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Skeletal Variation adds the ability to create fat, thin or otherwise malformed NPCs whose clothing will adjust seamlessly, and to change NPC's shapes and sizes on the fly.
Skeletal Variation alters body parts by changing the scale of the 'skeleton' a character uses- make their spine bones bigger, everything 'rigged' to it like their torso, their shirt and so on, will grow. You can create NPCs who'll /always/ appear fatter or thinner, whatever clothes they're in. As well as increasing the scale of their bones, you can also change their length, change their angles, or scale them to zero to remove them altogether.
This can be done on the fly as well, by playing various edited idles on NPCs with the new skeleton.
An example video, albeit one mangled by FRAPS, is here. It shows you can...
Amputate an arm
Create a range of weights (normal in middle for comparison)
Give fatcats fat armour
Make a hunchbacked crone
You can also play around with the skeletons in crazy ways, to produce insane effects for use in the Shivering Isles. Behold!
Ceiling Cat!(Slightly less crazy ceiling man here)
The Steroid Abuser!
Backwards Person! (check the legs)
A video of on-the-fly dismemberment can be seen here.The skeletons and animations included allow you to do this to NPCs, and a comprehensive guide for how to create new body shapes and apply these sort of changes to creatures is also included.