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[Oblivion] Star rider shop



Elder Scrolls IV - Oblivion





Topics and discussions on modding the popular Elder Scrolls IV Oblivion game produced by Bethesda Softworks.
16 posts • Page 2 of 4 • 1, 2, 3, 4

Re: [Oblivion] Star rider shop

Postby Rebel O Conner » November 19th, 2009, 6:20 pm

Keylek wrote:i have tried this mod, and it was alright, the wild goose chase at the beginning trying to find dezi was alright, but unfortunately i have found quite a few bugs, here is what i have found...

* in the basement of the bandits cabin, the gate has no switch on the side you are on, the switches to the side of it just activate traps, i looked everywhere for another switch for it but in the end i had to use TCL to get through the gate, like there may have been a switch somewhere for it, but i did not find one until i went on the other side of the gate but that can only be reached when i am on that side

* there is a mesh collision in the lower halls area between two fort tile set meshes which is very noticeable.

* there are quite alot of problem with some shoes, like the feet are very misshapen for some reason, this must be because the mesh for the shoe must be missing and so it is only showing the foot, or this could be done due to a mesh error or a texture error, but either way, the mesh needs to be remade with all the shoes with problems.

* there are alot of body collision errors in the mod, this basically means that body meshes do not match the body meshes which i currently have, and i do have Roberts female so this happening must be caused due to the ankles, wastes and wrists being edited in blender which was edited diffidently for some reason.

* there is a texture missing with the aristina armor on the finger, because of this it is causing a large purple line, this can be easy be fixed through nifskope.

apart from these things the mod is very good,like the quest line to find dezi was alright, like keylek finally got to meet dezi face to face as you can see in this picture...

all in all though this is a good mod, a good start to try and get more people using Roberts female...


the two switches are only traps, the real lever is hiden in the bedroom.

for the collision issue, could you take some screenshot, please? one of the bug and one of the map.

issue with shoes are normally solved, the version is updated on TRM.

doing good textures is not easy, i know. i'll tried to improve in the next release.

for the colision issue, i think it's depend of the body you use, all of the clothes are made for standard robert body.
You can get much farther with a kind word and a gun than you can with a kind word alone.
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Re: [Oblivion] Star rider shop

Postby Keylek » November 19th, 2009, 6:32 pm

Rebel O Conner wrote:
Keylek wrote:i have tried this mod, and it was alright, the wild goose chase at the beginning trying to find dezi was alright, but unfortunately i have found quite a few bugs, here is what i have found...

* in the basement of the bandits cabin, the gate has no switch on the side you are on, the switches to the side of it just activate traps, i looked everywhere for another switch for it but in the end i had to use TCL to get through the gate, like there may have been a switch somewhere for it, but i did not find one until i went on the other side of the gate but that can only be reached when i am on that side

* there is a mesh collision in the lower halls area between two fort tile set meshes which is very noticeable.

* there are quite alot of problem with some shoes, like the feet are very misshapen for some reason, this must be because the mesh for the shoe must be missing and so it is only showing the foot, or this could be done due to a mesh error or a texture error, but either way, the mesh needs to be remade with all the shoes with problems.

* there are alot of body collision errors in the mod, this basically means that body meshes do not match the body meshes which i currently have, and i do have Roberts female so this happening must be caused due to the ankles, wastes and wrists being edited in blender which was edited diffidently for some reason.

* there is a texture missing with the aristina armor on the finger, because of this it is causing a large purple line, this can be easy be fixed through nifskope.

apart from these things the mod is very good,like the quest line to find dezi was alright, like keylek finally got to meet dezi face to face as you can see in this picture...

all in all though this is a good mod, a good start to try and get more people using Roberts female...


the two switches are only traps, the real lever is hiden in the bedroom.

for the collision issue, could you take some screenshot, please? one of the bug and one of the map.

issue with shoes are normally solved, the version is updated on TRM.

doing good textures is not easy, i know. i'll tried to improve in the next release.

for the colision issue, i think it's depend of the body you use, all of the clothes are made for standard robert body.


i will post some pictures of the collision a soon as i can, but it is difficult to take pictures of it when it seems to move a shimmer, so it is very hard to show it, but i will still try, also i use Roberts female athletic, basically what you made.
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Re: [Oblivion] Star rider shop

Postby Keylek » November 19th, 2009, 7:08 pm

here is that image of the colliding tile mesh, it is very visible especially when you look at the celling...

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http://i713.photobucket.com/albums/ww13 ... 000231.jpg
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Re: [Oblivion] Star rider shop

Postby Rebel O Conner » November 19th, 2009, 7:35 pm

sorry, too dark.
i don't know where it is.
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Re: [Oblivion] Star rider shop

Postby Keylek » November 20th, 2009, 6:44 am

it is in the lower halls, or at least that is what it is called, it is where you find dezi, just when you go in there look at the place where the water stops and there are some steps, if you look directly up when you are there, you can see the clipping...
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