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######### FELLOUT 1.1 ###########
200 years since the bombs fell and somehow everything is tinted green?
Fellout changes all that. Fellout gives a harshly lit world more reminiscent of the Sahara Desert, though due to popular demand, (and if Enhanced Weather is installed), some areas of downtown DC will have rain.
Fellout also neutralises indoor lighting. It doesn't make indoors any brighter or darker, but due to Fallout 3's HDR adaptation, sometimes places will look brighter or darker. This was present in the original game. Every light in the game has been degreened and with the new (1.0.15) addition of fellout-brokensteel.esp then the Presidential Subway and new airforce base will also fit in with Fellout's vision.
With Fellout 1.1, water and most interiors have also been de-greened.
Caution: If GfWL is managing your DLCs, Fellout's add-ons
for them cannot work and will cause instability. Please use FOMM for your DLCs! Please use FOMM anyway!
Fellout includes Atmospheric Sun Glare by LadyDeadlock, used with permission.
### Mods designed to work with Fellout ####
Megaton Lighting Overhaul was made to work with Fellout and works very well. Have this mod lower in
the loading order than Fellout.
Fallout Street Lights by SpeedyB64 and RW2112 adds light effects to many illuminated objects in the
DC ruins. In my opinion, this is how the game should have been.
Willemjd gives us Fallout Street Lights - Wasteland, which adds lighting to many areas in the
wasteland which you'd expect to have lighting, such as Canterbury Commons and Paradise Falls.