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Shooter changes the shooting mechanics into a more realistic experience. Bullets are faster, weapons are accurate, and you are rightfully the weakest link.
Your character's stats, skills, and stance affect body and weapon sway, which in turn affect their aim. Instead of bullets spraying out of a steady weapon at wild angles, the bullets fly true to the barrel, wherever that may be pointed. This means that every shot looks like the character really fired it. Running around while shooting full-auto will result in hitting virtually everything except a target.
Auto-aim has been greatly reduced.
Projectiles shoot only where the weapon is pointed.
Aiming and crouching are more important for accurate shots.
Moving will greatly reduce accuracy.
Weapon weight and character strength affect aiming.
Recoil enlarges shot group the longer you fire. (Returns to normal after shooting, so fire short bursts. Energy weapons have no recoil penalty.)
Projectiles are much faster. (Bullet speed is close to that of 100 yards for the real-world counterparts.)
Grenades are also faster, to real-world speeds, and bounce less.
NPCs are slightly more accurate.
Tracers have been removed. (Optional, included projectile mesh controls tracer.)
Includes add-on plugins for DLC weapons.
Any mod which makes similar changes will likely conflict. There is no official compatibility list at this time.
For full functionality, this mod requires Fallout Script Extender (FOSE), found at http://fose.silverlock.org/ )