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-Complete rewrite: The 'sandbox mode' AI is now a separate package that can be accessed through dialogue, instead of replacing the 'wait here' AI package. This is more likely to conflict with other mods that alter companions however, so the old version is still available.
-Companions will unequip their weapons while relaxing, but they'll still grab them if they're in danger.
-V2.0a: The relax topic now shows up for Cass too, where you can ask her questions.
Ever annoyed by the fact that if you'd let your companions wait, they'd just stand there like a statue? Now you can make companions go into 'sandbox mode', which allows them to interact with the environment.
Your companions will walk around, sit in chairs, lean against walls, or even harvest a nearby plant or dead animal for food. And possibly some other things.
Right now, there are two different versions.
Adds a new sandbox package to all the companions, and allows you to activate it by talking to your companions and telling them that they can relax. They will respond to this with their own voice, and a little gesture that is different for each companion.
The advantage of this is that the original 'wait here' command can still be used, so that your companions will still stand still if you need them to (for combat strategy reasons).
Replaces the 'wait here' package with the sandbox package. The advantage is that this didn't require altering the companions, so it is more likely to be compatible with mods that alter companions.
The disadvantage is that if you tell companions to wait while you're in a dangerous area, they might wander around a bit and do something stupid like walking over a mine.When possible, I recommend using Version 2.0 instead.
V2.0: This version is more likely to be incompatible with mods that change something about companions. When in doubt, load the other mod later than this one (so that one will definitely work) and then see if using the relax dialogue topic still makes the companions go into sandbox mode. If no compatibility patch is made by anyone for the conflicting mod, use Version 1.2 instead.
In the future Wrye Flash may have a fully functional bashed patch feature, which would allow you to merge the changes of the two conflicting mods into that patch to solve the conflicts.
V1.2: This version should be compatible with most other mods that alter companions, unless they also change the guard AI package.
Known Issues or Bugs
Companions can use all kinds of furniture and 'idle markers'. This means they can sit in chairs, lean against a wall, or hang over a counter, but they can also do strange things. Like gardening, taking over the barman's job of cleaning plates, or other things you wouldn't expect. There isn't much that can be done about this, but it's all fairly harmless (and funny sometimes).
You must contact me and obtain my permission before re-packaging or redistributing any part of this mod. If I do not respond within 3 weeks, feel free to do whatever you like with this mod, as long as you give credit where credit is due and include the unmodified readme.