Fallout 3 Making a custom weapon tutorial
Fallout 3
Topics and Discussions on the popular Fallout 3 game produced by Bethesda Softworks.
7 posts • Page 2 of 2 • 1, 2
Re: Fallout 3 Making a custom weapon tutorial
by PsyclopS » March 20th, 2009, 6:05 pm
LOL I`m not sure.
You can equip it like a pistol (although it nearly absolutely covered by the hand) and when you hit fire, it sounds like *bang* and it has a damage of 80. That`s pretty much.
The Pistol is vanilla and the two ugly object are the new weapon. So you can compare the size.
It´s my very first try.
Never worked with Gimp, Blender, DDSConverter, Nifscope and so on...
Was fun
Need much more experience to create a real weapon.
The last step was to create a new form in g.e.c.k. and to add the new .nif and .dds files.
Lot of work, but a good feeling to create a completely new object for the game.
Thanks Exo
You can equip it like a pistol (although it nearly absolutely covered by the hand) and when you hit fire, it sounds like *bang* and it has a damage of 80. That`s pretty much.
The Pistol is vanilla and the two ugly object are the new weapon. So you can compare the size.
It´s my very first try.
Never worked with Gimp, Blender, DDSConverter, Nifscope and so on...
Was fun
Need much more experience to create a real weapon.
The last step was to create a new form in g.e.c.k. and to add the new .nif and .dds files.
Lot of work, but a good feeling to create a completely new object for the game.
Thanks Exo

PsyclopS- 0.2

- Posts: 28
- Location: Wastelands
- Uploads: 3
- Kudos: 2
7 posts • Page 2 of 2 • 1, 2
- Related topics
- Replies
- Views
- Last post
- Fallout 3 Adding Static Mesh Pieces to a Weapon tutorial
by Exorince » January 31st, 2009, 12:07 pm - 1 Replies
- 666 Views
- Last post by Webslug

January 31st, 2009, 1:33 pm
- Fallout 3 Adding Static Mesh Pieces to a Weapon tutorial
- Fallout 3 - 3DS Max - Exporting Custom Assets
by Webslug » June 25th, 2010, 3:24 pm - 0 Replies
- 1439 Views
- Last post by Webslug

June 25th, 2010, 3:24 pm
- Fallout 3 - 3DS Max - Exporting Custom Assets
- Fallout 3 - Beginners Scripting Tutorial
by PsyclopS » June 25th, 2010, 2:56 pm - 0 Replies
- 244 Views
- Last post by PsyclopS

June 25th, 2010, 2:56 pm
- Fallout 3 - Beginners Scripting Tutorial
- Blender - Adjusting And Exporting Weapon Meshes
by PsyclopS » June 25th, 2010, 4:10 pm - 0 Replies
- 854 Views
- Last post by PsyclopS

June 25th, 2010, 4:10 pm
- Blender - Adjusting And Exporting Weapon Meshes
- Your Fallout 3 Character
1, 2, 3by Webslug » January 25th, 2009, 4:51 pm - 14 Replies
- 1280 Views
- Last post by Strange Angel

June 29th, 2009, 10:04 pm
- Your Fallout 3 Character
- Fallout 3 - the first DLC
1, 2by Webslug » January 27th, 2009, 3:36 pm - 6 Replies
- 453 Views
- Last post by Exorince

March 10th, 2009, 11:17 pm
- Fallout 3 - the first DLC
- Fallout 3 DLC: What are you going to do about it?
1, 2by Darwin Machiavelli » February 21st, 2009, 11:27 pm - 7 Replies
- 537 Views
- Last post by Strange Angel

June 29th, 2009, 9:33 pm
- Fallout 3 DLC: What are you going to do about it?
- Me Thinks I'm going to do a little Fallout 3
by Strange Angel » August 29th, 2009, 11:51 am - 1 Replies
- 258 Views
- Last post by Webslug

October 1st, 2009, 8:23 am
- Me Thinks I'm going to do a little Fallout 3


