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Name: Daedric Trap Weapons (modder's resource)
Category: Weapons and Armor
Recommended: Oblivion Mod Manager
REQz Thread: The Elder Scrolls Forum
RELz Thread: The Elder Scrolls Forum
File Mirror #1: Planet Elder Scrolls
File Mirror #2: MediaFire
File Mirror #3: FileFront
File Mirror #4: 4Shared
File Mirror #5: SendSpace
File Mirror #6: RapidShare
This mod adds two claymores, one longsword and an offhand longsword (shield) to a vendor shop.
Visit Rohssan at A Fighting Chance in the Imperial City Market District.
The claymores are Daedric-quality and non-enchanted.
The longsword is Daedric-quality and non-enchanted.
The offhand longsword (shield) is Daedric-quality and non-enchanted.
This archive is distributed in I call OMOD-Ready format.
It allows you to manually extract and install like most other mods but it also allows you to use Oblivion Mod Manager and import this archive with all the settings pre-configured for an OMOD file.
Please see the readme file for details.
Known Issues or Bugs
The offhand longsword (shield) could use a custom collision model for better havok effects while on the ground. It currently uses the collision model from a Daedric shield.
1.1, 2008/02/04 - Added claymore model by Trollf
1.0, 2008/02/03 - Initial Release.
LHammonds for the mesh splicing, inventory icons and plugin.
Thanks to Bethesda creating Oblivion, the meshes and textures, construction kit and forums.
Thanks to TESNexus for the a one-stop-shop resource for authors and players.
Thanks to Trollf for the claymore with the modified hilt (DaedricTrapClaymoreTrollf.nif)
Thanks to claudekennilol for the initial request and idea.
Consider this a modder's resource. You can do whatever you want with this mod but all I ask in return is that you give credit where it's due. I would also like to know what mods are including this work out of simple curiosity.