Oblivion Mod Manager OBMM Installation
Elder Scrolls IV - Oblivion
Topics and discussions on modding the popular Elder Scrolls IV Oblivion game produced by Bethesda Softworks.
Oblivion Mod Manager OBMM Installation
by Webslug » Wed Jun 23, 2010 9:24 am
This is the simplest of the two main mod installation tools, the other being Wrye Bash's BAIN. It is a huge step up from manual installation. If you need to uninstall a mod, it is as simple as right-clicking on the respective OMOD and choosing "deactivate." If another mod is using some of the files that the uninstalled mod had used, those will be left in the data folder.
>> notes: 1) OMODs need to be in your OMOD folder in order for OBMM to detect them. 2) If you download an OMOD to another folder, double-click on it: OBMM will be launched and move the OMOD to the necessary folder.
1. Click on 'Create'. (bottom bar)
2. Add a mod
>> notes: 1) most mods are packed in archives, so you will most often use "Add archive" here 2) If mod has OMOD info, it is "OMOD-Ready," and after choosing the target folder or archive, some of the fields of the OMOD window will be filled out automatically. The OMOD conversion data of more complex mods will often add a script as well.
* Add archive: add archives (.7z, .rar, .zip)
* Add files: add loose data files or plugins (.esp, .esm)
* Add folder: add a folder containing mods' data files or plugins
3. Fill out the name, and you can also fill out the version, website, author, group, description, etc.
4. Choose "Edit script" to modify or add a script to facilitate installation.
>> notes: if you download an OMOD script or OMOD installer, it is usually packed in an OMOD conversion file, so you can just use the "Add archive" function, and the script will be filled in for you.
==Take note of the two radio buttons near the bottom of the OMOD creation window==
5. Select the "Data files" option. In general, file paths should begin with one of the common mod folders.
>> notes: see the Intro to Modded Oblivion if you are not sure what qualifies as a "common mod folder"
6. Once the OMOD's information is filled out, create it by choosing "Create omod" in the bottom-right corner.
1. Click on "Create" (bottom bar)
2. Use "Add archive," and navigate to the OMOD-ready archive.
3. Click "Create omod"
1. Double-click on the OMOD in the OBMM window, or select the OMOD, and choose "activate" (bottom bar.)
>> notes: 1) If you batch activate OMODs, you will not be prompted to overwrite, so be careful. 2) OBMM batch installs OMODs in the order they appear in the window, so you can use different sort criteria to change the installation order. 3) When sorted by filename, OBMM sorts numerically and alphabetically (numbers first.) With the right numbering scheme, you can implement prioritized installation.
>> notes: 1) OMODs need to be in your OMOD folder in order for OBMM to detect them. 2) If you download an OMOD to another folder, double-click on it: OBMM will be launched and move the OMOD to the necessary folder.
OMOD Creation - no OMOD info, starting from scratch
1. Click on 'Create'. (bottom bar)
2. Add a mod
>> notes: 1) most mods are packed in archives, so you will most often use "Add archive" here 2) If mod has OMOD info, it is "OMOD-Ready," and after choosing the target folder or archive, some of the fields of the OMOD window will be filled out automatically. The OMOD conversion data of more complex mods will often add a script as well.
* Add archive: add archives (.7z, .rar, .zip)
* Add files: add loose data files or plugins (.esp, .esm)
* Add folder: add a folder containing mods' data files or plugins
3. Fill out the name, and you can also fill out the version, website, author, group, description, etc.
4. Choose "Edit script" to modify or add a script to facilitate installation.
>> notes: if you download an OMOD script or OMOD installer, it is usually packed in an OMOD conversion file, so you can just use the "Add archive" function, and the script will be filled in for you.
==Take note of the two radio buttons near the bottom of the OMOD creation window==
5. Select the "Data files" option. In general, file paths should begin with one of the common mod folders.
>> notes: see the Intro to Modded Oblivion if you are not sure what qualifies as a "common mod folder"
6. Once the OMOD's information is filled out, create it by choosing "Create omod" in the bottom-right corner.
OMOD Creation - OMOD-ready
1. Click on "Create" (bottom bar)
2. Use "Add archive," and navigate to the OMOD-ready archive.
3. Click "Create omod"
OMOD Installation - already have the .OMOD
1. Double-click on the OMOD in the OBMM window, or select the OMOD, and choose "activate" (bottom bar.)
>> notes: 1) If you batch activate OMODs, you will not be prompted to overwrite, so be careful. 2) OBMM batch installs OMODs in the order they appear in the window, so you can use different sort criteria to change the installation order. 3) When sorted by filename, OBMM sorts numerically and alphabetically (numbers first.) With the right numbering scheme, you can implement prioritized installation.
Please remember to comment, it helps to encourage modders with their work.



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