Imperial Architecture Resources

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Elder Scrolls Morrowind
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Melchior
The Elder Scrolls III MORROWIND:
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Imperial Architecture Resource
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1. Description
2. Requirements
3. Installing the plug-in
4. Playing the plug-in
5. Save games
6. Conflicts/Known Errors
7. Credits
8. Contact and Information
9. Legal Stuff/Disclaimer
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1. DESCRIPTION
===============
This mod adds a plethora of new meshes textured to match the vanilla Imperial Tileset. You can find everything from Forts to Fountains in this resource. All of the models were done by Mighty Joe Young, all of the textures are stock Bethesda. So they will be effected by texture replacers, yay!
Bear in mind that MJY did some funky UV mapping on some of the meshes, so just pick and choose what you like if you don't like the way one mesh looks. There is plenty for all, including huge colliseums, arenas, and theatres!
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2. Requirements
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Morrowind
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3. INSTALLING THE PLUGIN
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Extract the esp file to c:Program FilesBethesda SoftworksMorrowindData Files
After extracting there I would suggest placing a new folder on your desktop with copies of all the meshes to easily reference the meshes for your mod.
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4. PLAYING THE PLUGIN
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There is no .esp included, you will have to try these out for yourself in your own mod. I may include a test .esp later.
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5. SAVE GAMES
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Don't worry it's just a resource.
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6. CONFLICTS / KNOWN ERRORS
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None. Unless someone has the exact same mesh names as me...
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7. CREDITS
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Mighty Joe Young for his great mesh resources!
Me for doing the retexturing work
Bethesda for the great game of Morrowind
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8. CONTACT AND INFORMATION
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If you have any questions, concerns or ideas, please feel free to write me. I will not accept any harrassment. Consider this your first warning.
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9. LEGAL STUFF/ DISCLAIMER
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Please do not upload this to any sites other than PES. But feel free to use all of the meshes you like in your own mods. As usual I would appreciate credit for myself doing the retexturing, but MJY gets all the credit for the meshes themselves.
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