Download - 9.48 KB
This is a community developed mod - it is not endorsed by Egosoft.
When using the vanilla egosoft dat files only a hanful of free ware/equipment slots were available for us to use, (10 iirc) the EMP adds a plethora of extra free slots to the game which most scripts are now using if they involve purchasing items (Fight Command Software, Trading Computer ect). It would be prudent to install this mod by following the simple instructions below so that your not wondering why the script you just installed has added a readtext error to your command console.
All scripts that use the EMP should inform you of this in their first post.
Remember, whenever Egosoft releases a new patch, come here and see if there is an update!
Download the latest version here (works with X3 v1.4):
Extended Mod Pack 10kb
Extended Mod Pack Mirror Rar file : hosted by LV
SPK versions require the Plugin Manager to Install
Rar versions require you to rename the file manually to fit in your game
Unzip the file to your main X3 directory. Be careful not to overwrite any files. If you are asked to overwrite any files, extract the zip to a temp folder. Then check in your Main X3 directory for files called 04.dat .. 05.dat and find the highest number. Rename the new files to the highest number + 1, and place them back into the main directory. This is the default method because it allows you to select another mod to run on your games.
Installing Egosoft Patches:
Install the patch like normal - this may overwrite the mod. Then follow the default instructions.
It is also possible - but not recommended - to install this the 'normal' way. Rename the files to EMP.dat and .cat, then place inside the mods directory. When starting a game, select this mod package. This is not recommended because it excluded other mods from running, but can be helpful (see faq).
What is this?
This is a mod that adds command wares for other scripts to use.
Do I / Why do I need this?
If you have been linked here by another thread then yes you need this; but if you are just browsing then this mod will do nothing for you. You need this to enable certain scripts and or mods.
Why was this made?
There weren't enough command wares for scripters. Adding some meant using a mod. If all scripters and all users use this mod then there are no mod incompatibilities.
Will this mod interfere with my other mod(s)?
Probably not. Only the other mod's author can tell you. However, this mod acts as a 'false patch'. You can still run a second mod the 'usual' way.
Will this mess up my game?
Probably not. During Egosoft patches, if a certain file is changed then there may be problems, but it is unlikely that said file will change.
Will this alter my game?
Yes. Like all scripts and mods, this will make your game ***modified***. There's probably nothing wrong with this except for one thing you should be aware of. A game that does not have the script editor enabled will still be ***modified*** with this mod installed (unlike for most other mods). This can cause AL plugins and other scripts to run on savegames you didn't expect them to. Most users will not encounter this, but for those of you who want to keep one game modified and another not, this will modify the unmodified game.
Why aren't the command wares installed as equipment any more?
The fact that they ever were was a bug. There were some changes in patch 1.4 that makes this mod unable to use the wares as equipment.
What is this other file that isn't a *.cat or *.dat?
This is the plain text version of this mod. It is useful for other scripters, but can be deleted.
Community developed, not for profit.