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    •  File Size: 298245408

    •  Version: 1.0
    •  Author: Krenzo

Empires 2.2 Server

http://www.empiresmod.com/

Empires is a revolutionary mod currently in development for Half-Life 2. It'll be combining the genres of first-person shooter and real-time strategy. Two key players will be present in each game, one player per team will be the commander, playing the game from a top down perspective with the ability to construct bases and give orders to his team, and all remaining players will be soldiers, playing the game from a first person perspective either on foot or in an aircraft or vehicle. The commander can choose to control his team with an iron fist, restrict his team's purchasing ability for buying upgrades and vehicles, and punish anyone who disobeys, or he can be completely nonchalant and allow his team to do what they like with no fear of reprimand. Ultimately, it is up to the commander to determine his team's strategy which will inevitably determine whether his team is victorious. There will be many forms of help when taking on the seemingly monumental task of being the commander. In-game help and NPC characters will offer advice and keep the commander aware of events on the battlefield.

As a normal player, it is up to you to follow your commander's orders and do the grunt work of piloting tanks and bombers in order to destroy the enemy team. If, however, the commander is not acting in the team's best interest, he can be voted out just as easily as he was voted into the position in the first place. It is wise to follow the commander and perform tasks that furthers your team's mission, or you might be the one receiving punishment in the form of guard duty.

As the game progresses, upgrades will be available in many forms to players. Normal players can be promoted in rank and given command of a squad of infantry (consisting of either human players or bots or a combination of both), given custom abilities such as the scout's ability to hide almost completely from enemy sight, and given upgraded attributes such as improved weapon handling. Upgrades will also become available to vehicles and aircraft in the form of improved weapons, ammo, armor, and engines.

Maps will consist of large roaming areas like those common in Battlefield 1942 with plenty of room for aircraft to maneuver and smaller maps which mainly focus on infantry combat. Maps can either be played individually or strung together in the form of a campaign which will progress the storyline and culminate in a sweeter victory or even more bitter defeat.

Empires 2.2 Changelog:
Moved to the Source2007 engine, featuring many changes and a new particle system.
APC Spawn points must now be researched. This is located in Mechanical Engineering.
Commanders are locked for 60 seconds after the game starts. Once those 60 seconds are up, the commander may move as normal

Added: Skill points and kill/death counts are stored. If a player crashes and comes back he retains his points.
Added: Notification that a respawn or class change is necessary to acquire selected skills.
Added: Vehicle Handbrake
Added: Different Modifiers to spread and kick while in Iron sight mode
Added: Scriptable Weapon damage falloff
Added: New Camo skins for all playermodels
Added: Vehicle horns

Modified: APC spawn points are now Researchable
Modified: The number of players on a team is now visible on the Team Selection Menu
Modified: RShift, RCtrl, and RAlt are now treated separate from their left counterparts, and can be used in binds.
Modified: Commander Vehicles are now frozen for 60 seconds after commander vote.
Modified: Engines now have specific settings for Chassis type
Modified: BE Assault Rifle has been modified to have a 3-round burst, and has been re-christened the Brenodi Assault Carbine.
Modified: BE Pistol 2 has been modified to have a 3-round burst, and has been renamed to the Brenodi Machine Pistol
Modified: Vehicle Armor rebalanced
Modified: Various research cost changes
Modified: Heavy tank vehicle speed lowered
Modified: Nuke description and name changed to HIT Warhead
Modified: Lock-on sound has been changed to be less annoying.

Fixed: Commander and Infantry commands can now be bound to the space bar
Fixed: If a player dies by the bio effect, he no longer spawns instantly
Fixed: Crash relating to switching teams with the vehicle menu open and then building a vehicle
Fixed: Crosshair turning green when looking at engineer buildings
Fixed: Double animation for grenade throws
Fixed: Engineer Radar no longer spins while dead.
Fixed: Scout training has improved, and they no longer think that they can sabotage Walls, Engineer Radars, and Cameras. Silly Scouts....
Fixed: Scoreboard no longer shows spectators and unconnected people as dead
Fixed: Server no longer uses the Standing collision boxes for prone players
Fixed: You can now use Voice Chat with the Vehicle Customization Menu open.
Fixed: Nukes now give proper Heat To Target.
Fixed/Modified: Bio weapons work properly on regen effect / cancel out regen effect + damage
Fixed: If there were more than 32 players on a server players 33-46 could not be muted via scoreboard. Instead player 32 (?) was being muted all the time.
Fixed: You can exit vehicles on top of buildable brushes
Fixed: Involuntary squad switch related to F menu
Fixed: Priming a grenade while prone + standing up resulted in stuck animation
Fixed: Various description text typos and grammatical errors

Removed: The First mine no longer explodes after a Ninth mine has been dropped.

------------Empires Mod 2.2 Credits--------------------
Empires Team

FalconX - Project Lead

Megel - Modeller

MOOtant - Coder
Kylegar - Coder
Razorbud - Coder
Reef - Coder

Grizzly - Mapping
Solokiller - Mapping

dizzyone - Balancing, misc
Arklansman - Effects, misc
Rick - SVN Hosting
Beedude26 - Weapon Balancing
Drag - Vehicle Balancing

Angry - Sounds

Special Thanks To:

Krenzo - Father of Empires

Filak613 and the Reborn Gamers Community - Map Compiling and Test server hosting

Lollum/DarkTerror - Map Compiling
Mayama - Misc. Map Help
BumGravy - Misc. Map/modelling help

All the 2.2 Testers
The Forum Moderator Team
Anyone who worked on Empires 2.12 and earlier

Empires Mod 2.0 Credits

* Krenzo - Project Manager, Lead Coder
* Duke - Artist
* Megel - Artist, Voice of Northern Faction
* Hootie - Mapper
* Grizzly - Mapper
* Warfle - Mapper
* Halbalbador - Mapper
* Hellion - Mapper
* R_yell - Mapper
* Solokiller - Mapper
* Damian - Animator
* Rick - Coder
* Mootant - Coder
* Jcw87 - Map Optimization and Misc
* Bodrick - Misc
* Beerdude26 - Weapon Balancing
* Dizzyone - Vehicle Balancing
* Falcon - Vehicle Balancing
* Angry - Sounds
* Petko - Sounds
* Robert Ducat - Voice of Brenodi Empire
* Michele - Voice of Commander
* Evan - League Manager, PR
* Richardo - Concept Artist
* Amnesiac - Music
* Broccoli - Trailer
* Arklansman - Explosion Effects
* Play Testers - Finding Bugs
* Forum Moderators - Keeping the Peace

Empires Server

Item Image

 Downloads offline


Empires 2.2 Server

http://www.empiresmod.com/

Empires is a revolutionary mod currently in development for Half-Life 2. It'll be combining the genres of first-person shooter and real-time strategy. Two key players will be present in each game, one player per team will be the commander, playing the game from a top down perspective with the ability to construct bases and give orders to his team, and all remaining players will be soldiers, playing the game from a first person perspective either on foot or in an aircraft or vehicle. The commander can choose to control his team with an iron fist, restrict his team's purchasing ability for buying upgrades and vehicles, and punish anyone who disobeys, or he can be completely nonchalant and allow his team to do what they like with no fear of reprimand. Ultimately, it is up to the commander to determine his team's strategy which will inevitably determine whether his team is victorious. There will be many forms of help when taking on the seemingly monumental task of being the commander. In-game help and NPC characters will offer advice and keep the commander aware of events on the battlefield.

As a normal player, it is up to you to follow your commander's orders and do the grunt work of piloting tanks and bombers in order to destroy the enemy team. If, however, the commander is not acting in the team's best interest, he can be voted out just as easily as he was voted into the position in the first place. It is wise to follow the commander and perform tasks that furthers your team's mission, or you might be the one receiving punishment in the form of guard duty.

As the game progresses, upgrades will be available in many forms to players. Normal players can be promoted in rank and given command of a squad of infantry (consisting of either human players or bots or a combination of both), given custom abilities such as the scout's ability to hide almost completely from enemy sight, and given upgraded attributes such as improved weapon handling. Upgrades will also become available to vehicles and aircraft in the form of improved weapons, ammo, armor, and engines.

Maps will consist of large roaming areas like those common in Battlefield 1942 with plenty of room for aircraft to maneuver and smaller maps which mainly focus on infantry combat. Maps can either be played individually or strung together in the form of a campaign which will progress the storyline and culminate in a sweeter victory or even more bitter defeat.

Empires 2.2 Changelog:
Moved to the Source2007 engine, featuring many changes and a new particle system.
APC Spawn points must now be researched. This is located in Mechanical Engineering.
Commanders are locked for 60 seconds after the game starts. Once those 60 seconds are up, the commander may move as normal

Added: Skill points and kill/death counts are stored. If a player crashes and comes back he retains his points.
Added: Notification that a respawn or class change is necessary to acquire selected skills.
Added: Vehicle Handbrake
Added: Different Modifiers to spread and kick while in Iron sight mode
Added: Scriptable Weapon damage falloff
Added: New Camo skins for all playermodels
Added: Vehicle horns

Modified: APC spawn points are now Researchable
Modified: The number of players on a team is now visible on the Team Selection Menu
Modified: RShift, RCtrl, and RAlt are now treated separate from their left counterparts, and can be used in binds.
Modified: Commander Vehicles are now frozen for 60 seconds after commander vote.
Modified: Engines now have specific settings for Chassis type
Modified: BE Assault Rifle has been modified to have a 3-round burst, and has been re-christened the Brenodi Assault Carbine.
Modified: BE Pistol 2 has been modified to have a 3-round burst, and has been renamed to the Brenodi Machine Pistol
Modified: Vehicle Armor rebalanced
Modified: Various research cost changes
Modified: Heavy tank vehicle speed lowered
Modified: Nuke description and name changed to HIT Warhead
Modified: Lock-on sound has been changed to be less annoying.

Fixed: Commander and Infantry commands can now be bound to the space bar
Fixed: If a player dies by the bio effect, he no longer spawns instantly
Fixed: Crash relating to switching teams with the vehicle menu open and then building a vehicle
Fixed: Crosshair turning green when looking at engineer buildings
Fixed: Double animation for grenade throws
Fixed: Engineer Radar no longer spins while dead.
Fixed: Scout training has improved, and they no longer think that they can sabotage Walls, Engineer Radars, and Cameras. Silly Scouts....
Fixed: Scoreboard no longer shows spectators and unconnected people as dead
Fixed: Server no longer uses the Standing collision boxes for prone players
Fixed: You can now use Voice Chat with the Vehicle Customization Menu open.
Fixed: Nukes now give proper Heat To Target.
Fixed/Modified: Bio weapons work properly on regen effect / cancel out regen effect + damage
Fixed: If there were more than 32 players on a server players 33-46 could not be muted via scoreboard. Instead player 32 (?) was being muted all the time.
Fixed: You can exit vehicles on top of buildable brushes
Fixed: Involuntary squad switch related to F menu
Fixed: Priming a grenade while prone + standing up resulted in stuck animation
Fixed: Various description text typos and grammatical errors

Removed: The First mine no longer explodes after a Ninth mine has been dropped.

------------Empires Mod 2.2 Credits--------------------
Empires Team

FalconX - Project Lead

Megel - Modeller

MOOtant - Coder
Kylegar - Coder
Razorbud - Coder
Reef - Coder

Grizzly - Mapping
Solokiller - Mapping

dizzyone - Balancing, misc
Arklansman - Effects, misc
Rick - SVN Hosting
Beedude26 - Weapon Balancing
Drag - Vehicle Balancing

Angry - Sounds

Special Thanks To:

Krenzo - Father of Empires

Filak613 and the Reborn Gamers Community - Map Compiling and Test server hosting

Lollum/DarkTerror - Map Compiling
Mayama - Misc. Map Help
BumGravy - Misc. Map/modelling help

All the 2.2 Testers
The Forum Moderator Team
Anyone who worked on Empires 2.12 and earlier

Empires Mod 2.0 Credits

* Krenzo - Project Manager, Lead Coder
* Duke - Artist
* Megel - Artist, Voice of Northern Faction
* Hootie - Mapper
* Grizzly - Mapper
* Warfle - Mapper
* Halbalbador - Mapper
* Hellion - Mapper
* R_yell - Mapper
* Solokiller - Mapper
* Damian - Animator
* Rick - Coder
* Mootant - Coder
* Jcw87 - Map Optimization and Misc
* Bodrick - Misc
* Beerdude26 - Weapon Balancing
* Dizzyone - Vehicle Balancing
* Falcon - Vehicle Balancing
* Angry - Sounds
* Petko - Sounds
* Robert Ducat - Voice of Brenodi Empire
* Michele - Voice of Commander
* Evan - League Manager, PR
* Richardo - Concept Artist
* Amnesiac - Music
* Broccoli - Trailer
* Arklansman - Explosion Effects
* Play Testers - Finding Bugs
* Forum Moderators - Keeping the Peace


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