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Bullet time is the ability to slow down the world around you, allowing you more time, to aim, make decisions, and shoot. While time is slowed, you will burn Action Points. When your action points reach 0 normal time will resume. While you are in Bullet Time you can turn it off, saving those precious Actions for VATS, or another burst of Bullet Time.
BulletTime works best with the Fallout Script Extender (FOSE), but will also work without it. The differences are described below.
See the video at http://www.youtube.com/watch?v=1QJNPt-JI18
Using BulletTime (FOSE)
If you are using the FOSE version of BulletTime, you can choose a key to turn on and off BulletTime. See configuration below
Using BulletTime (non FOSE)
To Turn on Bullet Time, go to the Aid section of your inventory and use the "
When you install DK_BulletTime, an item will be placed in the "Aid' section of your inventory called "[Bullet Time Config]" (it will be at the bottom of the list). When you click on "[Bullet Time Config]" (make sure you are in Pip boy mode, don't hotkey this Aid item). A Dialog will appear allowing you to configure the following:
Set Key Binding (FOSE) - when using BulletTime with the FOSE you can specify a key to turn on/off BulletTime
Set Action Point Cost - set the level at which BulletTime uses Action Points. The higher you set this, the shorter the available BulletTime will be
Set Visual FX - choose from a few Visual Effects while BulletTime is on.
Expand the archive and then copy DK_BulletTime.esp into the Data folder of your fallout Directory. Using either the Fallout Mod Manager (FOMM) or the Fallout Launcher, make sure that the DK_BulletTime.esp is flagged as active.
It is highly recommened that you use the FOSE version. In this case make sure you run Fallout using the FOSE.http://fose.silverlock.org/ for details
When you run Fallout 3, as soon as you leave Vault 101, for a new game, or the first time you load an existing game (if you have left vault 101), you will receive the following items
[Bullet Time Config] - used to configure BulletTime
Bullet Time Tool - keep this in your inventory to use BT
Upgrading from an earlier version
Earlier version had different .esps. To upgrade to the new version simple remove the old DK_BulletTime .esp file and add the new file. When you reload the game, any old BulleTime tools should be replaced.
This is also the best approach if you want to switch between FOSE and non-FOSE versions of Fallout.
- Can now Add or Remove the
- Slow motion now should not continue if you load a game while BT is on.
- Inventory items have icons
- Some Internal Clean up
- Fixed bug where bind keys were not working (only mousekeys were)
- One esp file now. DK_BulletTime.esp
- Configurable AP Burn
- Configurable Visual Effets
- AP Regen stopped while BulletTime is on (FOSE version only)
- Can bind key for BulletTime on/off (FOSE version only)
- VFX for BulletTime_blackandwhite, and BulletTime_tunnelvision have been scaled down so they are less severe
- There are now three versions of BulletTime, with different VFX
- BT suspends when Menu is invoked
- CTD Fixed
Kathrin for her excellent Real Injuries Mod, and allowing me to shamelessly look at and reuse her code and techniques
Behippo for setting me straight on a few of the script commands.
Kai Hohiro for his Oblivion BulletTime Mod for providing me with inspiration that it could be done in Fallout, and confirming my belief that original ideas are rarer than dragon feathers.
Lost Cosmonaut - for giving me permission to use his Night Vision imod to adapt for the "Cool Blue" VFX.
Anything good about this mod probably came directly from the people mentioned, anything bad I claim for myself
Fallout Mod Manager (FOMM) http://timeslip.chorrol.com/fomm.html
Fallout Script Extender (FOSE) http://fose.silverlock.org/
If you want to redistribute any elements of this mod, you are free to do so, but please acknowledge this mod and put a link to DK_BulletTime at http://www.fallout3nexus.com/downloads/file.php?id=1193