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    •  Downloads: 12

    •  File Size: 133333617

    •  Version: 1.05
    •  Author: EA

==================================================================
Command & Conquer(tm) Red Alert(tm) 3
Version 1.05 Patch Notes - December, 2008
==================================================================

This patch for Command & Conquer Red Alert 3 fixes several
exploits and bugs, improves balance, provides assorted user interface
enhancements, and more.


� During Skirmish and Multiplayer games, Engineers will now take
several seconds to successfully capture a structure. During this time
the Engineer will be vulnerable to attack.

� Reduced the power requirement for the Empire of the Rising Sun
Refinery from 55 to 50.

� Reduced the cost of the Allied Harvester from 1400 to 1000.

� The Allied Refinery's sell price has been increased from 300 to 500.

� The Vindicator should now do 50% less damage versus Empire of
the Rising Sun Cores.

� The Mecha Tengu's anti-air weapon damage has been increased from
15 to 23.

� The Vindicator and Century Bomber will now properly receive the
additional ammo if grounded when Advanced Aeronautics is purchased.

� Units in aggressive stance will now auto-acquire enemy Tank Busters in
their spider holes.

� Fixed an exploit where players could get two infantry units out of a
Power Plant when selling it.

� Construction Yards will now spawn an Engineer when destroyed.

� Construction Yards will now spawn an Engineer when sold on
the water.

� Akula Subs will now be much easier to target as they surface to fire.

� The Soviet Ore Collector now has a proper cooldown time on its
secondary ability.

� The Soviet Super Reactor will now damage aircraft when destroyed

� Fixed a bug where the Hammer Tank was not receiving a damage
increase on its Leech Beam after attaining veterancy.

� The King Oni will now perform a melee attack when attacking enemies
nearby, which will also cause meta-damage to infantry.

� Fixed a bug where Hospitals were not healing infantry units garrisoned
inside vehicles.

� The Shogun will now properly fire all of its laser cannons when
automatically attacking structures in aggressive stance.

� The Hammer Tank will now receive health when using its Leech Beam
against an enemy that has Point Defense Drones.

� Fixed an exploit where players could get the Sky-wing to land on
dry land.

� The map reveal from Observation Posts is no longer obstructed by
various terrain heights.

� Engineers targeted with Cash Bounty will no longer provide funds
when the engineer captures a structure.

� The Apocalypse Tank can now properly change targets when using
its Magnetic Harpoon ability.

� Fixed an exploit where the Javelin Soldier could remain fully locked
onto their target even after moving.

� Fixed a bug where the Terror Drone would maintain its Stasis Ray
even though it switched to Dismantler Claws.

� Fixed an exploit where players could create more than 4 docking
aircraft per airfield or airbase.

� Fixed an exploit where players could change faction right before
the game countdown finished.

� Fixed an exploit where players could disconnect from games and
still gain benefits to their record.

� In 2v2 team games, teammates will always start next to each other.

� Fixed exploits where the starting game countdown wouldn't stop if a
player changed game parameters in the final second.




� Added several Co-op lobbies to the lobby list.

� Added the ability to see a player's stats in the online lobbies.
By hovering over a player's name, this will display a summary of that
player's wins, losses, and rank.

� Vertical sliders in the menus can now be scrolled using the mouse
wheel.

� Added the Broadcast option under the Rules Tab for Custom online
matches.

� When players change map size in the game setup screen, the
appropriate number of slots will be opened.

� The custom match lobby list will now display icons for Clan, VOIP,
Custom Map, and Passworded games in the Status column.

� Added the proper Observer panel when observing online matches.

� Added the ability to Whisper to players in different lobbies.

� Players can now see Whispers while in the Game Setup screen of
an online match.

� The host of a Co-op campaign match will now receive a notification
when they send an invite to other players.

� When editing hotkeys or VOIP settings, they will now only be
changed for the current active profile.

� The player will no longer be kicked back to the main menu after
entering an incorrect password for an online game.

� At least two extra mouse buttons can now be assigned to
commands in the Custom Hotkeys screen.

� Added a visual indicator in-game to display whether a player is
using Team or Global VOIP chat.

� Players will now receive a message that the lobby is full when
attempting to join a full lobby.

� Added a refresh button onto the custom match lobby screen.

� Added more details into the invite request a player has received.




� Fixed a bug where Burst Drones were not inflicting damage
when activating their secondary ability before attaching to a vehicle.

� Fixed a bug where the progress bar for structures was not displaying
when their production was paused.

� Fixed a bug where the Terror Drones were receiving a garrison cursor
when hovering over civilian buildings in the shroud.

� If the Stingray uses its secondary ability on water and then moves onto
land, the ability button will now properly display the cooldown time.

� Fixed a bug where corrupted graphics would display when issuing Planning
Mode commands extremely close to the selected unit.

� Fixed a bug where Spies would retain the Tesla effect after using Bribe while
disguised as a Tesla Trooper.

� The Mission Menu map will now properly display bridges.

� The Riptide ACV will now properly fire its torpedoes when force firing in the
water.

� A Terror Drone will now properly grey out the unpack command of an
enemy unit affected by the Stasis Ray.

� Fixed a bug where units would potentially warp when being disengaged
from an enemy Apocalypse Tank's magnetic harpoon.

� A Reverse Move command will no longer be cancelled when a non-movement
secondary ability is toggled midway through the move command.

� Fixed a bug where the King Oni wouldn't do any damage with its Bull Rush
if used before reaching its build waypoint.

� Empire of the Rising Sun vehicles can no longer transform through bridges.

� Fixed a bug where Empire of the Rising Sun cores were not unpacking if
the player saved a game while the core was moving to its destination.

� Fixed a bug where hosting or joining a multiplayer match was causing
your VOIP settings to default to Voice-Activated.

� Fixed a bug where VOIP settings were being set back to default after
finishing a game.

� Torpedoes will no longer follow amphibious units onto land.

� Fixed a bug where the Twinblade would sometimes go underground
when attempting to pick up passengers.

� Fixed a bug where the Terror Drone would sometimes have difficulty
garrisoning inside a Twinblade.

� Fixed stability issues with joining, leaving, and re-joining network games.

� The research of Heightened and Max Clearance can now be continued
after being paused.

� Twinblades will no longer be damaged when picking up a vehicle
infected with a Terror Drone.

� Fixed an issue where aircraft would go underground when landing at
their airfield or airbase.

� The Apocalypse Tank will now display its grinder effects on Medium and
lower LOD

� Fixed a bug where your Co-commander's MCV would sometimes fail
to unpack after destroying the Tesla Coils in mission Allied 03.

� Fixed a desync for when an observer toggled between players
in an online match.




� Added DRM Deauthorization into both the launcher and Options
menu in-game. Clicking the "Deauthorize" button will deauthorize
the computer from playing Red Alert 3, allowing players to
run the game on a different computer. Restarting the game on the
original computer will reauthorize Red Alert 3 on that machine.

� Added status pips for units being healed by Hospitals.

� The Bullfrog can now target an area for passengers to be ejected
even if that area is currently out of range.

� After the Free Trade power is purchased, additional numbers will now
display from refineries indicating the power's benefit.

� Infantry will now play a meta-impact animation when hit with V4 rockets.

� Tanya will now receive a C4 cursor when hovering over enemy
vehicles and ships.

� The Chrono Rift/Chasm/Fissure powers have had their portraits updated to
better reflect the functionality of the powers.

� Commando units will no longer receive a garrison cursor when hovering over
Ore Nodes and tech structures under the fog-of-war.

� Chrono Rifted units can now be selected by control group number after
warping back in.

� Valid structures will now receive a rally point mouse cursor when hovering over
bridges.

� Conscripts, Peacekeepers, and Imperial Warriors will now receive a
counter-garrison cursor when hovering over valid civilian structure targets.

� The Yari Mini-Sub will now reliably hit Yuriko with its secondary kamikaze
ability.

� Added Ammo Pips for respective units into their portrait.

� Units with the disguise ability will now display a unique disguise cursor
when hovering over valid disguise targets.

� Burst Drones that are attached to units will now show up on the mini-map.

� Vehicles that have been pilot sniped can now be crushed appropriately.

� Added a sound effect for placing camera bookmarks.

� Added a sound effect for the game countdown timer

� Added Victory/Defeat music to the end of a multiplayer match.

� Improvements to how stats are tabulated in the post-game summary.

� Improved the overall AI management of Harvesters.

� Improved the push-to-talk functionality of VOIP while playing a Co-op
campaign mission.

� Power Plants will now turn dark when infiltrated by an enemy unit.

� The Athena Cannon will now receive unique firing FX when it achieves
Heroic veterancy.

� The Dolphin will now receive unique firing FX when it achieves Heroic
veterancy.

� The Striker VX will now receive unique firing FX when it achieves
Heroic Veterancy.

� The Sky-wing will receive unique firing effects when it achieves
Heroic Veterancy.

� The wrench repair icon will now display on structures that are
being repaired by your co-commander.

� Infantry units will now correctly evacuate from a transport vehicle
that has been pilot sniped by Natasha.

� Replays will now provide users with a Telestrator.

� Added descriptive text for the "Destroy the Generators" bonus
objective in campaign mission Allied 05.

� Added an extra health bar to the Athena Cannon to indicate the
strength of its shield and/or point defense drones.

� The first unit selected for Chrono Swap will now have an icon
denoting its selection.

� Infantry units will now fall to the ground when killed while
parachuting.

� Expanded the variety of animations for Yuriko Omega.

� Added several people to the game's credits.

� Fixed various typos and made certain dialog messages more clear.

� Various other bug fixes.


==================================================================
Command & Conquer Red Alert 3
Version 1.04 Patch Notes - November, 2008
==================================================================

This patch for Command & Conquer Red Alert 3 improves the
reporting of online games to the ladder and player's stats.

This patch also changes player names in online lobbies to
be listed alphabetically.

==================================================================
Command & Conquer Red Alert 3
Version 1.03 Patch Notes - October, 2008
==================================================================

This patch for Command & Conquer Red Alert 3 reduces the chance
of receiving a black screen when attempting to log online.

==================================================================
Command & Conquer Red Alert 3
Version 1.02 Patch Notes - October, 2008
==================================================================

This patch for Command & Conquer Red Alert 3 reduces the chance
of receiving a frozen black screen when entering the Main Menu.

==================================================================
Command & Conquer Red Alert 3
Version 1.01 Patch Notes - October, 2008
==================================================================

This patch for Command & Conquer Red Alert 3 makes improvements
to the multiplayer game invite system, which should cause
invitations to cooperative and competitive matches to work more
reliably.


==================================================================
End of Patch Notes File
==================================================================

Red Alert 3 Patch 1.05

Item Image

 Downloads offline


==================================================================
Command & Conquer(tm) Red Alert(tm) 3
Version 1.05 Patch Notes - December, 2008
==================================================================

This patch for Command & Conquer Red Alert 3 fixes several
exploits and bugs, improves balance, provides assorted user interface
enhancements, and more.


� During Skirmish and Multiplayer games, Engineers will now take
several seconds to successfully capture a structure. During this time
the Engineer will be vulnerable to attack.

� Reduced the power requirement for the Empire of the Rising Sun
Refinery from 55 to 50.

� Reduced the cost of the Allied Harvester from 1400 to 1000.

� The Allied Refinery's sell price has been increased from 300 to 500.

� The Vindicator should now do 50% less damage versus Empire of
the Rising Sun Cores.

� The Mecha Tengu's anti-air weapon damage has been increased from
15 to 23.

� The Vindicator and Century Bomber will now properly receive the
additional ammo if grounded when Advanced Aeronautics is purchased.

� Units in aggressive stance will now auto-acquire enemy Tank Busters in
their spider holes.

� Fixed an exploit where players could get two infantry units out of a
Power Plant when selling it.

� Construction Yards will now spawn an Engineer when destroyed.

� Construction Yards will now spawn an Engineer when sold on
the water.

� Akula Subs will now be much easier to target as they surface to fire.

� The Soviet Ore Collector now has a proper cooldown time on its
secondary ability.

� The Soviet Super Reactor will now damage aircraft when destroyed

� Fixed a bug where the Hammer Tank was not receiving a damage
increase on its Leech Beam after attaining veterancy.

� The King Oni will now perform a melee attack when attacking enemies
nearby, which will also cause meta-damage to infantry.

� Fixed a bug where Hospitals were not healing infantry units garrisoned
inside vehicles.

� The Shogun will now properly fire all of its laser cannons when
automatically attacking structures in aggressive stance.

� The Hammer Tank will now receive health when using its Leech Beam
against an enemy that has Point Defense Drones.

� Fixed an exploit where players could get the Sky-wing to land on
dry land.

� The map reveal from Observation Posts is no longer obstructed by
various terrain heights.

� Engineers targeted with Cash Bounty will no longer provide funds
when the engineer captures a structure.

� The Apocalypse Tank can now properly change targets when using
its Magnetic Harpoon ability.

� Fixed an exploit where the Javelin Soldier could remain fully locked
onto their target even after moving.

� Fixed a bug where the Terror Drone would maintain its Stasis Ray
even though it switched to Dismantler Claws.

� Fixed an exploit where players could create more than 4 docking
aircraft per airfield or airbase.

� Fixed an exploit where players could change faction right before
the game countdown finished.

� Fixed an exploit where players could disconnect from games and
still gain benefits to their record.

� In 2v2 team games, teammates will always start next to each other.

� Fixed exploits where the starting game countdown wouldn't stop if a
player changed game parameters in the final second.




� Added several Co-op lobbies to the lobby list.

� Added the ability to see a player's stats in the online lobbies.
By hovering over a player's name, this will display a summary of that
player's wins, losses, and rank.

� Vertical sliders in the menus can now be scrolled using the mouse
wheel.

� Added the Broadcast option under the Rules Tab for Custom online
matches.

� When players change map size in the game setup screen, the
appropriate number of slots will be opened.

� The custom match lobby list will now display icons for Clan, VOIP,
Custom Map, and Passworded games in the Status column.

� Added the proper Observer panel when observing online matches.

� Added the ability to Whisper to players in different lobbies.

� Players can now see Whispers while in the Game Setup screen of
an online match.

� The host of a Co-op campaign match will now receive a notification
when they send an invite to other players.

� When editing hotkeys or VOIP settings, they will now only be
changed for the current active profile.

� The player will no longer be kicked back to the main menu after
entering an incorrect password for an online game.

� At least two extra mouse buttons can now be assigned to
commands in the Custom Hotkeys screen.

� Added a visual indicator in-game to display whether a player is
using Team or Global VOIP chat.

� Players will now receive a message that the lobby is full when
attempting to join a full lobby.

� Added a refresh button onto the custom match lobby screen.

� Added more details into the invite request a player has received.




� Fixed a bug where Burst Drones were not inflicting damage
when activating their secondary ability before attaching to a vehicle.

� Fixed a bug where the progress bar for structures was not displaying
when their production was paused.

� Fixed a bug where the Terror Drones were receiving a garrison cursor
when hovering over civilian buildings in the shroud.

� If the Stingray uses its secondary ability on water and then moves onto
land, the ability button will now properly display the cooldown time.

� Fixed a bug where corrupted graphics would display when issuing Planning
Mode commands extremely close to the selected unit.

� Fixed a bug where Spies would retain the Tesla effect after using Bribe while
disguised as a Tesla Trooper.

� The Mission Menu map will now properly display bridges.

� The Riptide ACV will now properly fire its torpedoes when force firing in the
water.

� A Terror Drone will now properly grey out the unpack command of an
enemy unit affected by the Stasis Ray.

� Fixed a bug where units would potentially warp when being disengaged
from an enemy Apocalypse Tank's magnetic harpoon.

� A Reverse Move command will no longer be cancelled when a non-movement
secondary ability is toggled midway through the move command.

� Fixed a bug where the King Oni wouldn't do any damage with its Bull Rush
if used before reaching its build waypoint.

� Empire of the Rising Sun vehicles can no longer transform through bridges.

� Fixed a bug where Empire of the Rising Sun cores were not unpacking if
the player saved a game while the core was moving to its destination.

� Fixed a bug where hosting or joining a multiplayer match was causing
your VOIP settings to default to Voice-Activated.

� Fixed a bug where VOIP settings were being set back to default after
finishing a game.

� Torpedoes will no longer follow amphibious units onto land.

� Fixed a bug where the Twinblade would sometimes go underground
when attempting to pick up passengers.

� Fixed a bug where the Terror Drone would sometimes have difficulty
garrisoning inside a Twinblade.

� Fixed stability issues with joining, leaving, and re-joining network games.

� The research of Heightened and Max Clearance can now be continued
after being paused.

� Twinblades will no longer be damaged when picking up a vehicle
infected with a Terror Drone.

� Fixed an issue where aircraft would go underground when landing at
their airfield or airbase.

� The Apocalypse Tank will now display its grinder effects on Medium and
lower LOD

� Fixed a bug where your Co-commander's MCV would sometimes fail
to unpack after destroying the Tesla Coils in mission Allied 03.

� Fixed a desync for when an observer toggled between players
in an online match.




� Added DRM Deauthorization into both the launcher and Options
menu in-game. Clicking the "Deauthorize" button will deauthorize
the computer from playing Red Alert 3, allowing players to
run the game on a different computer. Restarting the game on the
original computer will reauthorize Red Alert 3 on that machine.

� Added status pips for units being healed by Hospitals.

� The Bullfrog can now target an area for passengers to be ejected
even if that area is currently out of range.

� After the Free Trade power is purchased, additional numbers will now
display from refineries indicating the power's benefit.

� Infantry will now play a meta-impact animation when hit with V4 rockets.

� Tanya will now receive a C4 cursor when hovering over enemy
vehicles and ships.

� The Chrono Rift/Chasm/Fissure powers have had their portraits updated to
better reflect the functionality of the powers.

� Commando units will no longer receive a garrison cursor when hovering over
Ore Nodes and tech structures under the fog-of-war.

� Chrono Rifted units can now be selected by control group number after
warping back in.

� Valid structures will now receive a rally point mouse cursor when hovering over
bridges.

� Conscripts, Peacekeepers, and Imperial Warriors will now receive a
counter-garrison cursor when hovering over valid civilian structure targets.

� The Yari Mini-Sub will now reliably hit Yuriko with its secondary kamikaze
ability.

� Added Ammo Pips for respective units into their portrait.

� Units with the disguise ability will now display a unique disguise cursor
when hovering over valid disguise targets.

� Burst Drones that are attached to units will now show up on the mini-map.

� Vehicles that have been pilot sniped can now be crushed appropriately.

� Added a sound effect for placing camera bookmarks.

� Added a sound effect for the game countdown timer

� Added Victory/Defeat music to the end of a multiplayer match.

� Improvements to how stats are tabulated in the post-game summary.

� Improved the overall AI management of Harvesters.

� Improved the push-to-talk functionality of VOIP while playing a Co-op
campaign mission.

� Power Plants will now turn dark when infiltrated by an enemy unit.

� The Athena Cannon will now receive unique firing FX when it achieves
Heroic veterancy.

� The Dolphin will now receive unique firing FX when it achieves Heroic
veterancy.

� The Striker VX will now receive unique firing FX when it achieves
Heroic Veterancy.

� The Sky-wing will receive unique firing effects when it achieves
Heroic Veterancy.

� The wrench repair icon will now display on structures that are
being repaired by your co-commander.

� Infantry units will now correctly evacuate from a transport vehicle
that has been pilot sniped by Natasha.

� Replays will now provide users with a Telestrator.

� Added descriptive text for the "Destroy the Generators" bonus
objective in campaign mission Allied 05.

� Added an extra health bar to the Athena Cannon to indicate the
strength of its shield and/or point defense drones.

� The first unit selected for Chrono Swap will now have an icon
denoting its selection.

� Infantry units will now fall to the ground when killed while
parachuting.

� Expanded the variety of animations for Yuriko Omega.

� Added several people to the game's credits.

� Fixed various typos and made certain dialog messages more clear.

� Various other bug fixes.


==================================================================
Command & Conquer Red Alert 3
Version 1.04 Patch Notes - November, 2008
==================================================================

This patch for Command & Conquer Red Alert 3 improves the
reporting of online games to the ladder and player's stats.

This patch also changes player names in online lobbies to
be listed alphabetically.

==================================================================
Command & Conquer Red Alert 3
Version 1.03 Patch Notes - October, 2008
==================================================================

This patch for Command & Conquer Red Alert 3 reduces the chance
of receiving a black screen when attempting to log online.

==================================================================
Command & Conquer Red Alert 3
Version 1.02 Patch Notes - October, 2008
==================================================================

This patch for Command & Conquer Red Alert 3 reduces the chance
of receiving a frozen black screen when entering the Main Menu.

==================================================================
Command & Conquer Red Alert 3
Version 1.01 Patch Notes - October, 2008
==================================================================

This patch for Command & Conquer Red Alert 3 makes improvements
to the multiplayer game invite system, which should cause
invitations to cooperative and competitive matches to work more
reliably.


==================================================================
End of Patch Notes File
==================================================================


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