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    Stainless Steel

    Stainless Steel
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    Downloads Stainless Steel  Download - 184.49 MB



    Medieval 2  Medieval 2



    Views  Views: 6,492


    Downloaded  Downloaded: 141



    Version  3.0


    Author  Anonymous


    Stainless Steel - A mod for Medieval 2 Total War.



    Note: You need 1.2 patch for this mode to work

    New Faction: Order of the Knights Templar
    7 totally Unique Units with new cool Descriptions
    All other units have specific Templar Knight Designs
    Historical Characters and new Templar Knights Events
    New Unique Titles which represent the Templar Hirarchy

    30 New Provinces, well spreaded and historically correct:
    (Exeter, Bari, Oporto, Arta, Barcelona, Belgrade, Balearic Isles, Bryansk, Lyon, Athens, Munster, Ancona, Isle of Lesvos, Warsaw, Diyarbakir, Salzburg, Kirov, Melilla, Salamanca, Groningen, Clermont, Thebes, Mecca, Palmyra, Astrakhan, Tortosa, El-Oued, Sinop, Norrkping, Benghazi...)
    More Resources on campaign map, including new valuable resources in the "outbacks" of the map.
    Some Small Map Tweaks: trees on isles, sligthly changed borders, new passage in Africa
    AI Armies much more improved
    Proper Mix of Infantry, Missiles, Cavalry and Artillery.
    AI produces more Elite and Heavy units.
    This was done without changing any unit costs



    Mercenaries

    New mercenaries for the Early and High Medieval Period:

    Macemen
    English Huscarls
    Light Swordsmen
    Swabian Swordsmen
    Andalusian Infantry
    Mercenary Saracens
    Axemen.
    Greater mercenary variety
    Mercenaries can have experience
    Less mercenary missile units
    Regions have more of mercenary special units
    Titles/Traits/Ancillaries
    Titles for all Cities and Castles and for both Islamic and Catholic/Orthodox factions and with important bonuses in various settlements.
    Much new Traits, Transferable Titles and Ancillaries (Blood, Broads, & Bastards v1.9 or 2.0)
    New Patriarchats for Orthodox Factions available
    Many broken Character Traits and Ancillaries fixed
    Knights Templar Titles
    Much more interesting Historical Events
    Events for Orders, Inquisitions, Cultur, Battles, ...
    Including a New Era (High Period) Event which affects unit & mercenary recruitment
    Triggered Events for Falls of Important Cities and Regions. This can also give bonuses for the victorious faction.



    Agents and Characters

    Merchants income increased, movement increased
    Inquisitors less effective
    Spy's chances to open gate decreased, movement increased
    Princesses movement increased
    Diplomats movement increased
    Priests movement increased
    Captains are less likely to rebel
    Assasins slightly improved, movement increased
    Imam's required Piety to call a Jihad raised
    Slightly less Heretics and Rebels
    Little more Witches



    Settlement Changes

    Unit recruitment depends on barracks
    More logical recruitment, for example cities can build more ships & artillery than castles.
    Fortesses/Citadels & Large/Huge Cities have 4-5 recruitment slots
    Castles-Citadels have 1-2 free upkeep
    City growth slightly reduced
    Slightly lowered law bonus in cities
    Mine Income slightly increased
    Tax Income slightly decreased
    Early/Late Generals rarely recruitable in castles/citadels
    Byzantium can build Highways
    Therefore, Title bonuses for settlements get more important



    Other Changes

    Historically more accurate Faction Names
    18 Factions Playable
    Win Conditions distended to 55 regions
    Show Date as Years
    Conquering the Aztecs is much harder
    Mongol/Timurid armies slightly weakened
    Money Script to support AI Factions
    More logical faction standings
    Worse relations Papal States Islamic factions
    Better relations Turks Egypt



    BATTLE MAP

    Unlimited men on battlefield allowed
    Longer Lasting Battles due to slightly higher morale
    Added Missing Units
    Dismounted Gothic Knights
    English Armored Sergeants
    Dismounted Broken Lances
    Added Mounted Longbowmen for custom battles
    Added Additional Units
    Dismounted Order Knights
    Dismounted Armored Clergy
    All Longbowmen ranges increased
    More realistic battle map movement
    Artillery Morale lowered
    (Great) Bombards, Serpentins can deploy Stakes
    Strenght of Gates slightly increased
    Venetian HI/Archers armour bug fix
    Ballista/Cannon Tower Fix (zxiang)
    Ballista Tower Fire Rate reduced
    Cannon Tower Range reduced
    Light/Heavy Cavalry Charge slightly reduced
    Janissary HI & D. Gothic Knights improved
    (temporary) Cavalry Charge Fix
    Some unit stats balanced



    GRAPHICS

    Completely new Faction Symbols & Menu Design by Alletun
    New Splash & New Loading Screens by Alletun
    New textures & Symbols for Campiagn Map Interface by Alletun, KK
    Campaign Map Banners for Scotland and France historically accurate
    New unique Unit Textures for all European Early & High units (Burrek)
    New unique Unit Textures for all Feudal & Mailed Knights (Burreks Knights&Knaves)
    New unique Shield Textures for: Scotland, Spain, Poland, Denmark, France
    New unique and much better Unit Textures & Banners for Byzantium (Whitewolf)
    More spectacular Sky variations and little more blood (improved Horsearcher's skymod)
    Improved Captain textures (plasticfigurine)
    Improved Musket & Artillery Smoke (Headlock)







    $reqlang

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