Download - 7.49 MB
Three different ways you can embrace people:
1) Convince NPC's to accept the embrace through dialog, and getting them addicted to giving you blood. (see below)
2) Take them by force through combat using the vampire bite combat mode. (see below)
3) Take too much blood while using the blood drinking topic (see below)
NPC'S WILL TALK AND SERVE YOU AT VERY HIGH DISPOSITIONS.
The required disposition is based on their race, religious faction and is easier if of the opposite sex as vampires are alluring creatures who hunt by seduction as well as force.
TAKE PART IN EVERY QUEST IN THE GAME.
In addition to the vampire quests, vampires can now do all non vampire quests in Morrowind, Tribunal and Bloodmoon and join all factions and do all their quests. All that is required is you raise your disposition high enough.
PERSUADE OR CHARM NPC'S TO MAKE THEM SPEAK WITH YOU.
Use persuasion to raise an NPC's disposition up to the level required for them to speak with you and serve you. Charm spells are also a good option.
CONVINCE MORTAL NPC'S TO DONATE BLOOD TO YOU.
Chance based on their disposition above their minimum talk disposition. If of the opposite sex your attractiveness will have major impact. Once they have agreed, they will remember it.
MORTAL NPC'S LEARN TO ENJOY GIVING BLOOD OVER TIME.
At first they may lose disposition when you take blood, but if you take it on many different occasions from an NPC they will begin to enjoy it and eventually even gain disposition from the act. The more addicted they are, the more blood you can take with them gaining disposition each drink.
CONVINCE NPC'S TO ALLOW YOU TO EMBRACE THEM.
The embrace topic allows you to ask npc's to accept the gift of vampirism and embrace willing NPC's. The chance they will agree is based on their disposition above their minimum talk disposition. If of the opposite sex your attractiveness will have major impact as you are asking them to be with you forever. How much they enjoy the experience of giving you blood will also effect the chance. Each level of their addiction increases the chance by 5%. Once they have agreed, they will remember it.