
Assault
Overpower
Shield Pummel
Shield Wall

Equipment:
Wade's Superior Dragonplate Boots
Wade's Superior Dragonplate Armor
Wade's Superior Dragonplate Gloves
Corruption (Helm)
Fade Wall
Anduril's Blessing
The Spellward
2x Lifegiver
Keening Blade


Master of Arms, level 25 Rogue
Abilities:
Mark of Death
Flurry
Momentum
Punisher
Riposte
Dual Weapon Sweep
Whirlwind

Equipment:
Wade's Superior Dragonskin Boots
Wade's Superior Dragonskin Armor
Wade's Superior Dragonskin Gloves
Anduril's Blessing
The Spellward
2x Lifegiver
2x The Rose's Thorn


Archmage, level 25 Mage
Abilities:
Group Heal
Heal
Mass Rejuvenate
Regeneration
Curse of Mortality
Death Cloud
Death Hex
Drain Life
Vulnerability Hex

Equipment:
The Libertarian's Cowl
Elementalist's Grasp
Magus War Boots
Reaper's Vestments
Anduril's Blessing
The Spellward
2x Dreamsever
Staff of the Magister Lord

All the summons have many other abilities if commanded via the tactics sheet.

INSTALLATION
Install in the following directory:
My Documents Bioware DragonAge packages core override


NOTES
Yes, this mod does allow you or any other character to summon up to three humanoid warriors, as long as you are a ranger.


BUT!!!!!!!!


Because of the funky way with which DA treats multiple summons, if you summon more than one per character, the only way you can set the summons to use their abilities is by setting their tactics after summoning. This is the only way to utilize all of the pet's abilities as though they were a party member via tactics. The tactics cannot be saved or accessed at any other time, so you have to re-input that whenever you resummon the soldiers.

If you do not set the tactics, the summons will only be able to do a physical attack.


... and believe me, I really wanted to put in custom text in here. But perhaps because of scripting, perhaps not, it just did not allow me to go through with the custom talk tables. :( So we are left with recycling standard descriptions.


Also, if you want the full 5 summons per character, you must first summon the hurlock emissary and cast his summons before getting the other summons!


To add these talents to characters other than a rogue:

runscript addtalent 1004
runscript addtalent 91
runscript addtalent 93
runscript addtalent 92


This mod should be compatible with everything other than the mods that directly edit the ranger's summons. i.e. it won't stack with one of my other mods, the ranger summon overhaul.


Regarding the mod being overpowered:
The only reason the summons steamrolled the high dragon is because:

a) I set up all their tactic slots. (took nearly 30 minutes)
b) the player and the companions are all level 25.
c) to make the video, I gave each and every possible group buff I could find to the player character and companions.


If you brought an unmodified full level 25 party to fight the high dragon, I'm 100% sure you can kill it in just as short a time, or even shorter.


Unless I constantly heal them and buff them, the summons are still pretty squishy.


CHANGELOG
12/20/2009

v1.1 - The Qunari Invasion

Added appropriate descriptions.
After complaints that they are a dysfunctional group, changed the summons to:
Shield Master, Master of Arms, Archmage

All three of them are humanoid. I used the Qunari models because they are the biggest humanoid models.


Yes, that's an actual qunari mage.


Shield Master, level 25 warrior
Abilities:
Berserk
Holy Smite
Death Blow
Precide Striking
Assault
Overpower
Shield Pummel
Shield Wall

Equipment:
Wade's Superior Dragonplate Boots
Wade's Superior Dragonplate Armor
Wade's Superior Dragonplate Gloves
Corruption (Helm)
Fade Wall
Anduril's Blessing
The Spellward
2x Lifegiver
Keening Blade


Master of Arms, level 25 Rogue
Abilities:
Mark of Death
Flurry
Momentum
Punisher
Riposte
Dual Weapon Sweep
Whirlwind

Equipment:
Wade's Superior Dragonskin Boots
Wade's Superior Dragonskin Armor
Wade's Superior Dragonskin Gloves
Anduril's Blessing
The Spellward
2x Lifegiver
2x The Rose's Thorn


Archmage, level 25 Mage
Abilities:
Group Heal
Heal
Mass Rejuvenate
Regeneration
Curse of Mortality
Death Cloud
Death Hex
Drain Life
Vulnerability Hex

Equipment:
The Libertarian's Cowl
Elementalist's Grasp
Magus War Boots
Reaper's Vestments
Anduril's Blessing
The Spellward
2x Dreamsever
Staff of the Magister Lord
eXTReMe Tracker
© Copyright 2009, Robin Scott
Design compliments of Free CSS Templates. Modifications by Robin Scott.

Summon Army

Item Image

 Downloads offline


Allow Multiple Summons - Summon Army of Warriors


IMPORTANT!!!
PLEASE READ THE NOTES SECTION OF THIS MOD BY SCROLLING ALL THE WAY DOWN. ELSE YOU MAY EXPERIENCE EXTREME FRUSTRATION. Also, the notes section contains instructions on how to get these skills on characters other than a rogue.

I highly recommend using this mod with my Persistent Summons mod, found here:

http://modsreloaded.com/permanent-summons

With that mod you won't have to keep resummoning and resetting all the tactics of your soldiers after you summon and set them the first time!!!!!!!


version 1.1

by Orgolove


Scroll to bottom for changelog.


INTRODUCTION

This is a mod designed to let you feel like a general commanding over a large army. With three companions each summonning five warriors, and you summoning five warriors, you can have potentially 24 humanoid fighters on the field.


Summon Specifics


Shield Master, level 25 warrior
Abilities:
Berserk
Holy Smite
Death Blow
Precide Striking
Assault
Overpower
Shield Pummel
Shield Wall

Equipment:
Wade's Superior Dragonplate Boots
Wade's Superior Dragonplate Armor
Wade's Superior Dragonplate Gloves
Corruption (Helm)
Fade Wall
Anduril's Blessing
The Spellward
2x Lifegiver
Keening Blade


Master of Arms, level 25 Rogue
Abilities:
Mark of Death
Flurry
Momentum
Punisher
Riposte
Dual Weapon Sweep
Whirlwind

Equipment:
Wade's Superior Dragonskin Boots
Wade's Superior Dragonskin Armor
Wade's Superior Dragonskin Gloves
Anduril's Blessing
The Spellward
2x Lifegiver
2x The Rose's Thorn


Archmage, level 25 Mage
Abilities:
Group Heal
Heal
Mass Rejuvenate
Regeneration
Curse of Mortality
Death Cloud
Death Hex
Drain Life
Vulnerability Hex

Equipment:
The Libertarian's Cowl
Elementalist's Grasp
Magus War Boots
Reaper's Vestments
Anduril's Blessing
The Spellward
2x Dreamsever
Staff of the Magister Lord

All the summons have many other abilities if commanded via the tactics sheet.

INSTALLATION
Install in the following directory:
My Documents Bioware DragonAge packages core override


NOTES
Yes, this mod does allow you or any other character to summon up to three humanoid warriors, as long as you are a ranger.


BUT!!!!!!!!


Because of the funky way with which DA treats multiple summons, if you summon more than one per character, the only way you can set the summons to use their abilities is by setting their tactics after summoning. This is the only way to utilize all of the pet's abilities as though they were a party member via tactics. The tactics cannot be saved or accessed at any other time, so you have to re-input that whenever you resummon the soldiers.

If you do not set the tactics, the summons will only be able to do a physical attack.


... and believe me, I really wanted to put in custom text in here. But perhaps because of scripting, perhaps not, it just did not allow me to go through with the custom talk tables. :( So we are left with recycling standard descriptions.


Also, if you want the full 5 summons per character, you must first summon the hurlock emissary and cast his summons before getting the other summons!


To add these talents to characters other than a rogue:

runscript addtalent 1004
runscript addtalent 91
runscript addtalent 93
runscript addtalent 92


This mod should be compatible with everything other than the mods that directly edit the ranger's summons. i.e. it won't stack with one of my other mods, the ranger summon overhaul.


Regarding the mod being overpowered:
The only reason the summons steamrolled the high dragon is because:

a) I set up all their tactic slots. (took nearly 30 minutes)
b) the player and the companions are all level 25.
c) to make the video, I gave each and every possible group buff I could find to the player character and companions.


If you brought an unmodified full level 25 party to fight the high dragon, I'm 100% sure you can kill it in just as short a time, or even shorter.


Unless I constantly heal them and buff them, the summons are still pretty squishy.


CHANGELOG
12/20/2009

v1.1 - The Qunari Invasion

Added appropriate descriptions.
After complaints that they are a dysfunctional group, changed the summons to:
Shield Master, Master of Arms, Archmage

All three of them are humanoid. I used the Qunari models because they are the biggest humanoid models.


Yes, that's an actual qunari mage.


Shield Master, level 25 warrior
Abilities:
Berserk
Holy Smite
Death Blow
Precide Striking
Assault
Overpower
Shield Pummel
Shield Wall

Equipment:
Wade's Superior Dragonplate Boots
Wade's Superior Dragonplate Armor
Wade's Superior Dragonplate Gloves
Corruption (Helm)
Fade Wall
Anduril's Blessing
The Spellward
2x Lifegiver
Keening Blade


Master of Arms, level 25 Rogue
Abilities:
Mark of Death
Flurry
Momentum
Punisher
Riposte
Dual Weapon Sweep
Whirlwind

Equipment:
Wade's Superior Dragonskin Boots
Wade's Superior Dragonskin Armor
Wade's Superior Dragonskin Gloves
Anduril's Blessing
The Spellward
2x Lifegiver
2x The Rose's Thorn


Archmage, level 25 Mage
Abilities:
Group Heal
Heal
Mass Rejuvenate
Regeneration
Curse of Mortality
Death Cloud
Death Hex
Drain Life
Vulnerability Hex

Equipment:
The Libertarian's Cowl
Elementalist's Grasp
Magus War Boots
Reaper's Vestments
Anduril's Blessing
The Spellward
2x Dreamsever
Staff of the Magister Lord
eXTReMe Tracker
© Copyright 2009, Robin Scott
Design compliments of Free CSS Templates. Modifications by Robin Scott.


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