saebren, the realm of chaos and beauty...
Elder Scrolls IV - Oblivion
Topics and discussions on modding the popular Elder Scrolls IV Oblivion game produced by Bethesda Softworks.
Re: saebren, the realm of chaos and beauty...
by usernamesux » Sun Jul 19, 2009 1:34 pm
I especially like in the hall, how the blue and red lighting shines on the inner corridor, and how that this inner corridor in turn looks set against a background of the opposing colour.
In my oppinion, more house/building mods should keep a mind on atmoshere like this, it is the topping on the cake. Very nice, that beast rocks too!
In my oppinion, more house/building mods should keep a mind on atmoshere like this, it is the topping on the cake. Very nice, that beast rocks too!

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Re: saebren, the realm of chaos and beauty...
by Keylek » Mon Aug 03, 2009 6:45 pm
thanks usernamesux for your opinion... :)
anyways, the mod recently has had alot of work done to it, a new, much better bridge has been added to connect the capital city of the realm with the palace which is about 0.5 to 1 mile away from each other, the bridge is alot smoother, alot better looking and also because it is alot more flat and also straighter, this means you can travel from the palace to the city in around half the time, which i found very surprising,l anyways, to try and stop hearing like a geek, here is the picture of it already...

i have also been able to make some oblivion style rocks [the realm] and also have taken the roots and dead trees which you will find in the shivering isles to make the saebren environment...

... this is the sight you will mainly see in saebren, because all of it will be like this with black rocks everywhere, gigantic roots growing out of the ground coming from a tree which could be miles away, and also the thick saebren fog and also if you are lucky, a small pool of water...



also the exterior of the city is nearly complete, just two days ago, i decides to expand the city even more, so much, it is now twice as big as it was only two days ago, it now reaches from the west coast to the east coast, which means it is now four districts, a dock district, a manor district, a shop district and a normal district with bars. also banners have now been added all across the city as well, there are over 100 banners so far spread across the city that is slightly less then half then all the banners in the realm so far, and that number is expected to rise when the interiors of the city are finished] the original idea of what was going to be in the area of the city was going to be a small camp where people have been forced to live, now it is a city which is over 16 times bigger then that original idea which is now a place where people are still forced to live, but at least in style...
... but anyways where the the pictures of some small sections of the new areas...



... also new ships have been added to the realm as well, they go with the realm increadbullywell, and also it makes the realm look much better because the realm is over 50% water, so ships do make alot of sense here, anyways here are the pictures of them...


... alot more has also been done like fires all over the city to give the city a more grand feel and also errors being fixed all over the realm, but anyways, alot is going to be done in the next few days, i will be sorting out the terrain north of the city, i know this will take awhile because it is the biggest island in my mod, and i will have to add loads of bases, camps, monsters and all kinds of things, and then after all of that i will be doing more on the interiors of the city...
... so yeah, it looks like i have alot to do...
anyways, the mod recently has had alot of work done to it, a new, much better bridge has been added to connect the capital city of the realm with the palace which is about 0.5 to 1 mile away from each other, the bridge is alot smoother, alot better looking and also because it is alot more flat and also straighter, this means you can travel from the palace to the city in around half the time, which i found very surprising,l anyways, to try and stop hearing like a geek, here is the picture of it already...

i have also been able to make some oblivion style rocks [the realm] and also have taken the roots and dead trees which you will find in the shivering isles to make the saebren environment...

... this is the sight you will mainly see in saebren, because all of it will be like this with black rocks everywhere, gigantic roots growing out of the ground coming from a tree which could be miles away, and also the thick saebren fog and also if you are lucky, a small pool of water...



also the exterior of the city is nearly complete, just two days ago, i decides to expand the city even more, so much, it is now twice as big as it was only two days ago, it now reaches from the west coast to the east coast, which means it is now four districts, a dock district, a manor district, a shop district and a normal district with bars. also banners have now been added all across the city as well, there are over 100 banners so far spread across the city that is slightly less then half then all the banners in the realm so far, and that number is expected to rise when the interiors of the city are finished] the original idea of what was going to be in the area of the city was going to be a small camp where people have been forced to live, now it is a city which is over 16 times bigger then that original idea which is now a place where people are still forced to live, but at least in style...



... also new ships have been added to the realm as well, they go with the realm increadbullywell, and also it makes the realm look much better because the realm is over 50% water, so ships do make alot of sense here, anyways here are the pictures of them...


... alot more has also been done like fires all over the city to give the city a more grand feel and also errors being fixed all over the realm, but anyways, alot is going to be done in the next few days, i will be sorting out the terrain north of the city, i know this will take awhile because it is the biggest island in my mod, and i will have to add loads of bases, camps, monsters and all kinds of things, and then after all of that i will be doing more on the interiors of the city...
... so yeah, it looks like i have alot to do...

Keylek- 1.0

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Re: saebren, the realm of chaos and beauty...
by Webslug » Tue Aug 04, 2009 5:17 pm
Nice work Keylek, some of those screen shots look really epic. The bridge is especially cool.
The city sounds absolutely huge, it sounds like it will would a life time to get from one end to the other.
It looks like a rich and immersive world space full of detail and splendid things to look at. Kudos!
The city sounds absolutely huge, it sounds like it will would a life time to get from one end to the other.
It looks like a rich and immersive world space full of detail and splendid things to look at. Kudos!
Please remember to comment, it helps to encourage modders with their work.



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Re: saebren, the realm of chaos and beauty...
by Keylek » Tue Aug 18, 2009 11:02 pm
alot of work has been done this month, for example, a mote has been added at the north and south walls of the main city, meaning that now the city is surrounded by water which i think looks really nice, and also it is to stop me expanding it any more because i have been temped to expand it even more, so now this will stop me, i did though get another small area of land though which was cut off so it is on the city part of the island, meaning that will be where the final district is. i have been planning of expanding there to neaten off the city so i am happy i am finally going to do up that area, i am actually planning of putting the ayleid arena there, i may make it though that you can watch and bet on matches, but no arena quest line, so if you are the kind of person who loves to bet, or watch half head people get killed my gigantic monsters... this is the place for you. and here is a picture of the mote, ignore the weather, i had to use tims spells because i could not be bothered to wait several Min's just so it got clear enough to take a good pic...

... the saebren portal room is finally finished, and i think it looks fantastic. it took along time of planning and also sorting out the light in the room as well to make it look good, and it is about time that i showed what the portal is going to look like, but anyways here is the pic...

new armor has been added to the realm, most of it from slof so alot of it i have had to try and convert to female which has been taking awhile, like one of the things i have done is taken her golden saints armor and gave it some black textures which i edited myself, i think they have turned out alright, and don't get confused who is wearing the armor in the pic, it is only keylek but he is showing off his normal hair instead of his wig...

... new monsters have been being added to the realm, this monster though you will see here though you may remember from the knights of the nine, like i think it is a shame they only appeared in that one mod, so i have introduced them to my mod, but i have given them a black and silver texture which i made because i hate gold, i really hate the colour of it, so this may be a ayleid realm, but you will be seeing not alot of gold around the place, they are called the guardians in my mod and they can go in my mod because they are deadra, meaning that they will make since in the realm and also i think they will make a good foe, i decided to take pictures of one of them trying to attack keylek, because i think that is when they look best...


... there are sigil towers in my realm, to be honest, there are six of them, when i finally explain how the realm works you will understand why they are in the realm, but as you will see, these towers are not really made for holding sigil stones, that is because the sigil stones are far underground, being protected by an army of ayleids and ice golums, and also around a kilometer of dirt, but anyways here are the pics of them, some of the towers are at sea, and other ones are at land, which will make things more challenging in the realm when you have to take them...


...also more volcanic areas of the realm have also been started to be made to go with the lava golums, here is a pic of one of them new areas...

... there is alot more i can go on about, but i think that is enough for now, so yeah, alot has been done this month...

... the saebren portal room is finally finished, and i think it looks fantastic. it took along time of planning and also sorting out the light in the room as well to make it look good, and it is about time that i showed what the portal is going to look like, but anyways here is the pic...

new armor has been added to the realm, most of it from slof so alot of it i have had to try and convert to female which has been taking awhile, like one of the things i have done is taken her golden saints armor and gave it some black textures which i edited myself, i think they have turned out alright, and don't get confused who is wearing the armor in the pic, it is only keylek but he is showing off his normal hair instead of his wig...

... new monsters have been being added to the realm, this monster though you will see here though you may remember from the knights of the nine, like i think it is a shame they only appeared in that one mod, so i have introduced them to my mod, but i have given them a black and silver texture which i made because i hate gold, i really hate the colour of it, so this may be a ayleid realm, but you will be seeing not alot of gold around the place, they are called the guardians in my mod and they can go in my mod because they are deadra, meaning that they will make since in the realm and also i think they will make a good foe, i decided to take pictures of one of them trying to attack keylek, because i think that is when they look best...


... there are sigil towers in my realm, to be honest, there are six of them, when i finally explain how the realm works you will understand why they are in the realm, but as you will see, these towers are not really made for holding sigil stones, that is because the sigil stones are far underground, being protected by an army of ayleids and ice golums, and also around a kilometer of dirt, but anyways here are the pics of them, some of the towers are at sea, and other ones are at land, which will make things more challenging in the realm when you have to take them...


...also more volcanic areas of the realm have also been started to be made to go with the lava golums, here is a pic of one of them new areas...

... there is alot more i can go on about, but i think that is enough for now, so yeah, alot has been done this month...

Keylek- 1.0

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Re: saebren, the realm of chaos and beauty...
by Dark Lilith » Wed Aug 19, 2009 7:21 pm
Great work,your a true artist.This will definately get added to my game,thats for sure.

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