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    •  Version: 1.0
    •  Author: LHammonds

Name: Riddick Saber Claws
Version: 1.0
Date: 10/22/2007
Category: Weapons and Armor
Requirements: 7-Zip
Recommended: Oblivion Mod Manager
Author: LHammonds
Source: TESNexus
File Mirror #1: Planet Elder Scrolls
File Mirror #2: FileFront
File Mirror #3: RapidShare
File Mirror #4: 4Shared
File Mirror #5: SendSpace
RELz Thread: The Elder Scrolls Forum

Description
This mod adds 12 Riddick-inspired and unique Saber Claw weapons and 12 shields (off-hand weapons).

This is primarily a modder's resource and the plugin exists simply to allow non-modders to play around with the new items.

Location
The weapons can be purchased at A Fighting Chance in the Imperial City Market District.

Details
Blender shows the following stats about the original .Blend model:

Handle - 827 vertices, 1,650 triangles
Blade - 654 vertices, 1,319 triangles
Grand total for one model is 1,481 vertices, 2,969 triangles

NIFSkope shows the following stats about the exported NIF model:

Handle - 924 vertices, 2,974 triangles
Blade - 2,308 vertices, 3,803 triangles
Grand total for each model is 3,232 vertices, 6,777 triangles

There are a total of 12 weapons that are non-enchanted.

* Iron - Metallic dagger quality is similar to an Iron dagger.
* Steel - Metallic dagger quality is similar to a Steel dagger.
* Silver - Metallic dadder quality is similar to a Silver dagger.
* Fine Steel - Metallic dagger quality is similar to a Fine Steel dagger.
* Sun - Glass dagger quality is similar to a Dwarven dagger.
* Ice - Glass dagger quality is similar to an Elven dagger.
* Sapphire - Glass dagger quality is similar to an Elven dagger.
* Lava - Glass dagger quality is similar to a Glass dagger.
* Emerald - Glass dagger quality is similar to a Glass dagger.
* Imperial - Glass dagger quality is similar to an Ebony dagger.
* Stealth - Metallic dagger quality is similar to an Ebony dagger.
* Ruby - Glass dagger quality is similar to a Daedric dagger.

There are 12 shields (off-hand weapons) that are non-enchanted that share the same names as the ones above.
The shields weigh the same as the dagger equivalents and their armor rating is double the amount of their weight.

Install
This archive is distributed in 7-zip's .7z format which requires 7-zip (or other current archive utilities). The archive is what I call OMOD-Ready which simply means that it's a normal archive but with extra data contained in it to allow you to quickly convert it to an OMOD for use with Oblivion Mod Manager.

Pick which method you are going to use for installation:

Manual Installation
- = or = -
OBMM Installation

Manual Install
1. Extract this archive to any folder and then copy the contents to Oblivion's Data folder. You can ignore or delete the "omod conversion data" folder.
2. Start Oblivion Launcher, click Data Files, and enable the .esp file.

OBMM Install
Create the OMOD (Do this section only once)
1. Copy archive to (install folder)\Oblivion\obmm\mods\
2. Start Oblivion Mod Manager.
3. Click the Create button.
4. Click the Add Archive button, find and select the archive, then click Yes.
5. Click the Create omod button, then click OK when it finishes.

Install the mod using OBMM
1. Start Oblivion Mod Manager.
2. Double-click the name of the mod in the right-hand side of the OBMM screen. (icon should turn blue)

Uninstall
Pick which method you are going to use for uninstall based on how you installed it:

Manual Uninstall
- = or = -
OBMM Uninstall

Manual Uninstall
1. Start Oblivion Launcher, click Data Files, uncheck the .esp file.
2. Delete the files/folders associated with the mod.

Oblivion\Data\Meshes\Armor\Riddick\
Oblivion\Data\Meshes\Weapons\Riddick\
Oblivion\Data\Textures\Armor\Riddick\
Oblivion\Data\Textures\Weapons\Riddick\
Oblivion\Data\Textures\Menus\Icons\Armor\Riddick\
Oblivion\Data\Textures\Menus\Icons\Weapons\Riddick\
Oblivion\Data\Riddick Saber Claws.esp
Oblivion\Data\Riddick Saber Claws Readme.txt

OBMM Uninstall
1. Start Oblivion Mod Manager.
2. Double-click the name of the mod in the right-hand side of the OBMM screen, click Yes. (icon should turn green)

Incompatibility
None.

Known Issues or Bugs
1. When the shield weapons are held at rest (not blocking), the default pose is with an open hand and looks strange. This is normal but you don't normally see it with other shields because they block your vision.
2. The collision model on the shields are custom-made and I couldn't quite figure out how to tweak them to work perfectly. If anyone can fix this and send them to me so I can update this mod, I'd really appreciate it. I side-stepped the problem by pointing the shield's "World Model" to the weapon models.

History
1.0, 2007-10-22 - Initial release.

Future
Nothing planned.

Contact
You can find me on the official Elder Scrolls forums as 'Conan_Lon'
You can find me on TESNexus as 'LHammonds'

Tools Used
7-Zip
Blender
CrazyBump
DDS Converter
ESPluginCracker
NifSkope
Oblivion Mod Manager
Paint Shop Pro
Photoshop
Readme Generator
TES Construction Set
TES4Files

Credits
Thanks to Jerros for the textures.
Thanks to Bethesda for creating Oblivion.
Thanks to TESTexus.com for the a one-stop-shop resource for authors and players.
Thanks to God for creating us all.

Licensing/Legal
You may use these resources in your own Oblivion mods and all I ask in return is that you give me credit for the models and Jerros credit for the textures if you distribute any part of this mod.

Riddick Saber Claws

Item Image

 Downloads offline


Name: Riddick Saber Claws
Version: 1.0
Date: 10/22/2007
Category: Weapons and Armor
Requirements: 7-Zip
Recommended: Oblivion Mod Manager
Author: LHammonds
Source: TESNexus
File Mirror #1: Planet Elder Scrolls
File Mirror #2: FileFront
File Mirror #3: RapidShare
File Mirror #4: 4Shared
File Mirror #5: SendSpace
RELz Thread: The Elder Scrolls Forum

Description
This mod adds 12 Riddick-inspired and unique Saber Claw weapons and 12 shields (off-hand weapons).

This is primarily a modder's resource and the plugin exists simply to allow non-modders to play around with the new items.

Location
The weapons can be purchased at A Fighting Chance in the Imperial City Market District.

Details
Blender shows the following stats about the original .Blend model:

Handle - 827 vertices, 1,650 triangles
Blade - 654 vertices, 1,319 triangles
Grand total for one model is 1,481 vertices, 2,969 triangles

NIFSkope shows the following stats about the exported NIF model:

Handle - 924 vertices, 2,974 triangles
Blade - 2,308 vertices, 3,803 triangles
Grand total for each model is 3,232 vertices, 6,777 triangles

There are a total of 12 weapons that are non-enchanted.

* Iron - Metallic dagger quality is similar to an Iron dagger.
* Steel - Metallic dagger quality is similar to a Steel dagger.
* Silver - Metallic dadder quality is similar to a Silver dagger.
* Fine Steel - Metallic dagger quality is similar to a Fine Steel dagger.
* Sun - Glass dagger quality is similar to a Dwarven dagger.
* Ice - Glass dagger quality is similar to an Elven dagger.
* Sapphire - Glass dagger quality is similar to an Elven dagger.
* Lava - Glass dagger quality is similar to a Glass dagger.
* Emerald - Glass dagger quality is similar to a Glass dagger.
* Imperial - Glass dagger quality is similar to an Ebony dagger.
* Stealth - Metallic dagger quality is similar to an Ebony dagger.
* Ruby - Glass dagger quality is similar to a Daedric dagger.

There are 12 shields (off-hand weapons) that are non-enchanted that share the same names as the ones above.
The shields weigh the same as the dagger equivalents and their armor rating is double the amount of their weight.

Install
This archive is distributed in 7-zip's .7z format which requires 7-zip (or other current archive utilities). The archive is what I call OMOD-Ready which simply means that it's a normal archive but with extra data contained in it to allow you to quickly convert it to an OMOD for use with Oblivion Mod Manager.

Pick which method you are going to use for installation:

Manual Installation
- = or = -
OBMM Installation

Manual Install
1. Extract this archive to any folder and then copy the contents to Oblivion's Data folder. You can ignore or delete the "omod conversion data" folder.
2. Start Oblivion Launcher, click Data Files, and enable the .esp file.

OBMM Install
Create the OMOD (Do this section only once)
1. Copy archive to (install folder)\Oblivion\obmm\mods\
2. Start Oblivion Mod Manager.
3. Click the Create button.
4. Click the Add Archive button, find and select the archive, then click Yes.
5. Click the Create omod button, then click OK when it finishes.

Install the mod using OBMM
1. Start Oblivion Mod Manager.
2. Double-click the name of the mod in the right-hand side of the OBMM screen. (icon should turn blue)

Uninstall
Pick which method you are going to use for uninstall based on how you installed it:

Manual Uninstall
- = or = -
OBMM Uninstall

Manual Uninstall
1. Start Oblivion Launcher, click Data Files, uncheck the .esp file.
2. Delete the files/folders associated with the mod.

Oblivion\Data\Meshes\Armor\Riddick\
Oblivion\Data\Meshes\Weapons\Riddick\
Oblivion\Data\Textures\Armor\Riddick\
Oblivion\Data\Textures\Weapons\Riddick\
Oblivion\Data\Textures\Menus\Icons\Armor\Riddick\
Oblivion\Data\Textures\Menus\Icons\Weapons\Riddick\
Oblivion\Data\Riddick Saber Claws.esp
Oblivion\Data\Riddick Saber Claws Readme.txt

OBMM Uninstall
1. Start Oblivion Mod Manager.
2. Double-click the name of the mod in the right-hand side of the OBMM screen, click Yes. (icon should turn green)

Incompatibility
None.

Known Issues or Bugs
1. When the shield weapons are held at rest (not blocking), the default pose is with an open hand and looks strange. This is normal but you don't normally see it with other shields because they block your vision.
2. The collision model on the shields are custom-made and I couldn't quite figure out how to tweak them to work perfectly. If anyone can fix this and send them to me so I can update this mod, I'd really appreciate it. I side-stepped the problem by pointing the shield's "World Model" to the weapon models.

History
1.0, 2007-10-22 - Initial release.

Future
Nothing planned.

Contact
You can find me on the official Elder Scrolls forums as 'Conan_Lon'
You can find me on TESNexus as 'LHammonds'

Tools Used
7-Zip
Blender
CrazyBump
DDS Converter
ESPluginCracker
NifSkope
Oblivion Mod Manager
Paint Shop Pro
Photoshop
Readme Generator
TES Construction Set
TES4Files

Credits
Thanks to Jerros for the textures.
Thanks to Bethesda for creating Oblivion.
Thanks to TESTexus.com for the a one-stop-shop resource for authors and players.
Thanks to God for creating us all.

Licensing/Legal
You may use these resources in your own Oblivion mods and all I ask in return is that you give me credit for the models and Jerros credit for the textures if you distribute any part of this mod.


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