This Addon adds the SCUD Launcher that can launch a nuclear missile to ArmA.
You can find it in the editor under: OPFOR > GIG SCUD > SCUD.
3D model and texture is transplanted from OFP.
Many particles are used for the nuclear explosion, needs high spec machine.
Just extract the pbo(s) in the addons-folder and you should be good to go.
Or (as we always recommend) use mod folders to keep your mods organized and prevent errors.
v1.25:
- Reformed 3D model. New model of SCUD vehicle by Vilas from VIBI. Gratitude for offer.
- Added launch operation call to AI.
- Removed radioactivity screen effect.
- Added different explosion method that trees and walls collapse.(same ver1.0 method) Can use method from fall2.sqs, exp2.sqs.
- Corrected Thing, StaticWeapon, Ship objects not damaged.
- Corrected target map marker display bug.
- Corrected bullet doesn't penetrate through window.
v1.2:
- Improved explosion effect.
Amount of particle used has increased.
- Changed damage method:
An extreme framerate decrease at explosion was reduced.
Instead, trees and walls do not collapse.
Instead, blast is not covered with buildings.
- Added radioactivity effect after exploded.
- Added breaking weather effect after exploded.
- Improved explosion luminescence at nighttime.
- Added Lock/Unlock launch control using in script.
- Added nuclear explosion sound using in script.
- Operated in ArmA ver1.05.
- Corrected damage was effective in expnod.sqs.
- Changed variable name of target point.
http://www.armaholic.com/page.php?id=1459
Scud Nuclear Explosion
Downloads offline
This Addon adds the SCUD Launcher that can launch a nuclear missile to ArmA.
You can find it in the editor under: OPFOR > GIG SCUD > SCUD.
3D model and texture is transplanted from OFP.
Many particles are used for the nuclear explosion, needs high spec machine.
Just extract the pbo(s) in the addons-folder and you should be good to go.
Or (as we always recommend) use mod folders to keep your mods organized and prevent errors.
v1.25:
- Reformed 3D model. New model of SCUD vehicle by Vilas from VIBI. Gratitude for offer.
- Added launch operation call to AI.
- Removed radioactivity screen effect.
- Added different explosion method that trees and walls collapse.(same ver1.0 method) Can use method from fall2.sqs, exp2.sqs.
- Corrected Thing, StaticWeapon, Ship objects not damaged.
- Corrected target map marker display bug.
- Corrected bullet doesn't penetrate through window.
v1.2:
- Improved explosion effect.
Amount of particle used has increased.
- Changed damage method:
An extreme framerate decrease at explosion was reduced.
Instead, trees and walls do not collapse.
Instead, blast is not covered with buildings.
- Added radioactivity effect after exploded.
- Added breaking weather effect after exploded.
- Improved explosion luminescence at nighttime.
- Added Lock/Unlock launch control using in script.
- Added nuclear explosion sound using in script.
- Operated in ArmA ver1.05.
- Corrected damage was effective in expnod.sqs.
- Changed variable name of target point.
http://www.armaholic.com/page.php?id=1459
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