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Nehrim - New Game Mod for Oblivion



Elder Scrolls IV - Oblivion





Topics and discussions on modding the popular Elder Scrolls IV Oblivion game produced by Bethesda Softworks.
6 posts • Page 1 of 2 • 1, 2

Nehrim - New Game Mod for Oblivion

Postby Dark Mayu » March 2nd, 2009, 9:08 am

By Coincidence, I found a tiny link within a post on the Nexus leading to this Project: Nehrim
What might this be? Another Quest mod for Oblivion? Nope, completely wrong^^. It's a new game! A new fan-made game using the Oblivion engine!


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[...]what exactly is so special about Nehrim? Why should I download and play it, as soon as it is released?
These are some reasons:

1.) Nehrim will have more roleplaying game elements than Oblivion. We did not develop an action game with RPG elements, in fact the opposite is the case. That will have effects on the world, the game mechanics and last but not least the story.

2.) In the world of Nehrim, there is always something to discover. Monotonous forests and dull dungeons? Not in Nehrim. And to be honest: Who wants to run through regions, which you can find outside of your own doorstep? There are landscapes in Nehrim, which have never been implemented in this form in a game.

3.) The story is more complex than simply Save the World. Much more complex. The characters have a developed personality, and go through changes. And who knows, maybe there will be a romance between the player and another character?

4.) There is a new soundtrack. Our musician Lukas Deuschel composed and is still composing new pieces. So even the audiophile in you will enjoy this new world. And by the way, there are also folk rock songs, e.g. a song from the successful German band "Schandmaul” in Nehrim.

5.) Nehrim includes a sophisticated voice acting spectrum. And when we say sophisticated, we do not mean ten speakers and two hours of spoken text; no, we talk about one of the biggest voice acting projects ever approached by a fan production. And no, we are not insane. Only ambitious.

In addition, the Nehrim Website also offers a FAQ which might answer more of your questions.


Sadly, the development team follows the same release date like Duke Nukem Forever: "It’s done when it’s done", so all of you anticipating it will have to be patient.
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Re: Nehrim - New Game Mod for Oblivion

Postby Exorince » March 2nd, 2009, 9:14 am

Ooh, it's from the same guys that made Arktwend!

If it will be of the same quality as Arktwend then this will probably be absolutely amazing, just as good (or better...) than the original game!
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Re: Nehrim - New Game Mod for Oblivion

Postby Exorince » March 2nd, 2009, 9:28 am

More info:

Q: How big will the world of Nehrim be and how is it created?
The continent of Nehrim is approximately the size of Vvardenfell (the world of Morrowind), so in fact, it is a bit smaller than Cyrodiil in Oblivion. But Nehrim's countryside is handcrafted and will be far more varied than the humdrum forests in Oblivion which where mostly created by a forest generator.


Q: How long will it take to play the game from beginning to end?
Unlike Oblivion, the Main Quest will take center stage in Nehrim. The Main Quest will not only be intense, but also long. In Oblivion, you are able to finish it in about 10 hours, which will be definitely not possible in Nehrim. Additionally, there will be many sidequests.

Q: What is the biggest difference from Nehrim to Oblivion in terms of game mechanics?
The skill system. In Nehrim you will enhance your level by receiving experience points (Eps). You will get EPs by killing monsters and mainly by finishing quests. Consequently, the player has a real reason to play quests, not only to get a bit of gold or to have something to do. With every level-up the Player receives �learning points" that can be used at special NPCs in order to increase your skills – just like in the Gothic game series.

Q: What is the story about?
As the caption already reveals, fate will play a big part in the story of Nehrim. However, it will be from a rather different point of view than usual. We wanted to avoid overused stories like: �an evil necromancer threatens the glorious empire and wants to gain world domination" at all costs. In fact, the story will have some tragic aspects, but more than that, we cannot tell you. However, about the background story we can: Nehrim is definitely not the idyllic fantasy empire that many people expect it to be. At the time the player enters this country, there rages a bloody civil war.


Q: Are there new weapons, armors and spells?
Yes. You will find enough of them in Nehrim. The real powerful items you will not find at the friendly merchant's next door, but as quest rewards or as loot in deep dungeons.


Q: Will there be the Fast Travel System from Oblivion in Nehrim?
No. There will be "common" travel possibilities, such as in Morrowind, and you can buy horses in order to travel faster. But don't worry, the quest design will adapt to that circumstance. You never will have to stray through the wilderness because the quest objects lies in the darkest forest and there is no way to go there except on foot.


Q: What about the guilds?
There are no guilds, at least no official ones. Of course the people of Nehrim belong to certain groupings, however, the player will not be able to do any jobs for them. Fighters' or Mages' guilds simply do not make any sense in country ravaged by war. On the other hand, the normal side quests will be far more comprehensive than the ones of Oblivion. Single quests might hold the player for several hours.


Q: Let's say Nehrim is finished and I download it. What is the technical procedure now?
The best way is to install Nehrim into a copy of your Oblivion folder. Thereby you can avoid any conflicts between the two games in advance, and you can change between them quickly.


Q: Can I keep my Oblivion character for playing Nehrim?
No, for that would be contradictory to the game mechanics. But to silence the fear: Just because you have to create a new character for Nehrim, you will not need to delete your old Oblivion avatars, we would like to tell you that both can coexist, in fact in Oblivion. Nehrim is, as already mentioned, a completely new game and hence requires the player to start as a greenhorn.


Q: Q: Will there be Level Scaling, i.e. will the enemies become stronger when I become more powerful?
No, definitely not. The strength of the enemies will not depend on your level, but on the region they are located. There will be some places in the world where only the strongest heroes can go to because the monsters there are too strong for low-level characters. Because of that system, the player will be motivated to become stronger in order to be able to enter new territories and encounter new types of enemies. The level of a region will be shown in the HUD, so that you will not experience a bad surprise. In case the player needs to cross a high-level region (e.g. because of a questline), the ways will be free of monsters and other enemies.


Q: Will the items the player can find and the items the NPCs are equipped with depend on the player's level?
Bandits wearing Daedric armor?
No! The items' quality depends on the region which you find them in. Anyway, you will never meet a bandit with Daedric armor. On one hand, this armor type will not appear in Nehrim; on the other hand it doesn't make any sense. Such valuable armor and weapons will be quite rare in the world, and you will never find them complete at one place (i.e. the whole armor set in one chest). There will be unique and legendary items in the world. In order to find them, you will have to read books and follow several sidequests. These item are mostly hidden at places a low-level character has no chance to enter alive. Enchantments are also quite seldom. In Oblivion it was very easy to create a god character just by enchanting items.


Q: How will the Player start the adventure?
In a prison?
That would be traditional; however, Nehrim will not start that way. More we don't want to blab, it is just annoted that Nehrim's start locations will be far more spectacular than those of Oblivion...


Q: Will there be a new soundtrack and will the dialogues be dubbed?
Yes. The new music will care that the world really feels new to you. And we also believe in the great importance to the voice acting in Nehrim.


Q: Am I forced to play with a pre-generated character (for example like in Gothic)?
The character generation will be the same as in Oblivion. You can choose from different races, classes and signs.


Q: Is it compatible to OOO, RAFIM, Warcry and IDONTKNOWWHAT?
Nehrim has nothing to do with Oblivion. Consequently these mods cannot be used together with Nehrim, since they were not developed for it.
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Re: Nehrim - New Game Mod for Oblivion

Postby Dark Lilith » March 2nd, 2009, 12:41 pm

sounds very interesting,thanks for posting this Mayu.
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Re: Nehrim - New Game Mod for Oblivion

Postby Pushkatu » March 2nd, 2009, 1:04 pm

I've seen this some time ago. I hope they will release it before TES V comes out :P
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