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Hello everyone, although I have previously stated not to release a L4D Community Autoexec conversion, I found myself still playing the L4D2 game over time, tweaking a bit, hanging around. So here goes, enjoy or not
In comparison with the latest L4D1 Vague Vomit version, I have to say the L4D2 release is quite similar. Some features were removed, but many tweaked and improved (mostly the color glow pulse functionalities and bugs). Take the current version as a solid L4D2 start to add requested functionalities and new script modules that might come up, something that will improve over time based on community input as it was with the first project.
Official Steam Group
Same group as for the first project.
The script ensures the correct netcode variables are set to maximize game network performance.
LOBBY LEADER MAX PING SEARCH
Limited to 70ms so you don't get no distant server search as a Lobby Leader.
SCOREBOARD EXTRA INFO
Pressing TAB to show the scoreboard now shows additional net_graph info while the key is pressed. Automatically disabled during demo recording to keep the demo image clean.
Toggled by F8, this script adds thirdperson fixed functionality to the game (you can actually aim with it). When you turn on the mode, you can use mousewheel to set the camera distance. Shotgun sounds, as in the first game, are still Valve bugged.
INCREMENTAL 1-KEY DEMO RECORDER
A complicated built-in script for convenient demo recording controlled by F5 (start/stop), it automatically disables enhanced visual elements of the q1 pulse glow and net_graph to provide clean demos. By default, it will also record your ingame voice as addition.
Q1 PULSING GLOWS
One of the mothership functions that has been introduced before, this time with way better performance (less aliasing) and smoother transitions, it changes the default glows in game to a more subjective eye-candy experience. Smooth pulsing effect is now applied to item states, incapacitated teammates and Infected ghosts along some other static color changes.
Q1 CROSSHAIR (optional, default off)
I kinda like it, you might too.
F4 - prints out Server Information
F9 - opens the Server Browser
F10 - opens the Demo UI
F11 - disconnects from the current game (useful when stuck in load etc.)
F12 - sm_admin bind
The script has some fixed functionality for the awesome but abandoned FOV plugin, which adds the fps_max command but cannot keep it saved on game load. Removing the commented lines you can activate a simple script that will keep the framerate on 60 with the plugin installed. Recommended.
You may as well add the former script modules like double-tap crouch etc.
- initial release
Simply extract the ZIP contents and place everything as is in your /cfg folder
(default C:/Program Files (x86)/Steam/steamapps/common/left 4 dead 2/left4dead2/cfg). This autoexec.cfg file is now automatically executed when you start Left 4 Dead 2. If you already have an autoexec.cfg with some personal settings, you can simply update your existing one with the contents of this bundle or edit it to your liking. Mind that the q1_scripts folder has to be extracted too to the same directory or you shall fail.
Authors & Contributors
myself (project guru)
dieckmann215 (original coding)
porn king (testing)