Blender Import Export Script

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Dragon Age Origins
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0.10
NewByPower
What's new ?
================
- Jan. 7 2010 : 0.11 Beta 3 is online. Report bugs to author with a screenshot of Blender console, please.
This will be the last beta before 0.11 release.
Now DragonBlender 0.20 (as I nicknamed it) is taking all my time.
- Dec. 30 2009 : 0.11 Beta 2 is online. Report bugs to author with a screenshot of Blender console, please.
- Dec. 19 2009 : 0.11 Beta 1 is online. Report bugs to author with a screenshot of Blender console, please.
- Dec. 12 2009 : 0.10 Release version is online.
Information
=================
2 tools are provided:
"MSHTool_v010" : An Import/Replace script for Blender.
"ERFExtracter_v010" : An ERF and RIM extracter, designed to run into Blender.
These tools are included into "IOTools_v010.blend", a Blender file to run directly with Blender.
Tools are made near user-friendly. See the UI infos in red to see what to do.
Mesh export is disabled. Instead, I've included a "Replace" tool : you load a file and you replace one of its chunk by the active object selected into Blender ( no modification of names or chunks index, and this working well : see my Nature Bodies mod ).
Meshes tested at this time are armors, clothes and placeables.
Other meshes types may be supported too, but without warranty.
ERF extracting is based on one of my personal tool, written into Pyhton too, and made for the people needing to extract resources from DragonAge and haven't another ERF extractor.
Requirements
=================
Blender 2.49b , free download at http://www.blender.org
Python 2.6 , free download at http://www.python.org
Usage
=================
- Extract all files on your disk
- Look at the manual to have an idea of how using script
- Launch the "IOTool_010.blend" with Blender
- MSH Import - Replace : Right-click in the **upper** text view and "Execute Script"
- ERF Extraction : Right-click in the **lower** text view and "Execute Script"
Known Issues
=================
Import
-----------------
- Imported objects are zero-centered, because msh files doesn't contains object location or position, only geometry.
- Textures, hierarchy and skeletons are not imported ( msh files only deals with geometry )
Replace
-----------------
- Bounding boxes are not updated. Clipping may appears if geometry differs a lot from original.
Export
-----------------
- Feature is disabled ( need to modify mmh files to take into account the name modifications, ... )
Extracter
-----------------
- Only 10 files are listed. Use the Go Up / Go Down buttons to see the other files.
Vista / Seven
-----------------
- Extract or replace files in folders Blender has autorizations ( not in "Program Files" or other system folders ) or run Blender as administrator.
Mods using it
=================
Natural Bodies by NewByPower : http://www.dragonagenexus.com/downloads/file.php?id=221
( New bodies without underwear )
Licensing/Legal
=================
Scripts : See in code
Manual : Creative Commons Attribution-NonCommercial 2.0 France
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