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The final update of my weapon mod for left 4 dead 2. Fixed some balancing issues that where brought up by my beta testing team (thanks felix and offspring for the help). Allows for a more diverse arsenal to be carried. Hope you all enjoy it.
Guns Guns Guns 2.8 for Left 4 Dead 2
Brings alot of the CSS weapons into the regular game
plus adds a few new fully auto shotgun and small tweaks to other weapons
AWP (Military Sniper) Decreased crosshair recovery and aim assist.
Sig552 (SMG) Removed Magnum ammo from it (Seemed to powerful a weapon in comparison to MP5) increased accuracy and penetration but slower crosshair recovery. Low damage to Special Zombies.
MP5 (SMG silenced) increased clip size and slightly increased damage but decreased accuracy. Low Damage to special zombies Primarily a horde suppressor
Rifle (Desert Auto Shotgun) Decreased Clip to 15 (to balance clip with ammo cap) slightly decreased fire rate. Slightly increased its pellet count.
AK-47 increased damage and decreased reload time.
Desert Rifle has M16 model increased accuracy (real gun in military is burst fire) no change in 2.8
Pump Shotguns 00 buck ammo Regular shotgun has 13 round clip (2 3/4 shells lower pellet count higher ammo cap)
Chrome shotgun has 10 round clip (3 1/2 shells lower ammo and cycle time but higher pellet and damage)
Auto Shotguns 4 shot ammo Auto shotgun (2 3/4 shells lower pellet count higher ammo cap)
Spas Shotgun (3 1/2 shells lower ammo and cycle time but higher pellet and damage)
Pistols same just faster reload
M60 Gave it back its original ammo with 240 round clip. It is now a carrying weapon (like propane tank or oxygen tank) so you can use
then drop and switch back to your primary weapon. Has greatly increased accuracy when crouched and Decreased when standing.