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Mount and Blade Warband 1.143 Upgrade Patch

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Mount and Blade
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1.143
TaleworldsPlease be aware that without a serial key the game will stay in trial mode.
Latest Patch
If you have Mount&Blade: Warband version 1.1 or above.
Changelog 1.143
Mod system Fixes:
· Shield replacement w/out respawning visual error has been fixed.
· Scene objects damage editing has been fixed.Bug Fixes
· Crash to desktop when entering a new scene bug has been fixed.
· Fixed random problems with merchants' inventories not showing up sometimes.
· Lady of the Lake achievement bugs have been fixed.Mount and Blade: Warband Patch 1.142
· Six new Steam achievements...
· Several new operations added for use by modders.
· Sarranid Archer and Sarranid Master Archer no longer have jarids.
· Mounted units cannot spawn on walls
· d mouse on map window for 3dvision;
· d vision convergence has been decreased;
· ti_on_agent_hit position is moved down a bit in order to give the correct damage value, and it now uses the trigger result as the dealt damage if it is greater than or equal to zero.
· mayor_politics_assess_realm dialog having no options after all factions are defeated bug is fixed.
· party_count_members_with_full_health no longer counts player as a regular troop. needs some testing on battles and sieges.
· qst_troublesome_bandits no longer gives reputation penalty when it is aborted due to someone else destroying the party.
· Shield no longer gets damaged when the attack is chamber blocked.
· process_text now encodes for url if requested. therefore url strings will only encode the tokens like {s0} {s1} etc for url.
· show_item_details_with_modifier operation is added for showing item details which have modifiers (unlike the original operation).
· several wrong operation condition checks are corrected.
· Font is now reloaded when player switches to a new module without closing the application.
· module_version, compatible_module_version, compatible_savegame_module_version keys are added to module.ini
· become_knocked_down works for mounted agents too (but they don't get knocked down with an animation, they just continue fighting).
· healing of wounded troops of parties are now related to wounded troop ratio in that party and 50% slower also it is a bit related to campaign ai.
· overlay_set_container_overlay, agent_get_ammo_for_slot, scene_prop_set_prune_time operations are added
· agent_unequip_item and agent_equip_item operations now have new parameters
· ti_on_player_exit trigger is added
· mission_object_prune_time is added as a key to module.ini
· savegame checksum calculation no longer requires megabytes of memory (which causes the CTDs during saves).
· restore module objects is removed from ctrl + m
· equipping unequipping agents after they are spawned had several visual bugs. they are all fixed.
· Crash when exiting dedicated server (bugid:3431) fixed;
· new sound system is redone, and working fine under both old and new versions
· ti_on_scene_prop_hit: set_trigger_result sets the damage dealt, just like the new feature for ti_on_agent_hit.
· scene_prop_set_cur_hit_points is added
· agent_equip_item and agent_unequip_item bugs are fixed (minor)
· Various minor item stat fixes
· Rhodok infantry troops dont have battle forks and military sycthes anymore
· Long axes and great axes now have proper "unbalance" penalty
· Minor balance bug .. Rhodok Multiplayer_ai items changed (was clone of nords scout)
· inventory infinite ammo bug is fixed
· client side fixes for agent ragdoll effects;
· dedicated server fixes;
· tableau fixes for new 3d vision drivers
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