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    •  Downloads offline

    •  Downloads: 30

    •  File Size: 277768460

    •  Version: 1.1.0
    •  Author: Kaos Studios

Kaos Studios

This Patch is for Europe (excluding Germany, Russia,
Poland & Czech
)

Please ensure you are downloading the proper patch for your copy of Frontlines: Fuel of War. Steam users should only down the patch from Steam

Patch Notes: Holding the TAB key will display the scoreboard.

Server browser will not show servers that are no longer running.
"ResolveScenePosition" crash fixed.
Motion blur overload when redeploying fixed. Autobalance - first person on a server can now switch teams.
Player model is no longer visible when ascending steep inclines.
Parental controls now work. (Windows Vista)
Using ALT+TAB to minimize game will now function correctly.

New Features
PunkBuster anti-cheat has been added
Spawn Protection To prevent spawn camping, players will spawn with a few seconds of invulnerability that will end if they perform an action

New Server Browser
Phase 1 of the NEW Server Browser
- New streamlined design with easy to use layout
- Added text filters for the following categories: Server Name, Player Count, Ping, Map Name & Version Number
- Server Name filter will search entire through entire server names for matching criteria
- Player filter will default to the minimum number entered. This field also accepts ranges such as 10-40
- Ping filter will take the number entered as the max ping allowed. This field also accepts ranges as well
- Server Information Box
- Added server IP display
- Added server name display
- Added text clan/server company/message of the day support
- Added ability to cancel server search and the server browser will continue to display already pulled servers
- Can apply filters to pulled servers
- Server browser no longer refreshes when coming back from the server info screens
- Enter IP address can now use IP's with ports and can use alpha characters

Gameplay

Players can no longer stick landmines onto their legs
Invert controls for land vehicles has been fixed
Turrets will no longer continue firing when squad menu is raised
All passengers in a vehicle will see hit notifications
Sentry guns take slightly less damage to destroy
Sentry guns will cause slightly less damage
Sentry guns will no longer respawn after being destroyed (single-player game)
Grenade launcher damage vs infantry has been slightly reduced
Railgun rounds, clips, fire speed and damage radius have been modified, increasing the effectiveness of the weapon
Character Movement Changes
- Forced pause which prevented the player from moving when recovering from a jump has been removed
- Player will be prevented from jumping immediately after landing for 0.5 seconds (stops the bouncing bunny syndrome)
- Multiple fixes should result is much less visible "sliding", "worming" and "Dolphin" effects from transitioning between crouch to standing, crouch to prone and prone to standing
- Sprinting while crouched or prone has been removed
- Jumping from and to prone should now be impossible
- A minimum timer has been set in between changing positions. (This will prevent crouch/prone spamming)
- Character ground speed has been slightly increased, this includes strafe speed
- Free fall speed has increased for a more realistic feeling
Single Player: Graveyard Destroying all tanks will now always advance the frontline properly

User Interface
Action key (E) can now be changed to any key. This key is also used for "Exit Vehicle" functionality and is listed under Infantry controls.
Scoreboard bugs related to double entries and zero point entries fixed
Scoreboard now displays server name, server IP and personal ping
Player can now paste text longer then the max characters set for a text box

Crashes
Fix for reported ATI X800/X850 user crashes on start up
Vsync default setting is now turned to off, solving some crashes for lower end cards (this is the Maximize Framerate option in the Video- Advanced tab)
Added NULL check to stop players from inputting illegal characters and crashing the game
Systems with the Ageia PhysX card will no longer result in game crashes
Server crash caused by PhysX issue has been addressed

Localization
Polish language fixes to load screens and gameplay text

Miscellaneous
Registry fix to document the running version number and installed SKU (EFIS, E, EG etc). This will allow for improved patch installation detection

Known Issues (to be addressed in a hotfix coming shortly)
Changing keys in the Control options will not check to see if a key is already bound. This is planned to be fixed in a future patch
Punkbuster will kick you off the server if you use the following special characters in your display name: comma, forward slash, or backslash
Effective melee distance to be reduced
When using the pipe character in a server name, text after the pipe will not be shown in the upper right server information window

FFOW Patch 1.1.0

Item Image

 Downloads offline


Kaos Studios

This Patch is for Europe (excluding Germany, Russia,
Poland & Czech
)

Please ensure you are downloading the proper patch for your copy of Frontlines: Fuel of War. Steam users should only down the patch from Steam

Patch Notes: Holding the TAB key will display the scoreboard.

Server browser will not show servers that are no longer running.
"ResolveScenePosition" crash fixed.
Motion blur overload when redeploying fixed. Autobalance - first person on a server can now switch teams.
Player model is no longer visible when ascending steep inclines.
Parental controls now work. (Windows Vista)
Using ALT+TAB to minimize game will now function correctly.

New Features
PunkBuster anti-cheat has been added
Spawn Protection To prevent spawn camping, players will spawn with a few seconds of invulnerability that will end if they perform an action

New Server Browser
Phase 1 of the NEW Server Browser
- New streamlined design with easy to use layout
- Added text filters for the following categories: Server Name, Player Count, Ping, Map Name & Version Number
- Server Name filter will search entire through entire server names for matching criteria
- Player filter will default to the minimum number entered. This field also accepts ranges such as 10-40
- Ping filter will take the number entered as the max ping allowed. This field also accepts ranges as well
- Server Information Box
- Added server IP display
- Added server name display
- Added text clan/server company/message of the day support
- Added ability to cancel server search and the server browser will continue to display already pulled servers
- Can apply filters to pulled servers
- Server browser no longer refreshes when coming back from the server info screens
- Enter IP address can now use IP's with ports and can use alpha characters

Gameplay

Players can no longer stick landmines onto their legs
Invert controls for land vehicles has been fixed
Turrets will no longer continue firing when squad menu is raised
All passengers in a vehicle will see hit notifications
Sentry guns take slightly less damage to destroy
Sentry guns will cause slightly less damage
Sentry guns will no longer respawn after being destroyed (single-player game)
Grenade launcher damage vs infantry has been slightly reduced
Railgun rounds, clips, fire speed and damage radius have been modified, increasing the effectiveness of the weapon
Character Movement Changes
- Forced pause which prevented the player from moving when recovering from a jump has been removed
- Player will be prevented from jumping immediately after landing for 0.5 seconds (stops the bouncing bunny syndrome)
- Multiple fixes should result is much less visible "sliding", "worming" and "Dolphin" effects from transitioning between crouch to standing, crouch to prone and prone to standing
- Sprinting while crouched or prone has been removed
- Jumping from and to prone should now be impossible
- A minimum timer has been set in between changing positions. (This will prevent crouch/prone spamming)
- Character ground speed has been slightly increased, this includes strafe speed
- Free fall speed has increased for a more realistic feeling
Single Player: Graveyard Destroying all tanks will now always advance the frontline properly

User Interface
Action key (E) can now be changed to any key. This key is also used for "Exit Vehicle" functionality and is listed under Infantry controls.
Scoreboard bugs related to double entries and zero point entries fixed
Scoreboard now displays server name, server IP and personal ping
Player can now paste text longer then the max characters set for a text box

Crashes
Fix for reported ATI X800/X850 user crashes on start up
Vsync default setting is now turned to off, solving some crashes for lower end cards (this is the Maximize Framerate option in the Video- Advanced tab)
Added NULL check to stop players from inputting illegal characters and crashing the game
Systems with the Ageia PhysX card will no longer result in game crashes
Server crash caused by PhysX issue has been addressed

Localization
Polish language fixes to load screens and gameplay text

Miscellaneous
Registry fix to document the running version number and installed SKU (EFIS, E, EG etc). This will allow for improved patch installation detection

Known Issues (to be addressed in a hotfix coming shortly)
Changing keys in the Control options will not check to see if a key is already bound. This is planned to be fixed in a future patch
Punkbuster will kick you off the server if you use the following special characters in your display name: comma, forward slash, or backslash
Effective melee distance to be reduced
When using the pipe character in a server name, text after the pipe will not be shown in the upper right server information window


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