[Relz] Oblivion: MAO Functionality Demonstration Video 1 & 2
Elder Scrolls IV - Oblivion
Topics and discussions on modding the popular Elder Scrolls IV Oblivion game produced by Bethesda Softworks.
19 posts • Page 4 of 4 • 1, 2, 3, 4
Re: [Relz] Oblivion: MAO Functionality Demonstration Video 1 & 2
by Strange Angel » April 1st, 2009, 2:10 pm
As always thanks for your support Pushkatu. 
"The truth is lived, not taught." ~ Hermann Hesse

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Re: [Relz] Oblivion: MAO Functionality Demonstration Video 1 & 2
by Pushkatu » April 1st, 2009, 2:15 pm
Strange Angel wrote:As always thanks for your support Pushkatu.
You welcome. Ops...I think I forgot to rate it on tesnexus. I'm on my way. ;)

“I like half of you half as well as I should like, and I like less than half of you half as well as you deserve!- Bilbo Baggins”
Re: [Relz] Oblivion: MAO Functionality Demonstration Video 1 & 2
by Dark Mayu » April 1st, 2009, 5:12 pm
wow, really great video^^. I'll link it to MAO
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Re: [Relz] Oblivion: MAO Functionality Demonstration Video 1 & 2
by Strange Angel » April 2nd, 2009, 9:03 pm
I'm glad you approve Mayu. Lastly I will make a small slideshow tutorial for MAO as how to go about self patching mods that add NPC's. If I can do it with a mod as massive as Kvatch Aftermath I'm sure I can explain it in laymen's terms.
The skeleton.nif swap is easy enough to explain. The custom animations some mods add is a little more tricky. Like I know how to do it, but I'm not sure how to explain it. I guess I'll just let pictures speak for themselves on that aspect, and if I find myself in a real pinch trying to explain what I'm doing I'll ask you how best to explain it. For me it was pretty much just a lot of copying and pasting. Hah, I did patch Kvatch Aftermath with MRI so 20 animations x how many races?
Well it did help me patch Midas at least that whole experience, but I am just generally doing a lot of copying and pasting. Perhaps it's best to keep it that simple though. My videos are oriented towards giving a simple explanation of how the mod works. This is why I didn't mention for example the Bash Patch from Wyre Bash in Load Order for the second video. Because most people don't use Wrye Bash, and I might confuse the general audience by mentioning it. However I know many, many people use Deadly Reflex, which is why I mentioned it in both videos. Look at The DMC Stylish comment thread at The Nexus. Even with Beni's videos people still ask, "does it work with Deadly Reflex?" *facepalm* It's in Beni's video!
The skeleton.nif swap is easy enough to explain. The custom animations some mods add is a little more tricky. Like I know how to do it, but I'm not sure how to explain it. I guess I'll just let pictures speak for themselves on that aspect, and if I find myself in a real pinch trying to explain what I'm doing I'll ask you how best to explain it. For me it was pretty much just a lot of copying and pasting. Hah, I did patch Kvatch Aftermath with MRI so 20 animations x how many races?
Well it did help me patch Midas at least that whole experience, but I am just generally doing a lot of copying and pasting. Perhaps it's best to keep it that simple though. My videos are oriented towards giving a simple explanation of how the mod works. This is why I didn't mention for example the Bash Patch from Wyre Bash in Load Order for the second video. Because most people don't use Wrye Bash, and I might confuse the general audience by mentioning it. However I know many, many people use Deadly Reflex, which is why I mentioned it in both videos. Look at The DMC Stylish comment thread at The Nexus. Even with Beni's videos people still ask, "does it work with Deadly Reflex?" *facepalm* It's in Beni's video!
"The truth is lived, not taught." ~ Hermann Hesse

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