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    Mount and Blade Warband 1.143 Upgrade Patch

    Mount and Blade Warband 1.143 Upgrade Patch
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    Downloads Mount and Blade Warband 1.143 Upgrade Patch  Download - 92.33 MB



    Mount and Blade  Mount and Blade



    Views  Views: 16,895


    Downloaded  Downloaded: 947



    Version  1.143


    Author  Taleworlds


    Please be aware that without a serial key the game will stay in trial mode.

    Latest Patch

    If you have Mount&Blade: Warband version 1.1 or above.


    Changelog 1.143

    Mod system Fixes:
    · Shield replacement w/out respawning visual error has been fixed.
    · Scene objects damage editing has been fixed.


    Bug Fixes

    · Crash to desktop when entering a new scene bug has been fixed.
    · Fixed random problems with merchants' inventories not showing up sometimes.
    · Lady of the Lake achievement bugs have been fixed.


    Mount and Blade: Warband Patch 1.142

    · Six new Steam achievements...
    · Several new operations added for use by modders.
    · Sarranid Archer and Sarranid Master Archer no longer have jarids.
    · Mounted units cannot spawn on walls
    · d mouse on map window for 3dvision;
    · d vision convergence has been decreased;
    · ti_on_agent_hit position is moved down a bit in order to give the correct damage value, and it now uses the trigger result as the dealt damage if it is greater than or equal to zero.
    · mayor_politics_assess_realm dialog having no options after all factions are defeated bug is fixed.
    · party_count_members_with_full_health no longer counts player as a regular troop. needs some testing on battles and sieges.
    · qst_troublesome_bandits no longer gives reputation penalty when it is aborted due to someone else destroying the party.
    · Shield no longer gets damaged when the attack is chamber blocked.
    · process_text now encodes for url if requested. therefore url strings will only encode the tokens like {s0} {s1} etc for url.
    · show_item_details_with_modifier operation is added for showing item details which have modifiers (unlike the original operation).
    · several wrong operation condition checks are corrected.
    · Font is now reloaded when player switches to a new module without closing the application.
    · module_version, compatible_module_version, compatible_savegame_module_version keys are added to module.ini
    · become_knocked_down works for mounted agents too (but they don't get knocked down with an animation, they just continue fighting).
    · healing of wounded troops of parties are now related to wounded troop ratio in that party and 50% slower also it is a bit related to campaign ai.
    · overlay_set_container_overlay, agent_get_ammo_for_slot, scene_prop_set_prune_time operations are added
    · agent_unequip_item and agent_equip_item operations now have new parameters
    · ti_on_player_exit trigger is added
    · mission_object_prune_time is added as a key to module.ini
    · savegame checksum calculation no longer requires megabytes of memory (which causes the CTDs during saves).
    · restore module objects is removed from ctrl + m
    · equipping unequipping agents after they are spawned had several visual bugs. they are all fixed.
    · Crash when exiting dedicated server (bugid:3431) fixed;
    · new sound system is redone, and working fine under both old and new versions
    · ti_on_scene_prop_hit: set_trigger_result sets the damage dealt, just like the new feature for ti_on_agent_hit.
    · scene_prop_set_cur_hit_points is added
    · agent_equip_item and agent_unequip_item bugs are fixed (minor)
    · Various minor item stat fixes
    · Rhodok infantry troops dont have battle forks and military sycthes anymore
    · Long axes and great axes now have proper "unbalance" penalty
    · Minor balance bug .. Rhodok Multiplayer_ai items changed (was clone of nords scout)
    · inventory infinite ammo bug is fixed
    · client side fixes for agent ragdoll effects;
    · dedicated server fixes;
    · tableau fixes for new 3d vision drivers







    $reqlang

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