• Item Image
    •  Downloads offline

    •  Downloads: 317

    •  File Size: 5504985

    •  Version: 2.1.2
    •  Author: Alexander S

Title says it all.

Makes unique weapons moddable, check the images for weapons that I have done.

Works just like modding regular weapons.

Installation
-Put the .rar in /data/
-Extract

Uninstallation (not 100% tested)
-Remove your modded uniques from your inventory
-Disable .esp
-Add your weapons back through console, (player.additem BaseID, find the baseID's at fallout.wikia.com)

Credits:
Seregil - AER14 Focus Optics Meshes

FAQ:
Q:How do I mod Lucky?
A:You have to find a specific "Lucky Scope" item, it can be bought from most vendors that sell usual mod items, such as The Gun Runners, one kit is also hidden somewhere in Primm.

Q:How do I mod "This Machine"
A:As with all other weapons you can buy the kits from vendors that usually sell mods, Gun Runners etc.

Q's Above: The same goes for the Ranger Sequoia, That Gun and All-American

Troubleshooting:

"Help! I'm crashing when X!"
A: This mod does not crash by itself, crashes are either caused by conflicts, bad load orders or suddenly disabled without following the uninstallation guide.

If you are using ANY mods it is highly reccomended that you use a mod manager: http://www.newvegasnexus.com/downloads/file.php?id=35726

First, make sure if it's my mod, disable my mod ONLY, then try running the game, if you still crash you're on your own.

Still crashing? Using the mod manager, make sure Moddable Unique Weps is enabled and BELOW FalloutNV.esm

Still crashing? This means it's conflicting with another mod, I have done absolutely everything I can to make sure it's as compatible as possible, either try to find which mod is conflicting with MUW and disable it or look for a compability patch, if there is none then choose between running MUW or the mod that's conflicting with MUW.

Mods that would conflict with MUW are almost any mods that modify the same unique guns I make moddable, you would just need a compability patch.

"Help! This weapon isn't moddable"
Check out the list right below, is it supposed to be moddable with the kit you have?

If yes, and you still can't mod it, it's conflicting with another mod.

-----------------
What kits do I need for each weapon?
(or: List of weapon mods)
-Maria
+9mm Pistol Scope
+9mm Pistol Extended Mags

-This Machine
+This Machine Chamber Refit
+This Machine Apperture

-Ranger Sequoia
+Ranger Sequoia Scope

-Gobi Campaign Scout Rifle
+Sniper Rifle Suppressor

-Mysterious Magnum
+.44 Revolver Scope
+.44 Revolver Heavy Frame

-Vance's 9mm Submachine Gun
+9mm SMG Light Bolt

-AER-14 Prototype
+Laser Rifle Scope
+Laser Rifle Beam Splitter
+Laser Rifle Focus Optics

-Dinnerbell
+Hunting Shotgun Long Tube

-Q-35 Matter Modulator
+Plasma Rifle Mag. Accelerator

-Lucky
+Lucky Scope

-All-American
+Alk-American Surpressor
+Alk-American Extended Magazines

-That Gun
+That Gun Laser Sight
+That Gun Second Trigger

------
Mod Kit ItemIDs:

To receive a unique mod kit type in console:
"player.additem [ITEMID] 1"

xx = "Mod Index", check your mod manager.



That Gun
xx006f3f
xx006f3e

This Machine
xx005846
xx005847

Lucky Scope
xx004cd0

All American
xx0063c2
xx0066a1

Sequoia Scope
xx0060e4

MUW

Item Image

 Downloads offline


Title says it all.

Makes unique weapons moddable, check the images for weapons that I have done.

Works just like modding regular weapons.

Installation
-Put the .rar in /data/
-Extract

Uninstallation (not 100% tested)
-Remove your modded uniques from your inventory
-Disable .esp
-Add your weapons back through console, (player.additem BaseID, find the baseID's at fallout.wikia.com)

Credits:
Seregil - AER14 Focus Optics Meshes

FAQ:
Q:How do I mod Lucky?
A:You have to find a specific "Lucky Scope" item, it can be bought from most vendors that sell usual mod items, such as The Gun Runners, one kit is also hidden somewhere in Primm.

Q:How do I mod "This Machine"
A:As with all other weapons you can buy the kits from vendors that usually sell mods, Gun Runners etc.

Q's Above: The same goes for the Ranger Sequoia, That Gun and All-American

Troubleshooting:

"Help! I'm crashing when X!"
A: This mod does not crash by itself, crashes are either caused by conflicts, bad load orders or suddenly disabled without following the uninstallation guide.

If you are using ANY mods it is highly reccomended that you use a mod manager: http://www.newvegasnexus.com/downloads/file.php?id=35726

First, make sure if it's my mod, disable my mod ONLY, then try running the game, if you still crash you're on your own.

Still crashing? Using the mod manager, make sure Moddable Unique Weps is enabled and BELOW FalloutNV.esm

Still crashing? This means it's conflicting with another mod, I have done absolutely everything I can to make sure it's as compatible as possible, either try to find which mod is conflicting with MUW and disable it or look for a compability patch, if there is none then choose between running MUW or the mod that's conflicting with MUW.

Mods that would conflict with MUW are almost any mods that modify the same unique guns I make moddable, you would just need a compability patch.

"Help! This weapon isn't moddable"
Check out the list right below, is it supposed to be moddable with the kit you have?

If yes, and you still can't mod it, it's conflicting with another mod.

-----------------
What kits do I need for each weapon?
(or: List of weapon mods)
-Maria
+9mm Pistol Scope
+9mm Pistol Extended Mags

-This Machine
+This Machine Chamber Refit
+This Machine Apperture

-Ranger Sequoia
+Ranger Sequoia Scope

-Gobi Campaign Scout Rifle
+Sniper Rifle Suppressor

-Mysterious Magnum
+.44 Revolver Scope
+.44 Revolver Heavy Frame

-Vance's 9mm Submachine Gun
+9mm SMG Light Bolt

-AER-14 Prototype
+Laser Rifle Scope
+Laser Rifle Beam Splitter
+Laser Rifle Focus Optics

-Dinnerbell
+Hunting Shotgun Long Tube

-Q-35 Matter Modulator
+Plasma Rifle Mag. Accelerator

-Lucky
+Lucky Scope

-All-American
+Alk-American Surpressor
+Alk-American Extended Magazines

-That Gun
+That Gun Laser Sight
+That Gun Second Trigger

------
Mod Kit ItemIDs:

To receive a unique mod kit type in console:
"player.additem [ITEMID] 1"

xx = "Mod Index", check your mod manager.



That Gun
xx006f3f
xx006f3e

This Machine
xx005846
xx005847

Lucky Scope
xx004cd0

All American
xx0063c2
xx0066a1

Sequoia Scope
xx0060e4


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