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    •  Downloads offline

    •  Downloads: 110

    •  File Size: 16727

    •  Version: 1.1
    •  Author: polbashkisneslo

Description

Changes the way you get and modify your stats.

- No forced level-ups. You can skip assigning skill points right away and all unassigned stat points will be preserved.
- Fully customizable rate of Perks per level
- You will get SPECIAL points by leveling (customizable) (SPECIAL bobbleheads altered to balance this)
- You can distribute any unused points whenever you want.

When you reach level 2 you will get "Character Stats" item. It will allow you to assign points you get at level-up (or other way). Also you can use it to view your base skill points or available perks (you need at least one free perk point to view the list) without changing anything.

Level Up

When you level up only skill point window will show up and you can either skip it or distribute any amount of available skill points you wish. If you've got Perk or SPECIAL points message saying that will be shown. You can skip improving your stats for many levels and have more challenging game or have the advantage of strategically saving points for the moment you really need them.

Perks

By default you will get one Perk per level and one SPECIAL point every four levels (balanced for 30 level cap)
Perk and SPECIAL rates are controlled by two float global variables rlvPerkRate and rlvSpecialRate.
Default values are 1 and 0.25 respectively. If you want 'x' perks per 'y' levels set variable to value of x/y in the console. For example: 2 perks per level = 2; 1 perk / 2 levels = 0.5; 5 perks per 4 levels = 1.25; 1/3 = 0.334 etc. SPECIAL rate works the same way.

Console command examples

set rlvPerkRate to 1.334
set rlvPerkRate to 3
set rlvSpecialRate to 0.1667

SPECIAL bobbleheads are reworked. They don't give you points (you will get all 7 by leveling with Broken Steel level cap). Instead they can be activated at a bobblehead stand to free one point from the stat once. No need to rush for them now and it's especially good if you use mod randomizing bobblehead placement.

In addition during the Trouble on Homefront quest you can visit your vault room for a SPECIAL baby book which will allow you to free up to 7 points (one from each stat) once.

Vanilla version changes tag skills giving only 5 points initially but doubling progression rate (similar to FWE).

You can activate mod anytime during your game though it will not work retroactively. You will likely have to manually modify your stats to the state they would be at the point in your game with the mod active via the console with modav command (see wiki for this)(and/or optionally adjusting mod's variables if you wish).

Vanilla and FWE versions available.


Installation

Note: This mod requires FOSE. Download it here

Copy one of the .esp files to Data folder.
Copy content of either vanilla or DarnUI folder to Data folder. Overwrite if asked.
If you are using other UI mod you have to modify corresponding files in a text editor to unlock Done button. You only need to change one line in each under "Continue/Done" section replacing "_CurrPoints" with "_MaxPoints" so both lines there will have "_MaxPoints" in them.

Load order: better after anything altering bobbleheads and has to be after FWE in case of FWE version.

Compatibility

The core mod is highly compatible and can only conflict with anything tampering with the LevelUp or CharGen screens or using fake level-ups. Though most likely these mods will be redundant.

Bobblehead part will conflict with anything altering bobblehead scripts.
If you use Random Bobbleheads mod I recommend activating it after you get Strength (and Medicine in case of FWE) one.

Limitations

- You have to go past the skill point screen to view/choose perk.
- The number of skill points displayed in the level-up window will be equal to your SP/level, not actual number you can distribute.
- At level 2 you will get fake experience gain messages after using perk/SP menu


History

1.1, 2013-06-08
* Safety and stability improvements
* Improved handling of SPECIAL points
* Intense Training perks removed (as a result)
* Minor cosmetic changes

1.0, 2013-06-06
* Initial release

Check my other mods which can make your game more comfortable and enjoyable:
Extended Save Manager
Extended Hotkeys
Aim Sensitivity
Universal Sorter in Expanded Megaton House

and other. See full list with descriptions.
Don't forget to rate if you like.

Revamped Leveling

Item Image

 Downloads offline


Description

Changes the way you get and modify your stats.

- No forced level-ups. You can skip assigning skill points right away and all unassigned stat points will be preserved.
- Fully customizable rate of Perks per level
- You will get SPECIAL points by leveling (customizable) (SPECIAL bobbleheads altered to balance this)
- You can distribute any unused points whenever you want.

When you reach level 2 you will get "Character Stats" item. It will allow you to assign points you get at level-up (or other way). Also you can use it to view your base skill points or available perks (you need at least one free perk point to view the list) without changing anything.

Level Up

When you level up only skill point window will show up and you can either skip it or distribute any amount of available skill points you wish. If you've got Perk or SPECIAL points message saying that will be shown. You can skip improving your stats for many levels and have more challenging game or have the advantage of strategically saving points for the moment you really need them.

Perks

By default you will get one Perk per level and one SPECIAL point every four levels (balanced for 30 level cap)
Perk and SPECIAL rates are controlled by two float global variables rlvPerkRate and rlvSpecialRate.
Default values are 1 and 0.25 respectively. If you want 'x' perks per 'y' levels set variable to value of x/y in the console. For example: 2 perks per level = 2; 1 perk / 2 levels = 0.5; 5 perks per 4 levels = 1.25; 1/3 = 0.334 etc. SPECIAL rate works the same way.

Console command examples

set rlvPerkRate to 1.334
set rlvPerkRate to 3
set rlvSpecialRate to 0.1667

SPECIAL bobbleheads are reworked. They don't give you points (you will get all 7 by leveling with Broken Steel level cap). Instead they can be activated at a bobblehead stand to free one point from the stat once. No need to rush for them now and it's especially good if you use mod randomizing bobblehead placement.

In addition during the Trouble on Homefront quest you can visit your vault room for a SPECIAL baby book which will allow you to free up to 7 points (one from each stat) once.

Vanilla version changes tag skills giving only 5 points initially but doubling progression rate (similar to FWE).

You can activate mod anytime during your game though it will not work retroactively. You will likely have to manually modify your stats to the state they would be at the point in your game with the mod active via the console with modav command (see wiki for this)(and/or optionally adjusting mod's variables if you wish).

Vanilla and FWE versions available.


Installation

Note: This mod requires FOSE. Download it here

Copy one of the .esp files to Data folder.
Copy content of either vanilla or DarnUI folder to Data folder. Overwrite if asked.
If you are using other UI mod you have to modify corresponding files in a text editor to unlock Done button. You only need to change one line in each under "Continue/Done" section replacing "_CurrPoints" with "_MaxPoints" so both lines there will have "_MaxPoints" in them.

Load order: better after anything altering bobbleheads and has to be after FWE in case of FWE version.

Compatibility

The core mod is highly compatible and can only conflict with anything tampering with the LevelUp or CharGen screens or using fake level-ups. Though most likely these mods will be redundant.

Bobblehead part will conflict with anything altering bobblehead scripts.
If you use Random Bobbleheads mod I recommend activating it after you get Strength (and Medicine in case of FWE) one.

Limitations

- You have to go past the skill point screen to view/choose perk.
- The number of skill points displayed in the level-up window will be equal to your SP/level, not actual number you can distribute.
- At level 2 you will get fake experience gain messages after using perk/SP menu


History

1.1, 2013-06-08
* Safety and stability improvements
* Improved handling of SPECIAL points
* Intense Training perks removed (as a result)
* Minor cosmetic changes

1.0, 2013-06-06
* Initial release

Check my other mods which can make your game more comfortable and enjoyable:
Extended Save Manager
Extended Hotkeys
Aim Sensitivity
Universal Sorter in Expanded Megaton House

and other. See full list with descriptions.
Don't forget to rate if you like.


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