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    •  Version: 1.0
    •  Author: Azymn

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FORCEMOD III - RETURN OF THE SITH

A Jedi Academy Modification

*************************************************



Title : ForceMod III - Return of the Sith

Version : 1.0

Author : Azymn

E-Mail : ibidetalitis@yahoo.com

File Name : ForceMod_III_v1.0_manual_install.zip

or : ForceMod_III_v1.0_win32_install.zip

File Size : ~40 MB

Date Released : 7/29/2004



OVERVIEW:

---------------------------------------------------------------------

- Choose from 29 unique classes in 6 different Factions:

JEDI: Warden, Aurorian, Sentinel, Ancient One

SITH: Cardinal, Zealot, Crypt Guardian, Dark Sage

MERC: Mandalorian, Bounty Hunter, HotShot, Commando

MILITARY: Stormtrooper, Spacetrooper, Clonetrooper, Royal Guard, Scout, ARC Trooper

SPECIES: Wookiee, Tusken Raider, Noghri Warrior, Yuuzhan Vong, Gungan

DROID: Battle Droid, Super Battle Droid, Droideka, Assassin, Darktrooper

- Level 4 Force powers, combine Light & Dark sides, Charged powers, 5 new force ranks

- Merc gadgets: Jetpack, Cloaking, Dual Pistols, Flame Gauntlet, Radar, Camouflage, and more...

- Model Scaling, Class-based Model System, Bot Class support

- Includes Tchouky's Advanced RGB Sabers

---------------------------------------------------------------------





CLASS SYSTEM:

---------------------------------------------------------------------

JEDI



"Warden" - Level 3 Lightside Powers Available

- Level 3 Darkside Powers Available

- Level 2 Saber Attack Maximum

- Level 3 Saber Defense Maximum

- Single bladed Lightsaber

- Bryar Pistol



"Aurorian" - All Level 4 Lightside Powers Available

- Level 4 Saber Attack & Defense Maximum

- Single, Dual Sabers, or Saberstaff



"Sentinal" - Level 4 Lightside Powers Available

- Level 2 Darkside Powers Available

- Level 3 Saber Attack Maximum

- Level 4 Saber Defense Maximum

- Single bladed Lightsaber



"Ancient One" - All Level 4 Force Powers

- Enhanced Force Regen Rate

- Armed only with fists and the Force



SITH



"Cardinal" - Level 3 Darkside Powers Available

- Level 3 Lightside Powers Available

- Level 2 Saber Attack Maximum

- Level 3 Saber Defense Maximum

- Single bladed Lightsaber

- Bryar Pistol



"Zealot" - All Level 4 Darkside Powers Available

- Level 4 Saber Attack & Defense Maximum

- Single, Dual Sabers, or Saberstaff



"Crypt Guardian"- Level 4 Darkside Powers Available

- Level 2 Lightside Powers Available

- Level 3 Saber Attack Maximum

- Level 4 Saber Defense Maximum

- Single bladed Lightsaber



"Dark Sage" - All Level 4 Force Powers

- Enhanced Force Regen Rate

- Armed only with fists and the Force



MERCENARY



"Mandalorian" - Health/Shields: (100/150)

- Speed: 70%

Weapons:

- Dual Westar Pistols

- E-11 Blaster

- Jetpack-mounted rocket

Equipment:

- Flamethrower

- Jetpack

- Thermal Vision

- Shield Regenerator

- Double Ammo Capacity

- Medpac

Abilities:

- Martial Arts Training

- Combat Roll ready



"Bounty Hunter" - Health/Shields: (100/150)

Weapons:

- Pistol

- Tenloss Disruptor

- Thermal Detonators

Equipment:

- Cloaking Module

- Optic Radar Goggles

- Grappling Hook

- Binoculars

- Ammunition Generator

- Shield Regenerator

- Medpac

Abilities:

- Martial Arts Training

- Scope Tracking

- Combat Roll ready



"HotShot" - Health: 200

Weapons:

- Pistol

- Blaster

- DetPacks

- Tripmines

Equipment:

- Ammunition Generator

- Big Medpac

Abilities:

- Lucky: Automagically dodges

- Lucky: Chance to do critical strikes

- Highly resistant to explosives

- Basic Hand-to-Hand Combat Training

- Combat Roll ready



"Commando" - Health/Shields: (150/200)

- Speed: 85%

Weapons:

- Pistol

- Flechette Gun

- Thermal Detonators

- Wrist-mounted Flamethrower

- Portable E-Web Turret

- Deployable Sentry Gun

Equipment:

- Ammunition Generator

- Shield Regenerator

- Medpac

Abilities:

- Camouflage Ability

- Martial Arts Training

- Combat Roll ready



MILITARY



"StormTrooper" - Health/Shields: (100/150)

Weapons:

- Pistol

- Blaster

Equipment:

- Binoculars

- Ammunition Generator

- Shield Regenerator

- Portable Energy Shield

- Medpac

Abilities:

- Troop Leader (Squad of Three)

- Basic Hand-to-Hand Combat Training



"SpaceTrooper" - Health/Shields: (100/150)

- Speed: 60%

Weapons:

- Pistol

- Repeater

Equipment:

- Improved Jetpack

- Shield Regenerator

- Double Ammo Capacity

- Medpac

Abilities:

- Radar-Equipped



"CloneTrooper" - Health/Shields: (100/150)

Weapons:

- Pistol

- Repeater Rifle

Equipment:

- Binoculars

- Ammunition Generator

- Shield Regenerator

- Medpac

Abilities:

- Troop Leader (Squad of Three)

- Basic Hand-to-Hand Combat Training



"Royal Guard" - Health/Shields: (150/200)

Weapons:

- Force Pike

- E-11 Blaster

Equipment:

- Gun-resistant robes

- Ammunition Generator

- Shield Regenerator

- Medpac

Abilities:

- Battle Dash

- Martial Arts Training



"ScoutTrooper" - Health/Shields: (100/100)

- Speed: 140% Normal

Weapons:

- Pistol

- Tenloss Disruptor

Equipment:

- Optic Radar Goggles

- Cloaking Module

- Seeker

- Ammunition Generator

- Shield Regenerator

- Medpac

Abilities:

- Scope Tracking

- Basic Hand-to-Hand Combat Training



"ARC Trooper" - Health/Shields: (100/150)

Weapons:

- Dual Westar Pistols

- Rocket Launcher

Equipment:

- Grappling Hook

- Medpac

- Ammunition Generator

- Shield Regenerator

Abilities:

- Combat Roll ready

- Martial Arts Training



SPECIES



"Wookiee" - Health: 500

- Speed: 80%

Weapons:

- Bowcaster

- Detpacks

Equipment:

- Big MedPac

- Ammunition Generator

Abilities:

- Heavy Melee Combatant

- Berserker Rage

- Triggerhappy

- Wallclinging

- Extra Heavy (Resists Push/Pull)

- Martial Arts Training

- Resistant to Melee attacks



"Tusken Raider" - Health: 300

- Speed: 110%

Weapons:

- Gaderffii

- Sniper Rifle

Equipment:

- Ammunition Generator

- Shield Regenerator

- Big Medpac

Abilities:

- LifeLeech (Healed by damaging others)

- Savage Fury

- Resistant to Melee attacks

- Martial Arts Training



"Noghri Warrior"

- Health: 200

- Speed: 130%

Weapons:

- Twin Daggers

Equipment:

- Medpac

Abilities:

- Natural Camouflage

- Battle Senses

- Thermal Vision

- Wallclinging

- Natural Leaping Ability

- Martial Arts Training



"Yuuzhan Vong" - Health: 300

- Speed: 120%

Weapon: - Amphistaff

Equipment:

- Organic Armor (Lightsaber Resistant)

Abilities:

- Total Force Immunity

- Regeneration (Heals over time)

- Resistant to Melee attacks

- Martial Arts Training



"Gungan" - Health/Shields: (200/100)

Weapon: - DEMP 2

Equipment:

- Ammunition Generator

- Shield Regenerator

- Medpac

Abilities:

- Heightened jumping ability

- Cartilaginous Skeleton (Resistant to explosives)

- Resistant to fall damage

- Basic Hand-to-Hand Combat Training



DROIDS



"Battle Droid" - Health/Shields: (75/150)

Weapons:

- Blaster

- Rocket Launcher

Equipment:

- Unlimited Ammo

- Internal Radar

- Shield Regenerator

Abilities:

- Troop Leader (Squad of Three)

- Force-Immune

- Resistant to fall damage

- Resistant to Melee attacks

- Automated Nano-Repair

- Immune to Fire



"Super Battle Droid"

- Health/Shields: (75/300)

- Speed: 70%

Weapons:

- Laser Cannon Gauntlet

- Rocket Pack

Equipment:

- Internal Radar

- Unlimited Ammo

- Ammunition Generator

- Shield Regenerator

Abilities:

- Force-Immune

- Triggercrazy

- Extra Heavy (Resists Push/Pull)

- Resistant to fall damage

- Resistant to Melee attacks

- Automated Nano-Repair

- Immune to own blasters

- Immune to Fire



"Droideka" - Health/Shields: (150/500)

Weapons:

- Twin Blasters

Equipment:

- Internal Radar

- Unlimited Ammo

- Shield Regenerator

Abilities:

- Force-Immune

- Extra Heavy (Resists Push/Pull)

- Resistant to Melee attacks

- Automated Nano-Repair

- Immune to fall damage

- Immune to Fire

- Immune to own blasters



"Assassin Droid" - Health/Shields: (100/100)

- Speed: 90%

Weapons:

- Pistol

- Disruptor

- Repeater

Equipment:

- Internal Radar

- Cloaking device

- Unlimited Ammo

- Shield Regenerator

Abilities:

- Force-Immune

- Resistant to Melee attacks

- Martial Arts Training

- Resistant to fall damage

- Automated Nano-Repair

- Immune to Fire



"DarkTrooper" - Health/Shields: (100/350)

- Speed: 50%

Weapons:

- Pistol

- Concussion Rifle

- Rocket Launcher

Equipment:

- Internal Radar

- Unlimited Ammunition

- Shield Regenerator

- Cortosis Armor (Lightsaber/Explosives Resistant)

Abilities:

- Basic Hand-to-Hand Combat Training

- Extra Heavy (Resists Push/Pull)

- Resistant to Melee attacks

- Resistant to fall damage

- Automated Nano-Repair

- Immune to Fire





LIGHTSABERS:

---------------------------------------------------------------------

- Seven Forms of Lightsaber Combat:

(originally developed by David West Reynolds)

Form I: (Yellow Stance)

- Level 2 Saber Offense Required



Form II: (White Stance)

- Dual Lightsaber wielder primary stance

- Level 4 Saber Offense Required



Form III: (Blue Stance)

- Level 1 Saber Offense Required



Form IV: (Green Stance)

- Level 4 Saber Offense Required



Form V: (Red Stance)

- Level 3 Saber Offense Required



Form VI: (Purple Stance)

- Level 4 Saber Offense Required



Form VII: (Gold Stance)

- Saberstaff wielder primary stance

- Level 4 Saber Offense Required



- Powered by Tchouky's Advanced RGB Sabers (toggleable)

- Dualblade lightsabers can be split in half or destroyed

- Dual lightsaber wielder's 2nd saber may be destroyed

- Lightsabers damage now lethal

- Recharge force at twice the normal rate with saber holstered

- Jedi will now try to block sniper shots with their saber before trying to dodge

- 16 different lightsaber blade types available

- Certain special moves can now be performed on cue:

- Backstabs/Backsweeps: crouch + back + attack

- Force Impale/Slash: pull followed by attack

Dual Lightsabers:

- Dual Side Attack: crouch + left + attack

- Dual Front/Read Attack: crouch + right + attack

Red or Staff Stance (kicks):

- Split kick: crouch + right + alt attack

- Spinning roundhouse kick: crouch + back + alt attack

- Hilt Bash: crouch + forward + alt attack





GADGETS AND ABILITIES:

---------------------------------------------------------------------

Cloaking: (Same key as Mindtrick, or select as item and press "Use" to toggle)

- Allows one to become invisible for a short period of time

- Cannot be seen with Force Seeing

- Missiles lose lock on cloaked mercs

- Invisible to sentry guns

- Can attack while cloaked



Camouflage: (Stand still for 3 seconds to disappear)

- Unlimited duration

- Moving while crouched maintains camouflage

- Remain hidden unless moving quickly or attacking



Optic Radar: (Same key as ForceSense, use like force power)

- Goggles send and receive radar waves

- Can see moving, non-cloaked entities, even through walls

- Can see mindtricking Jedi/Sith



Thermal Vision: (Same key as ForceSense, use like force power)

- Goggles attuned to pick up body heat

- Can see mindtricking Jedi/Sith

- Can see cloakers



Flame Gauntlet: (Same key as ForceLightning, use like force power)

- Flamethrower mounted on the Merc's left forearm

- Does constant damage to all engulfed targets

- Intense heat bypasses shields and damages tissue directly



Shield Charging:(Same key as ForceHeal, use like force power)

- Regenerate shields by drawing power from the battery cells



AmmoCell Regen: (Same key as Force TeamHeal, use like force power)

- Replenishes weapon ammunition via the battery cells



Jetpack: (Hold jump or press "Use" while airborne to activate jetpack)

(Land or press "Use" again to turn off)

- Jetpack can be destroyed

- Powered by separate, self-replenishing fuel tank

- Flag carrier cannot use jetpack



Mobile Battery: - Serves as a power source for:

- Optic Radar Goggles

- Flame Gauntlet

- Ammo Recharger

- Shield Regenerator

- Charges over time



Grapple: (Bind key to "hook" or select key to bind in ForceMod menu)

1. Press hook once to fire

2. Press again to swing at that distance

3. Press hook again to disengage grapple

- Pressing "Use" at anytime will disengage grapple

- Utilizes Tercero's grapple model



Wallclinging: (Jump at a wall and hold jump to grab)

- Can turn and fire while clinging wall

- Press crouch to release grip on wall



Troop Leader: - Commands a squad of NPCs



Auto-Dodge/Battle Senses:

- Chance to automatically dodge any incoming projectile



Life Leech: - Each succesful attack returns life to the attacker



Battle Dash: (Same key as ForceSpeed, use like force power)

- Can run at 185% normal speed for a period of time



Coomb Spores: (Same key as ForceLightning, use like force power)

- Deadly micro-organisms suffocate target

- Does constant damage to all engulfed targets

- Organisms bypass shields and attack lung tissue directly

- Powerful toxins eat away at inner circuitry in droids



Basic Hand-to-Hand Combat Training:

- Can fight using punches

- Knows basic directional kicks



Martial Arts Training:

- Can fight using punches

- Knows basic directional kicks

- Skilled in advanced, multiple-hit kicks

- Skilled in grappling and wrestling moves



Heavy Melee Combatant:

- Very powerful, often lethal melee attacks



Berserker Rage & Savage Fury:

(Same key as DarkRage, use like force power)

- Increased speed

- Increased damage

- Cannot be killed while in rage

- Slow and vulnerable after Rage is over



Scope Tracking:

- Can move while zoomed in with scope

- Moves faster when zoomed



Combat Roll ready:

- Players can roll while wielding guns



Triggerhappy:

- Player can fire weapons 30% faster



Triggercrazy:

- Player can fire weapons 60% faster

Automated Nano-Repair:

- Microscopic nanobots constantly repair droid circuitry

- Heals over time



Extra Heavy: - Generally too heavy to lift or move

- Resistant to ForcePush and ForcePull

- Resistant to ForceGrip



Force-Immune:

- Immune to Force Drain

- Immune to Mind Trick

- Immune to Force Sense

- Immune to Force Heal



Full Force-Immune:

- Immune to all Force powers



Miscellaneous:

- Disruptor fire can now dismember target







FORCE POWERS:

---------------------------------------------------------------------

- All Force Powers have been extended to include Level 4 strength

- Jedi/Sith with Level 4 powers can execute "Charge-up" moves

(Chargemeter: charges when force power is full)

(Press "Use" when Chargemeter is full, then execute level 4 force power)

- Certain Jedi/Sith classes can combine Light and Dark Force powers.

- Five new force ranks:

Sith Apprentice: 150 Force Points

Sith Lord: 200 Force Points

Jedi Lord: 250 Force Points

Ancient Master: 350 Force Points

One with the Force: 500 Force Points



Jump: Level 4:- Jump 24x normal height

- Reduced force cost



Heal: - Heals over time now, instead of instantly

Charged:- Instant full health



Speed: Level 4:- Run at 200% normal speed

- Duration increased



Push: Charged: - Triple strength push if standing

- 360 degree push if crouched

Level 4:- Increased push strength over level 3.

- Greater push resistance

- Chance to break saberlock increased



Pull: Charged: Triple strength pull if standing

360 degree pull if crouched

Level 4:- Increased pull strength over level 3

- Greater pull resistance



MindTrick: - Force Seeing will only reveal invisible jedi of equal or lesser rank

Charged: Each attack while invisible costs less

Level 4:- Can attack while invisible - each attack costs force points

- Duration increased to 40 seconds



Grip: Charged: Channels lightning to gripped victim (ala Dooku)

Level 4:- Can move around at double normal speed while gripping (Normally %40)

- Grip range increased to 2x normal

- Damage per second doubled



Lightning:

Charged: Knockdown and paralyze victims with lightning (ala Palpatine)

Level 4:- Lightning mastery - other lightning attacks are absorbed by force power



Dark Rage:

Charged: Immune to gunfire - deflects all projectile attacks

Level 4:- Increased lightsaber damage done by 50%

- Run speed further increased to 200% normal speed

- Duration of 40 seconds



Protect:

Charged: Gives Jedi 200 shields for duration of power

Level 4:- Consumes force only when hit



Absorb:

Charged: All Energy weapon attacks are converted into force power

Level 4:- Absorbs 25% more force than level 3

- Absorbs and converts 25% of weapon damage into force



Drain: - Drainer takes damage from a missed attack ????

- If victim is non-Jedi, drains health instead of Force

Charged: Slows victim to 20% normal speed for 15 seconds

Level 4:- Drains ~20% more than level 3 drain

- Drains ammo from any energy weapons in use



Seeing:

Charged: 70% chance to dodge any type of projectile attack,

reflect all projectiles directly back at attacker

Level 4:- Duration increased 40 seconds



Saber Offense:

Level 4:- Saberstaff available

- Dual Sabers available

- Choose an additional Lightsaber form for single sabers



Saber Defense:

Level 3:- Block Lightning and Drain attacks if attacker is in crosshairs

Level 4:- Block all incoming projectiles if attacker is in crosshairs



SaberThrow:

Level 4:- Saber can spend more time airborne

- Saber will never fall to the ground when blocked

- Force power costs reduced





OTHER FEATURES:

---------------------------



Tchouky's Advanced RGB Lightsabers:

- Toggle on/off clientside, for those who prefer the regular six colors

- In-game menus

- Black sabers availale (toggleable)

- Pimpin color-cycling sabers available with scripts



Model Scaling:

- Model scale set serverside via 'modelscale.ini'

- Speed scaled based on model size
- Lightsaber length scaled based on model size

- Knockback scaled based on model size



Bot Improvements:

- 'botclasses.ini' allows configurable bot classes



Miscellaneous:

- You can search for other ForceMod III games thru the internet browser "Game:" button

- "cvarlist.txt" contains the list of ForceMod III cvars and their uses.

- "classlist.txt" contains the corresponding numbers and letters used to represent classes in the .ini files and the various class-related cvars.



*************** *************** *************** ***************



HOW TO PLAY FORCEMOD III :

a) Use the shortcuts installed in the Windows Programs menu (if installed with Win32 installer)

OR

b) Select "ForceMod III" in the Setup->Mods screen on the main menu.

OR

c) Use the command line argument +set fs_game ForceMod_III

ex. "C:\LucasArts\Star Wars Jedi Academy\GameData\jkamp.exe" +set fs_game ForceMod_III

OR

d) Run the "Play_ForceMod_III.bat" file in your ForceMod_III directory



Some options toggleable from Force FX and Other FX menu under "Setup" in main screen

You can search for other ForceMod III servers from the server selection menu if it the game is loaded properly from the ForceMod_III folder and the filter is selected.



HOW TO RUN FORCEMOD III DEDICATED SERVERS:

First off, everything you need is all in the ForceMod_III folder, so you won't have to worry about other files in your Gamedata or Base folders.

LINUX:

Run the shell script "Run_Linux_FMIII_DedServ.sh" - it will auto-restart the server if a crash occurs and keep a log file "ForceMod_III_dedRestart.txt" with the time and date it was restarted. Stop the script before shutting off the game.

WINDOWS:

Run the batch file "Run_Win32_FMIII_DedServ.bat" - it will auto-restart the server if a crash occurs and keep a log file "ForceMod_III_dedRestart.txt" with the time and date it was restarted. Stop the script before shutting off the game.

The file "fm3server.cfg" can be used separately from existing config files, and does not need to be moved out of the ForceMod_III folder if you use the default batch files to run ForceMod III.



Comments :

I wrote this mod because there's something iffy about seeing Stormtroopers wielding lightsabers, and it just plain feels cooler to play as a jedi when you've got a good mix of the Star Wars universe in the game.



THIS MODIFICATION IS NOT MADE, DISTRIBUTED, OR SUPPORTED BY ACTIVISION, RAVEN, OR LUCASARTS ENTERTAINMENT COMPANY LLC.

ELEMENTS TM & � LUCASARTS ENTERTAINMENT COMPANY LLC AND/OR ITS LICENSORS.



CREDITS & THANKS

---------------------------------------------------------------------

For Patience and Longsuffering:

- My sweet wife Mary, who has given me long hours and late nights to allow for this mod's completion.



For Source Code:

- Raven and LucasArts for Jedi Academy and its SDK

- Tchouky for his Advanced RGB code and menus



For Hosting the Official ForceMod III webpage and forums

and for the Episode I in-game font conversion:

- Wudan, Keeper of the Mighty Dragon #7: (http://www.mt-wudan.com)



For specially-created models:

- David "Rendar" Payne for the original Super Battle Droid

- Montross for the Amphistaff and Force Pike models

- Tercero for his Grappling Hook model



For permission to use existing models:

- Duncan_10158 for his Droideka model

- Chairwalker for his Super Battle Droid and RAB-24 droid models

- Mars "NeoMarz1" Marshall and the AotC:TC team for his Clonetrooper and Mandalorian models

- LightNinja for his playable Hazardtrooper, Rockettrooper, and Ragnos models

- Major Clod for his Gungan model

- Joe "Keto" Thiel for his Yuuzhan Vong model

- [STGN]Locutus for his Jango Fett Westar-34 Blaster

- Eric Landreneau for the Royal Guard model

- Maarten 'MacD' Edgar and ALIEN_JL for the Battle Droid model

- AJL for his Clonetrooper repeater rifle and effects



For hosting files and for rigging, tweaking, and pinching models:

- Corto (http://www.cortocg.com)



For Jetpack model tweaking and loading screens:

- Neo Knight



For ini files, weapon sounds files, intensive initial testing, feedback, and ideas

- Kyle Kellahshehskee



For skin fixes:

- Nezill



For sound fixes:

- Kjarl_Dreadnought



For coding advice and idea swapping:

- RenegadeOfPhunk (http://www.moviebattles.com)



For Concepts & Ideas:

- Dest for releasing the JediMod 1.2 source code for jk2, which got me into writing my first mod: ForceMod

- Stellerwinds for getting me started on how to code a mod and for some of his great JediStyle ideas

- KaiaSowapit for inspiration and extensive help on ForceMod II

- All the ForceMod III forum posters, AOTC:TC Staff, and Lucasforums regulars.



For Hosting beta servers:

- Jaster and the Psycho Mandalorian clan

- Kurgan

- Neo Knight and the NFOR clan

- sky * demon

- skykiller007



For intensive last minute real-time testing:

- OGOO7J1 and SnakeBlskn



For extensive beta feedback in the forums (in alphabetical order):

_GOLLUM_1__, AIVAS, Alesh, Eragon999, Jay, KiLLeR_SqUiRReL,

kjarl_dreadnought, Lathain Valtiel, Master Revan, Neo Knight,

Nezill, OGOO7J1, Politov, sKy Demon, SwordMaster_SM,

{TPM} Jaster Mereel, {TPM} Montross

Force Mod III

Item Image

 Downloads offline


*************************************************

FORCEMOD III - RETURN OF THE SITH

A Jedi Academy Modification

*************************************************



Title : ForceMod III - Return of the Sith

Version : 1.0

Author : Azymn

E-Mail : ibidetalitis@yahoo.com

File Name : ForceMod_III_v1.0_manual_install.zip

or : ForceMod_III_v1.0_win32_install.zip

File Size : ~40 MB

Date Released : 7/29/2004



OVERVIEW:

---------------------------------------------------------------------

- Choose from 29 unique classes in 6 different Factions:

JEDI: Warden, Aurorian, Sentinel, Ancient One

SITH: Cardinal, Zealot, Crypt Guardian, Dark Sage

MERC: Mandalorian, Bounty Hunter, HotShot, Commando

MILITARY: Stormtrooper, Spacetrooper, Clonetrooper, Royal Guard, Scout, ARC Trooper

SPECIES: Wookiee, Tusken Raider, Noghri Warrior, Yuuzhan Vong, Gungan

DROID: Battle Droid, Super Battle Droid, Droideka, Assassin, Darktrooper

- Level 4 Force powers, combine Light & Dark sides, Charged powers, 5 new force ranks

- Merc gadgets: Jetpack, Cloaking, Dual Pistols, Flame Gauntlet, Radar, Camouflage, and more...

- Model Scaling, Class-based Model System, Bot Class support

- Includes Tchouky's Advanced RGB Sabers

---------------------------------------------------------------------





CLASS SYSTEM:

---------------------------------------------------------------------

JEDI



"Warden" - Level 3 Lightside Powers Available

- Level 3 Darkside Powers Available

- Level 2 Saber Attack Maximum

- Level 3 Saber Defense Maximum

- Single bladed Lightsaber

- Bryar Pistol



"Aurorian" - All Level 4 Lightside Powers Available

- Level 4 Saber Attack & Defense Maximum

- Single, Dual Sabers, or Saberstaff



"Sentinal" - Level 4 Lightside Powers Available

- Level 2 Darkside Powers Available

- Level 3 Saber Attack Maximum

- Level 4 Saber Defense Maximum

- Single bladed Lightsaber



"Ancient One" - All Level 4 Force Powers

- Enhanced Force Regen Rate

- Armed only with fists and the Force



SITH



"Cardinal" - Level 3 Darkside Powers Available

- Level 3 Lightside Powers Available

- Level 2 Saber Attack Maximum

- Level 3 Saber Defense Maximum

- Single bladed Lightsaber

- Bryar Pistol



"Zealot" - All Level 4 Darkside Powers Available

- Level 4 Saber Attack & Defense Maximum

- Single, Dual Sabers, or Saberstaff



"Crypt Guardian"- Level 4 Darkside Powers Available

- Level 2 Lightside Powers Available

- Level 3 Saber Attack Maximum

- Level 4 Saber Defense Maximum

- Single bladed Lightsaber



"Dark Sage" - All Level 4 Force Powers

- Enhanced Force Regen Rate

- Armed only with fists and the Force



MERCENARY



"Mandalorian" - Health/Shields: (100/150)

- Speed: 70%

Weapons:

- Dual Westar Pistols

- E-11 Blaster

- Jetpack-mounted rocket

Equipment:

- Flamethrower

- Jetpack

- Thermal Vision

- Shield Regenerator

- Double Ammo Capacity

- Medpac

Abilities:

- Martial Arts Training

- Combat Roll ready



"Bounty Hunter" - Health/Shields: (100/150)

Weapons:

- Pistol

- Tenloss Disruptor

- Thermal Detonators

Equipment:

- Cloaking Module

- Optic Radar Goggles

- Grappling Hook

- Binoculars

- Ammunition Generator

- Shield Regenerator

- Medpac

Abilities:

- Martial Arts Training

- Scope Tracking

- Combat Roll ready



"HotShot" - Health: 200

Weapons:

- Pistol

- Blaster

- DetPacks

- Tripmines

Equipment:

- Ammunition Generator

- Big Medpac

Abilities:

- Lucky: Automagically dodges

- Lucky: Chance to do critical strikes

- Highly resistant to explosives

- Basic Hand-to-Hand Combat Training

- Combat Roll ready



"Commando" - Health/Shields: (150/200)

- Speed: 85%

Weapons:

- Pistol

- Flechette Gun

- Thermal Detonators

- Wrist-mounted Flamethrower

- Portable E-Web Turret

- Deployable Sentry Gun

Equipment:

- Ammunition Generator

- Shield Regenerator

- Medpac

Abilities:

- Camouflage Ability

- Martial Arts Training

- Combat Roll ready



MILITARY



"StormTrooper" - Health/Shields: (100/150)

Weapons:

- Pistol

- Blaster

Equipment:

- Binoculars

- Ammunition Generator

- Shield Regenerator

- Portable Energy Shield

- Medpac

Abilities:

- Troop Leader (Squad of Three)

- Basic Hand-to-Hand Combat Training



"SpaceTrooper" - Health/Shields: (100/150)

- Speed: 60%

Weapons:

- Pistol

- Repeater

Equipment:

- Improved Jetpack

- Shield Regenerator

- Double Ammo Capacity

- Medpac

Abilities:

- Radar-Equipped



"CloneTrooper" - Health/Shields: (100/150)

Weapons:

- Pistol

- Repeater Rifle

Equipment:

- Binoculars

- Ammunition Generator

- Shield Regenerator

- Medpac

Abilities:

- Troop Leader (Squad of Three)

- Basic Hand-to-Hand Combat Training



"Royal Guard" - Health/Shields: (150/200)

Weapons:

- Force Pike

- E-11 Blaster

Equipment:

- Gun-resistant robes

- Ammunition Generator

- Shield Regenerator

- Medpac

Abilities:

- Battle Dash

- Martial Arts Training



"ScoutTrooper" - Health/Shields: (100/100)

- Speed: 140% Normal

Weapons:

- Pistol

- Tenloss Disruptor

Equipment:

- Optic Radar Goggles

- Cloaking Module

- Seeker

- Ammunition Generator

- Shield Regenerator

- Medpac

Abilities:

- Scope Tracking

- Basic Hand-to-Hand Combat Training



"ARC Trooper" - Health/Shields: (100/150)

Weapons:

- Dual Westar Pistols

- Rocket Launcher

Equipment:

- Grappling Hook

- Medpac

- Ammunition Generator

- Shield Regenerator

Abilities:

- Combat Roll ready

- Martial Arts Training



SPECIES



"Wookiee" - Health: 500

- Speed: 80%

Weapons:

- Bowcaster

- Detpacks

Equipment:

- Big MedPac

- Ammunition Generator

Abilities:

- Heavy Melee Combatant

- Berserker Rage

- Triggerhappy

- Wallclinging

- Extra Heavy (Resists Push/Pull)

- Martial Arts Training

- Resistant to Melee attacks



"Tusken Raider" - Health: 300

- Speed: 110%

Weapons:

- Gaderffii

- Sniper Rifle

Equipment:

- Ammunition Generator

- Shield Regenerator

- Big Medpac

Abilities:

- LifeLeech (Healed by damaging others)

- Savage Fury

- Resistant to Melee attacks

- Martial Arts Training



"Noghri Warrior"

- Health: 200

- Speed: 130%

Weapons:

- Twin Daggers

Equipment:

- Medpac

Abilities:

- Natural Camouflage

- Battle Senses

- Thermal Vision

- Wallclinging

- Natural Leaping Ability

- Martial Arts Training



"Yuuzhan Vong" - Health: 300

- Speed: 120%

Weapon: - Amphistaff

Equipment:

- Organic Armor (Lightsaber Resistant)

Abilities:

- Total Force Immunity

- Regeneration (Heals over time)

- Resistant to Melee attacks

- Martial Arts Training



"Gungan" - Health/Shields: (200/100)

Weapon: - DEMP 2

Equipment:

- Ammunition Generator

- Shield Regenerator

- Medpac

Abilities:

- Heightened jumping ability

- Cartilaginous Skeleton (Resistant to explosives)

- Resistant to fall damage

- Basic Hand-to-Hand Combat Training



DROIDS



"Battle Droid" - Health/Shields: (75/150)

Weapons:

- Blaster

- Rocket Launcher

Equipment:

- Unlimited Ammo

- Internal Radar

- Shield Regenerator

Abilities:

- Troop Leader (Squad of Three)

- Force-Immune

- Resistant to fall damage

- Resistant to Melee attacks

- Automated Nano-Repair

- Immune to Fire



"Super Battle Droid"

- Health/Shields: (75/300)

- Speed: 70%

Weapons:

- Laser Cannon Gauntlet

- Rocket Pack

Equipment:

- Internal Radar

- Unlimited Ammo

- Ammunition Generator

- Shield Regenerator

Abilities:

- Force-Immune

- Triggercrazy

- Extra Heavy (Resists Push/Pull)

- Resistant to fall damage

- Resistant to Melee attacks

- Automated Nano-Repair

- Immune to own blasters

- Immune to Fire



"Droideka" - Health/Shields: (150/500)

Weapons:

- Twin Blasters

Equipment:

- Internal Radar

- Unlimited Ammo

- Shield Regenerator

Abilities:

- Force-Immune

- Extra Heavy (Resists Push/Pull)

- Resistant to Melee attacks

- Automated Nano-Repair

- Immune to fall damage

- Immune to Fire

- Immune to own blasters



"Assassin Droid" - Health/Shields: (100/100)

- Speed: 90%

Weapons:

- Pistol

- Disruptor

- Repeater

Equipment:

- Internal Radar

- Cloaking device

- Unlimited Ammo

- Shield Regenerator

Abilities:

- Force-Immune

- Resistant to Melee attacks

- Martial Arts Training

- Resistant to fall damage

- Automated Nano-Repair

- Immune to Fire



"DarkTrooper" - Health/Shields: (100/350)

- Speed: 50%

Weapons:

- Pistol

- Concussion Rifle

- Rocket Launcher

Equipment:

- Internal Radar

- Unlimited Ammunition

- Shield Regenerator

- Cortosis Armor (Lightsaber/Explosives Resistant)

Abilities:

- Basic Hand-to-Hand Combat Training

- Extra Heavy (Resists Push/Pull)

- Resistant to Melee attacks

- Resistant to fall damage

- Automated Nano-Repair

- Immune to Fire





LIGHTSABERS:

---------------------------------------------------------------------

- Seven Forms of Lightsaber Combat:

(originally developed by David West Reynolds)

Form I: (Yellow Stance)

- Level 2 Saber Offense Required



Form II: (White Stance)

- Dual Lightsaber wielder primary stance

- Level 4 Saber Offense Required



Form III: (Blue Stance)

- Level 1 Saber Offense Required



Form IV: (Green Stance)

- Level 4 Saber Offense Required



Form V: (Red Stance)

- Level 3 Saber Offense Required



Form VI: (Purple Stance)

- Level 4 Saber Offense Required



Form VII: (Gold Stance)

- Saberstaff wielder primary stance

- Level 4 Saber Offense Required



- Powered by Tchouky's Advanced RGB Sabers (toggleable)

- Dualblade lightsabers can be split in half or destroyed

- Dual lightsaber wielder's 2nd saber may be destroyed

- Lightsabers damage now lethal

- Recharge force at twice the normal rate with saber holstered

- Jedi will now try to block sniper shots with their saber before trying to dodge

- 16 different lightsaber blade types available

- Certain special moves can now be performed on cue:

- Backstabs/Backsweeps: crouch + back + attack

- Force Impale/Slash: pull followed by attack

Dual Lightsabers:

- Dual Side Attack: crouch + left + attack

- Dual Front/Read Attack: crouch + right + attack

Red or Staff Stance (kicks):

- Split kick: crouch + right + alt attack

- Spinning roundhouse kick: crouch + back + alt attack

- Hilt Bash: crouch + forward + alt attack





GADGETS AND ABILITIES:

---------------------------------------------------------------------

Cloaking: (Same key as Mindtrick, or select as item and press "Use" to toggle)

- Allows one to become invisible for a short period of time

- Cannot be seen with Force Seeing

- Missiles lose lock on cloaked mercs

- Invisible to sentry guns

- Can attack while cloaked



Camouflage: (Stand still for 3 seconds to disappear)

- Unlimited duration

- Moving while crouched maintains camouflage

- Remain hidden unless moving quickly or attacking



Optic Radar: (Same key as ForceSense, use like force power)

- Goggles send and receive radar waves

- Can see moving, non-cloaked entities, even through walls

- Can see mindtricking Jedi/Sith



Thermal Vision: (Same key as ForceSense, use like force power)

- Goggles attuned to pick up body heat

- Can see mindtricking Jedi/Sith

- Can see cloakers



Flame Gauntlet: (Same key as ForceLightning, use like force power)

- Flamethrower mounted on the Merc's left forearm

- Does constant damage to all engulfed targets

- Intense heat bypasses shields and damages tissue directly



Shield Charging:(Same key as ForceHeal, use like force power)

- Regenerate shields by drawing power from the battery cells



AmmoCell Regen: (Same key as Force TeamHeal, use like force power)

- Replenishes weapon ammunition via the battery cells



Jetpack: (Hold jump or press "Use" while airborne to activate jetpack)

(Land or press "Use" again to turn off)

- Jetpack can be destroyed

- Powered by separate, self-replenishing fuel tank

- Flag carrier cannot use jetpack



Mobile Battery: - Serves as a power source for:

- Optic Radar Goggles

- Flame Gauntlet

- Ammo Recharger

- Shield Regenerator

- Charges over time



Grapple: (Bind key to "hook" or select key to bind in ForceMod menu)

1. Press hook once to fire

2. Press again to swing at that distance

3. Press hook again to disengage grapple

- Pressing "Use" at anytime will disengage grapple

- Utilizes Tercero's grapple model



Wallclinging: (Jump at a wall and hold jump to grab)

- Can turn and fire while clinging wall

- Press crouch to release grip on wall



Troop Leader: - Commands a squad of NPCs



Auto-Dodge/Battle Senses:

- Chance to automatically dodge any incoming projectile



Life Leech: - Each succesful attack returns life to the attacker



Battle Dash: (Same key as ForceSpeed, use like force power)

- Can run at 185% normal speed for a period of time



Coomb Spores: (Same key as ForceLightning, use like force power)

- Deadly micro-organisms suffocate target

- Does constant damage to all engulfed targets

- Organisms bypass shields and attack lung tissue directly

- Powerful toxins eat away at inner circuitry in droids



Basic Hand-to-Hand Combat Training:

- Can fight using punches

- Knows basic directional kicks



Martial Arts Training:

- Can fight using punches

- Knows basic directional kicks

- Skilled in advanced, multiple-hit kicks

- Skilled in grappling and wrestling moves



Heavy Melee Combatant:

- Very powerful, often lethal melee attacks



Berserker Rage & Savage Fury:

(Same key as DarkRage, use like force power)

- Increased speed

- Increased damage

- Cannot be killed while in rage

- Slow and vulnerable after Rage is over



Scope Tracking:

- Can move while zoomed in with scope

- Moves faster when zoomed



Combat Roll ready:

- Players can roll while wielding guns



Triggerhappy:

- Player can fire weapons 30% faster



Triggercrazy:

- Player can fire weapons 60% faster

Automated Nano-Repair:

- Microscopic nanobots constantly repair droid circuitry

- Heals over time



Extra Heavy: - Generally too heavy to lift or move

- Resistant to ForcePush and ForcePull

- Resistant to ForceGrip



Force-Immune:

- Immune to Force Drain

- Immune to Mind Trick

- Immune to Force Sense

- Immune to Force Heal



Full Force-Immune:

- Immune to all Force powers



Miscellaneous:

- Disruptor fire can now dismember target







FORCE POWERS:

---------------------------------------------------------------------

- All Force Powers have been extended to include Level 4 strength

- Jedi/Sith with Level 4 powers can execute "Charge-up" moves

(Chargemeter: charges when force power is full)

(Press "Use" when Chargemeter is full, then execute level 4 force power)

- Certain Jedi/Sith classes can combine Light and Dark Force powers.

- Five new force ranks:

Sith Apprentice: 150 Force Points

Sith Lord: 200 Force Points

Jedi Lord: 250 Force Points

Ancient Master: 350 Force Points

One with the Force: 500 Force Points



Jump: Level 4:- Jump 24x normal height

- Reduced force cost



Heal: - Heals over time now, instead of instantly

Charged:- Instant full health



Speed: Level 4:- Run at 200% normal speed

- Duration increased



Push: Charged: - Triple strength push if standing

- 360 degree push if crouched

Level 4:- Increased push strength over level 3.

- Greater push resistance

- Chance to break saberlock increased



Pull: Charged: Triple strength pull if standing

360 degree pull if crouched

Level 4:- Increased pull strength over level 3

- Greater pull resistance



MindTrick: - Force Seeing will only reveal invisible jedi of equal or lesser rank

Charged: Each attack while invisible costs less

Level 4:- Can attack while invisible - each attack costs force points

- Duration increased to 40 seconds



Grip: Charged: Channels lightning to gripped victim (ala Dooku)

Level 4:- Can move around at double normal speed while gripping (Normally %40)

- Grip range increased to 2x normal

- Damage per second doubled



Lightning:

Charged: Knockdown and paralyze victims with lightning (ala Palpatine)

Level 4:- Lightning mastery - other lightning attacks are absorbed by force power



Dark Rage:

Charged: Immune to gunfire - deflects all projectile attacks

Level 4:- Increased lightsaber damage done by 50%

- Run speed further increased to 200% normal speed

- Duration of 40 seconds



Protect:

Charged: Gives Jedi 200 shields for duration of power

Level 4:- Consumes force only when hit



Absorb:

Charged: All Energy weapon attacks are converted into force power

Level 4:- Absorbs 25% more force than level 3

- Absorbs and converts 25% of weapon damage into force



Drain: - Drainer takes damage from a missed attack ????

- If victim is non-Jedi, drains health instead of Force

Charged: Slows victim to 20% normal speed for 15 seconds

Level 4:- Drains ~20% more than level 3 drain

- Drains ammo from any energy weapons in use



Seeing:

Charged: 70% chance to dodge any type of projectile attack,

reflect all projectiles directly back at attacker

Level 4:- Duration increased 40 seconds



Saber Offense:

Level 4:- Saberstaff available

- Dual Sabers available

- Choose an additional Lightsaber form for single sabers



Saber Defense:

Level 3:- Block Lightning and Drain attacks if attacker is in crosshairs

Level 4:- Block all incoming projectiles if attacker is in crosshairs



SaberThrow:

Level 4:- Saber can spend more time airborne

- Saber will never fall to the ground when blocked

- Force power costs reduced





OTHER FEATURES:

---------------------------



Tchouky's Advanced RGB Lightsabers:

- Toggle on/off clientside, for those who prefer the regular six colors

- In-game menus

- Black sabers availale (toggleable)

- Pimpin color-cycling sabers available with scripts



Model Scaling:

- Model scale set serverside via 'modelscale.ini'

- Speed scaled based on model size
- Lightsaber length scaled based on model size

- Knockback scaled based on model size



Bot Improvements:

- 'botclasses.ini' allows configurable bot classes



Miscellaneous:

- You can search for other ForceMod III games thru the internet browser "Game:" button

- "cvarlist.txt" contains the list of ForceMod III cvars and their uses.

- "classlist.txt" contains the corresponding numbers and letters used to represent classes in the .ini files and the various class-related cvars.



*************** *************** *************** ***************



HOW TO PLAY FORCEMOD III :

a) Use the shortcuts installed in the Windows Programs menu (if installed with Win32 installer)

OR

b) Select "ForceMod III" in the Setup->Mods screen on the main menu.

OR

c) Use the command line argument +set fs_game ForceMod_III

ex. "C:\LucasArts\Star Wars Jedi Academy\GameData\jkamp.exe" +set fs_game ForceMod_III

OR

d) Run the "Play_ForceMod_III.bat" file in your ForceMod_III directory



Some options toggleable from Force FX and Other FX menu under "Setup" in main screen

You can search for other ForceMod III servers from the server selection menu if it the game is loaded properly from the ForceMod_III folder and the filter is selected.



HOW TO RUN FORCEMOD III DEDICATED SERVERS:

First off, everything you need is all in the ForceMod_III folder, so you won't have to worry about other files in your Gamedata or Base folders.

LINUX:

Run the shell script "Run_Linux_FMIII_DedServ.sh" - it will auto-restart the server if a crash occurs and keep a log file "ForceMod_III_dedRestart.txt" with the time and date it was restarted. Stop the script before shutting off the game.

WINDOWS:

Run the batch file "Run_Win32_FMIII_DedServ.bat" - it will auto-restart the server if a crash occurs and keep a log file "ForceMod_III_dedRestart.txt" with the time and date it was restarted. Stop the script before shutting off the game.

The file "fm3server.cfg" can be used separately from existing config files, and does not need to be moved out of the ForceMod_III folder if you use the default batch files to run ForceMod III.



Comments :

I wrote this mod because there's something iffy about seeing Stormtroopers wielding lightsabers, and it just plain feels cooler to play as a jedi when you've got a good mix of the Star Wars universe in the game.



THIS MODIFICATION IS NOT MADE, DISTRIBUTED, OR SUPPORTED BY ACTIVISION, RAVEN, OR LUCASARTS ENTERTAINMENT COMPANY LLC.

ELEMENTS TM & � LUCASARTS ENTERTAINMENT COMPANY LLC AND/OR ITS LICENSORS.



CREDITS & THANKS

---------------------------------------------------------------------

For Patience and Longsuffering:

- My sweet wife Mary, who has given me long hours and late nights to allow for this mod's completion.



For Source Code:

- Raven and LucasArts for Jedi Academy and its SDK

- Tchouky for his Advanced RGB code and menus



For Hosting the Official ForceMod III webpage and forums

and for the Episode I in-game font conversion:

- Wudan, Keeper of the Mighty Dragon #7: (http://www.mt-wudan.com)



For specially-created models:

- David "Rendar" Payne for the original Super Battle Droid

- Montross for the Amphistaff and Force Pike models

- Tercero for his Grappling Hook model



For permission to use existing models:

- Duncan_10158 for his Droideka model

- Chairwalker for his Super Battle Droid and RAB-24 droid models

- Mars "NeoMarz1" Marshall and the AotC:TC team for his Clonetrooper and Mandalorian models

- LightNinja for his playable Hazardtrooper, Rockettrooper, and Ragnos models

- Major Clod for his Gungan model

- Joe "Keto" Thiel for his Yuuzhan Vong model

- [STGN]Locutus for his Jango Fett Westar-34 Blaster

- Eric Landreneau for the Royal Guard model

- Maarten 'MacD' Edgar and ALIEN_JL for the Battle Droid model

- AJL for his Clonetrooper repeater rifle and effects



For hosting files and for rigging, tweaking, and pinching models:

- Corto (http://www.cortocg.com)



For Jetpack model tweaking and loading screens:

- Neo Knight



For ini files, weapon sounds files, intensive initial testing, feedback, and ideas

- Kyle Kellahshehskee



For skin fixes:

- Nezill



For sound fixes:

- Kjarl_Dreadnought



For coding advice and idea swapping:

- RenegadeOfPhunk (http://www.moviebattles.com)



For Concepts & Ideas:

- Dest for releasing the JediMod 1.2 source code for jk2, which got me into writing my first mod: ForceMod

- Stellerwinds for getting me started on how to code a mod and for some of his great JediStyle ideas

- KaiaSowapit for inspiration and extensive help on ForceMod II

- All the ForceMod III forum posters, AOTC:TC Staff, and Lucasforums regulars.



For Hosting beta servers:

- Jaster and the Psycho Mandalorian clan

- Kurgan

- Neo Knight and the NFOR clan

- sky * demon

- skykiller007



For intensive last minute real-time testing:

- OGOO7J1 and SnakeBlskn



For extensive beta feedback in the forums (in alphabetical order):

_GOLLUM_1__, AIVAS, Alesh, Eragon999, Jay, KiLLeR_SqUiRReL,

kjarl_dreadnought, Lathain Valtiel, Master Revan, Neo Knight,

Nezill, OGOO7J1, Politov, sKy Demon, SwordMaster_SM,

{TPM} Jaster Mereel, {TPM} Montross


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