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Hex Values of Effects in Fallout 3



Fallout 3





Topics and Discussions on the popular Fallout 3 game produced by Bethesda Softworks.
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Hex Values of Effects in Fallout 3

Postby PsyclopS » June 25th, 2010, 3:07 pm

When viewing the .esm of Fallout 3, I have compiled a list of all the values of effects I know of. When a, say, MGEF, is to change the PC's health, you can see this in the DATA of the MGEF Record when in hex mode. It is the 4th from last set of values, where the last three are 00 00 00.

Not sure if that made sense, but hopefully some people are still hanging on.

SKILLS:


UNARMED = 2D
SPEECH = 2B
SNEAK = 2A
SMALL GUNS = 29
SCIENCE = 28
REPAIR = 27
MELEE WEAP = 26
MEDICINE = 25
LOCKPICK = 24
EXPLOSIVES = 23
ENERGY W. = 22
BIG GUNS = 21
BARTER = 20

S.P.E.C.I.A.L


LUCK = 0B
AGILITY = 0A
INTELLIGENCE = 09
CHARISMA = 08
ENDURANCE = 07
PERCEPTION = 06
STRENGTH = 05

GENERAL VALUES


HEALTH = 10
RAD RESIST = 14
ACTION POINT = 0C
SPEED MULTI = 15
POISON RESIST = 13
CARRY WEIGHT = 0D
RAD. LEVEL = 36
DMG RESIST = 12
MELEE DMG = 11
FIRE RESIST = 34
CRIT CHANCE = 0E
PARALYSIS = 2F
CONFIDENCE = 01
BREATH LEFT = 35
PC OPACITY = 31
UNARMED DMG = 38

LIMBS (HEALTH)

LEFT LEG = 1D
RIGHT LEG = 1E
CHEST = 1A
HEAD = 19
LEFT ARM = 1B
RIGHT ARM = 1C

There ya go. If you find any more, please tell me via the comments.
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