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The main attraction of Median XL is the brand new skill trees, 30 skills per class, providing a whole new experience. The mod also offers a new base item setup with 7 quality tiers, 471 uniques, 235 runewords, a new affix pool and gem/jewel stats, honorific items and many new and powerful crafting recipes.
All this would be for nothing without the monster AI modifications and new abilities, elite and heroic monsters with even more powerful skills, and for advanced players there are 21+1 new uberquests based on Diablo lore and the challenges, which reward you for killing bosses at a low level or two of them at
A bullet list of all changes would take up most allowed space in this
description, so please consult the official site.
List of features
The 210 new skills (25+5 per class) give rise to very different build
strategies. Ever wanted to build a throw barb, poison sorceress or bloodwitch
Amazon - archer, spearmaiden, huntress or bloodwitch, choose your devotion!
Assassin - adept at physical and elemental melee and can throw knives and place
Barbarian - powerful warrior, but can also throw axes and summon ancient
Druid - elementalist, bow hunter, and capable of charming monsters to your
Necromancer - minions, corpse totems, melee and crossbow attacks. Join the
Paladin - choose between the holy path of Auriel or the shadow dogmas of
Sorceress - pagan elementalist or poison witch. It's witch hunt payback time.
What would new skills be without new monsters to pulverise? The focus here is
on AI and skill changes. From hammer-throwing clerics and quill rats with homing
spikes to corpse exploding goatman priests and frogs that turn into a prince
when killed, the new monsters are more than a match for the new skill set. There
are a few brand new monsters here and there too - fear the mushroom people.
Much more powerful than regular monsters and with new and improved skills,
these rare encounters send you running for the hills.
Even more powerful than elites, these are thankfully restricted to their own
special dungeons... mostly.
These are special dungeons, levels or player-summoned bosses that should only
be attempted by the skilled and powerful. Median XL offers 14+1 uberbosses and 7
uberlevels, most based on Diablo lore. The uberquests range from the invasion of
Toraja by the edyrem to the cursed city of Ureh (from the Diablo novel 'Kingdom
of Shadow') and an uberquest that recreates the capture of Baal by Tal Rasha and
the Horadrim... with you as Baal.
Completing difficult tasks and encounters at a low level or without spending
all of your attribute points may earn you big rewards... from powerful charms to
additional new skills.
While some people play the game to defeat the denizens of Hell (haha), for most
others TEH L00T and the bragging rights that come with it are more important.
Median XL does away with normal, exceptional and elite items, instead providing
six 'tiers' of item quality. Baal may drop a cap, but it will be a cap with 600
defense on it. Median XL also features many new class-specific items to augment
the new skills, from necromantic crossbows to the assassin naginata with a
built-in multitarget sweep attack. A huge collection of new uniques, sets and
runewords is a given, of course, as well as some much more powerful crafting
Median XL supports single player, tcp/ip and open battle.net. Closed battle.net
('realms') obviously won't work, but certain third parties have provided
alternatives... Check out the D2 Maniacs mod server.